Fantastic work man, great show of dedication and skill. Truly inspiring!
When finished, will you release the map to the public?
Also, would it be possible to see a light only version of the map, without the textures?
Great job so far
Aw sweet! That's an awesomely nice build man!
Even without textures the models and everything looks incredibly impressive !
What's the lightmass buildtime for this baby :P
On my core 2 duo 2,5 Ghz about 40 minutes on low ;] (almost 2h on high). This one has been rendered on low .Still a lot faster and with better results than the old renderer used in UT3 or Gears for PC :] .
[ame]http://www.youtube.com/watch?v=ODRpT28YkEQ[/ame] - Added matinee flyby camera , lot of postprocess effects :] . Sorry for the fps tho . My PC is to weak to record this map smoothly with fraps . Next videos will be made on new machine :} .
Almost all textures even this for generic use were baked from hipolygon models . Theres more low polygon models with generic textures than custom ones with custom textures .
I'm doing this level a year now :] . 5-6 months of intensive work.
[ame]http://www.youtube.com/watch?v=H2fqzqOB3Vg[/ame] - 720p 30fps video added :] . Dont even look on the old one , it was deleted :] .
Shame that you'll not see small details like dust etc , becouse youtube encode quality isnt perfect and 720p video on my harddrive looks lot more crisp than the youtube's one .
I'll upload the real 720 also somewhere :] .
They're some bugs with the lighting on random objects . Lightmap is not baking on them and sometimes on their LOD mesh or main mesh with LOD baked. Its not affecting all meshes from the same class but only some random ones on the level . Tryed to replace the objects with new ones from content browser ,duplicate them ,change positions but with no results ,still this bug exists after bake even on high quality .
OK i'm going to sleep becouse its almost 6 AM here :] .
Yeah i've got idea for a game based in this world (ogt the main character in my head ,also new mobs and story):] . I'm thinking of expand this idea in the future :] .
Awesome work Hydzi! The camera effect fits pretty nicely, too bad youtube's encoding is bad though, would love to see the particle effects properly.
Just wondering a bit about the sound, will you make further adjustments to the volume and such of the different ambient sounds and possibly add more? Right now the sounds don't mix too well imo, especially the robotic mumbling, it's a bit too loud.
Level is kickass though, just playing it as a little camera would be awesome
That's a funky lil drone, nice job animating it! The spotlight attached to each eye is a nice effect too
If you find a way to enable proper dynamic shadows cast by each of those lights, do share how :P
Awesome work as always
The level design is decent, there's too much stuff going on.
The rest is FUCKING AWESOME! It is like a mix of Gears of War and Bioshock, I love the style
Everything is beautifully modeled and the textures are super, the only thing that beats it is the lighting. The light rays and the bloom is just amazing. The work of a pro definitely.
I can seriously say that this is the best UDK map I've ever seen. Great job man
Yes there're some bioshock influences in here like many other games ,movies ;] . This drone was inspiration from games like bioshock and half life 2 :] . I really like flying around things in games :] .
NinthJake and yes level design is decent ,but i'm just a lil environment artist :] .
Its not and update but i want you to show some of my models with wireframe etc. Nothing special tho :] . When it comes to my environment i'm now detailng the indoors :] .
Replies
When finished, will you release the map to the public?
Also, would it be possible to see a light only version of the map, without the textures?
Great job so far
As requested :] [ame]http://www.youtube.com/watch?v=trhHj-2Z3f4[/ame]
Even without textures the models and everything looks incredibly impressive !
What's the lightmass buildtime for this baby :P
You are a huge inspiration man, and I don't know if its been asked before... but you have a job right?
I've uped the links to this video to early :]
Few questions.
How long did it take you from start to finish?
How much stuff was high poly and baked down and how much was just low with textures?
Got any individual assets you can share with us?
Even shots from unreals model editor would be great to show us some of your modular pieces you used over and over.
Thanks man and this is inspiring for everyone here i'm sure. Can't wait to see more.
Almost all textures even this for generic use were baked from hipolygon models . Theres more low polygon models with generic textures than custom ones with custom textures .
I'm doing this level a year now :] . 5-6 months of intensive work.
Shame that you'll not see small details like dust etc , becouse youtube encode quality isnt perfect and 720p video on my harddrive looks lot more crisp than the youtube's one .
I'll upload the real 720 also somewhere :] .
OK i'm going to sleep becouse its almost 6 AM here :] .
This, followed by; Still I cant wait for its game play video.
EDIT: I think I asked this before but are you planning on putting this scene to a test?
Any initial character (single player) have you thought to impliment in this?
If so, any chance we can look at it? Just a sketch..
If no, is this going to be fps?
Sick work so far by the way. Keep it up!!
Just wondering a bit about the sound, will you make further adjustments to the volume and such of the different ambient sounds and possibly add more? Right now the sounds don't mix too well imo, especially the robotic mumbling, it's a bit too loud.
Level is kickass though, just playing it as a little camera would be awesome
Sorry for little delay with screenshots of my assets ,will do them as soon as i'll get more time :] .
If you find a way to enable proper dynamic shadows cast by each of those lights, do share how :P
Awesome work as always
Great stuff man.
The rest is FUCKING AWESOME! It is like a mix of Gears of War and Bioshock, I love the style
Everything is beautifully modeled and the textures are super, the only thing that beats it is the lighting. The light rays and the bloom is just amazing. The work of a pro definitely.
I can seriously say that this is the best UDK map I've ever seen. Great job man
It is reminding me of Bioshock yeah, I think it is the little robots and the TV screens that does it.
NinthJake and yes level design is decent ,but i'm just a lil environment artist :] .
More soon as possible :] .