CURRENT PROGRESS
Hey guys. I'm no master at Photoshop, but i decided to give one of those fake update pages a try. I suck at writing so if i make any spelling mistakes/bad jokes just ignore them.
Anyway here it is!
NOTE: I have been having image trouble lately. If my promo does not show up below please wait, chances are i'm trying to fix it.
Also, make sure you fix up your urls if you posted it anywhere!
Thanks Jonny6 for the time you could host my image on your website and sorry about your bandwidth!
The Didgeri-Die
The Australian Toothache
Damn Valve and there upside down worldmodel sorcery
The Bushmans Rule
Hey hey, look at these pearly whites!
Headband
Well here it is,
Side Projects
The Demomans Bagpipes
Youtube video of Jigglebones.
[ame]
http://www.youtube.com/watch?v=LHSI0CQIe_A[/ame]
Download here!
PLEASE NOTE THAT SOME IDEAS MAY DIFFER FROM THE LIST BELLOW
IDEAS
Hey guys, thought i might take a stab at this contest.
Im going to be doing a full aboriginal update to the Sniper.
The Bushmans Rule
Plays off the taunt he yells some times.
Will look similar to this
But with teeth strung from it.
I will be a misc item.
Didgeri-Doom or Didgeri-Die Rifle
Basiclly it will be a didgeridoo sniper rifle with cool patterns on it like this.
And last but not least.
Yet to be named hat
This hat will be a cool aboriginal headdress he can wear.
It will look something like this
Thanks for checking it out, and expect more updates soon!
Replies
Hmm I like the idea, maybe have him hold it like the huntsman (Have some sort of handle at the end then have some sort of plunger and rubber system at the other end) so I can use the existing animations. I will have to play around with it
Basically i have finished will all the major mesh work. Now i will go in a detail abit.
I have also fixed it up so it should work smoothly with the original sniper rifle animations.
Time for update two.
I have been playing around with some of the sounds for the Didgeri-Die. Here they are!
Normal Shot
http://yourlisten.com/channel/content/46246/Didgeri_Die_Shoot_Sound
Crit Shot
http://yourlisten.com/channel/content/46247/Didgeri_Die_Crit_Shoot_Sound
Also here is a idea of perks for the rifle.
-No Bullet Charge Up
-Can Penetrate Multiple Enemies
-Damage is given based on how far you are from the victim. The farther away you are from the enemy the more damage you will do (only applys to zoom)
Tell me what you think?
Does a Misc item count as a hat? I don't mind doing a machete replacement if it does, but i want to know now if its worth doing.
It was going to have a similar name and everything, good to know it's going to be made by someone skilled!
All of my sketches for one never had a handle, so it's interesting to see your solution for attaching one.
I guess my design was a little unusual because of my added "extra" which i'm sure you could use should a stroke of madness strike you, and that is instead of the sniper blowing into it, why not have a leaky potentially dangerous lung-emulating gas canister on the side, delivering shots of air through a pipe? (maybe with joke-shop styled lips on the end?)
I had imagined the darts to be fed through the front during reloading to compensate for this, and a trigger or a button to fire it.
For the design i had also thought that the slightly rusty brackets for the canister would hide the beautifull art work, to tf2 style humorous effect.
Oh and the name for mine was "The Didgerideath"
In fact i'd sent this idea to robin a while ago, yet he never replied, probably in pure disgust.
Anyway sorry for flooding you with my possibly-horrible ideas, it's just cool to see someone doing this.
No problem man, flood away.
To be honest i love your idea, the gas canister detail is genius! I'm thinking of reworking my rifle to use less copy and paste from Valves models (Even though they have said they don't mind it).
Btw guys, im also going to go ahead and plan to make a machete replacement. Just incase!
I'm thinking of redoing the Didgeri-Die and making it all by hand instead of copying and pasting from Valve.
So which one looks better?
This one?
Or the other one?
picture wont load,ill just say stick with the valve one,maybe add a few details like no flipup for scope and make the stock have a hole in it.it might be a bit different then.maybe some recoloring in the original sniper parts too?
You'll definitely need to run with the rebuilt one if you want it to be eligible for the competition.
Coolieo. I felt so dirt just copying the rifle and putting a Didgeridoo on it.
Here is the progress of the rebuilt one.
Playing with some damage to the Didgeridoo
Cutting out the shell ejector
Now time to unwrap that UV...
I really like the sounds you edited together, would make for very distinctive gameplay. If there is no laser dot/arrows in the wall to warn players a sniper is about, there should be some other warning. Perhaps a droning didgeridoo noise could emanate from the sniper's position when he's aiming with the Didgeri-Die.
Here are some images!
Shell ejection area
Grip for the sniper to hold
Sure some of the edges normals are hard where they should be soft, and some of the seems are visible (Thanks to the baked AO) but its still a WIP so bear with me.
Thanks man, and I do agree the stock does seem plain compared to the gun itself. I will put that at the top of my list of things to pretty up.
Thanks for the feedback!
How do you mean? I felt that making it any smaller would make it feel congested. I think the proportions for the Didgeridoo are close enough to being a realistic scale.
No really, its a very nice model & texture. Fits the crazy Australian sniper very well.
Had some complaints of it seeming a little bland on the barrel so i tryed to "Aboriginal" it up a bit.
Hmm just noticed that the lizards outline is a bit thick, I will thin that out in a bit.
Ahh why did i quote myself i meant to hit edit. My bad.
I like the dots and the aboriginal detail added to it.
Like this?
man i'd love to see how this looks in game.
I can't wait either! Btw, you know if there is any rule against uploading these skins to Fpsbanana ask re-skins before the contest is up? I would love to let people use it as a reskin of the sniper rifle as soon as i have a working viewmodel and worldmodel.
Yeah yeah yeah, im on it!!!:poly124:
In fact i will work on it now!
plus if it was a skin, then an item..well...then you'd have folk with 2 of the same view model haha
Here you go, i will probably wait untill the final AO bake before i add AO to those cuts in the stock.
True, true. Better safe than sorry I guess. I will contact one of the officials of the contest and make sure its ok.
I see what you mean, it does really give it a nice touch.
Btw i lied about the AO bake, i couldn't resist.
Looks kinda funny close up
I just meant how the AO leaked out of the cuts. Thats all fixed now, i had to increase the texture from 512x512 to 1024x1024. 512 was just too little space on my UV.
If anyones interested i have gotten help animating the Didgeri-Die from a friend named Sparkwire.
He made a quick video of the animations ingame along with the jigglebones.
[ame="http://www.youtube.com/watch?v=m0h5GFmdru8"]http://www.youtube.com/watch?v=m0h5GFmdru8[/ame]
EvilShadow is right, i think its time i move onto the next weapon. The machete.
I might try my hand at those fancy silhouettes people seem to be showing off with.
At least, it looks like a wire. Could be a handle or something.
Edit: Silhouette idea sounds great, that tends to work out most of the time for early concept.
Thanks man, the black thing is supposed to be a Spys knife that has been dug into the didgeridoo.
I'm going to get Sparkwire to make a septate version that does not have it, seeing as;
A. There is a rule against using Valves models and coping and pasting.
B. As it is now, its kinda funny looking
C. Having it removed was one of the only things people seemed to agree on in the last stages of feedback.
I love the idea of it, but it think it might just complicate the model further.