Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Chris186
Home
›
Contests & Challenges Archives
TF2-Polypack - Betty Hime
1
2
3
4
5
6
Replies
Offline /
Send Message
Khthon
Jul 2010
Seeing all your completed products in game I can't see Valve turning them down Betty. The only thing is I wish you had done a Medigun too!
I agree with Mico on particles.
The reload isn't that bad.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Ruskeydoo
Jul 2010
Yep. Dunno if you'll win or not but I'm pretty damn sure we'll be seeing some of this stuff in game one way or another
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Captain_Spaulding
Jul 2010
I like the idea for the defibrillator but I think it would have been better if the attack was using the 2 of them and not just 1.
Also, it would have been even better if the gesture was more realistic :
http://www.vidoemo.com/yvideo.php?defibrillator-save-the-man-s-life=&i=MTdTdFk5cWuRpOEVMNTg
and if the victim had to stop for like 1/2 second when being hit. Then it would feel like you are electrifying someone, and not feel like you're hitting him with metal.
In other words, would have been great if it had its own animation and not just the one for the saw.
0
·
Share on Facebook
Share on Twitter
1
2
3
4
5
6
Sign In
or
Register
to comment.
Replies
I agree with Mico on particles.
The reload isn't that bad.
Also, it would have been even better if the gesture was more realistic :http://www.vidoemo.com/yvideo.php?defibrillator-save-the-man-s-life=&i=MTdTdFk5cWuRpOEVMNTg and if the victim had to stop for like 1/2 second when being hit. Then it would feel like you are electrifying someone, and not feel like you're hitting him with metal.
In other words, would have been great if it had its own animation and not just the one for the saw.