HI . I'm new on this forum . First i'll say that i'm not native english speaker ,born in Poland :P (another slavic dude on this world).
Now i'm working on my environment using UDK (earlier UT3) ,Maya ,Photoshop and zBrush.
Some pics:





UDK video:
[ame]

Vimeo for better quality:
http://vimeo.com/23412334
Replies
Only one thing bothers me; some of the screenshots seem slightly confusing and hard to look at. It can be due to the amount of small details, but it's hard to tell since you have no AA whatsoever.
Try to take screenshots at higher resolution (I'm pretty sure there was a way to do that) and size them down to get semi-AA effect. That will make your work much more appealing.
edit:
Video looks much cleaner than your shots. Though I would love to see some high-res shots
PS:
Kr
Off topic- Nice to see another from the Toon teaandcigarettes, gerodie?
Love the details, a bit chaotic, but love it!
Looks btw really nice! Like it!
Lee3dee yes they're ,except terrain meshes .
It is somewhat chaotic, but I think that's actually a good thing in this case; your scene has that organic feel to it.
You might want to play a little bit with Bloom and contrast settings (never used UE too much, but I believe you should be able to adjust those); some areas (especially 6th screenshot) seem a little bit washed out.
Great work overall.
Talk about your one-man army right here.
"Evolution had an aneurysm" seems oddly appropriate, haha.
http://dl.dropbox.com/u/778345/img201.gif
http://dl.dropbox.com/u/778345/spgct5.png
Is there any chances to have a walk on it? Will you share it for unreal 3 players?
Cool stuff, I just wish it didn't feel as though I've seen it before
The volume of the background music is however, a bit too loud. There is too much blurr around the lights, but than again I am still kinda new to CG and I wouldnt know better then Adam here.
Over all Nice work, Thanks for sharing.
Also please do post the updates when your work is finished..
The scene seems a little too brown everywhere, makes it a kind of hard to tell what's what at first glance. You've got that aspect of "next gen" covered.
I look forward to seeing more, keep it up
Next big update wil be in february i think. Or maybe earlier :] .
The amount of detail in your environment is really good. I like the combination of hi-tech and nature overcoming it.
I think you successfully communicate the idea of a futuristic shanty town.
I suppose you are already working on this, but it would be nice to see something inside the buildings, right now they are pretty empty.
The foliage is quite believable. Maybe you could add more of it around the level.
I think you have way too much neon light going on.Why don't you try to eliminate the self-illumination/ glow in the ventilation shafts/fans?
Also try to space out your red and green neon lights a bit more, and maybe mute some of them down.
The concept behind this project is appealing, if those little bunny droids are the main inhabitants of this environment try to place some props that are suited for beings of their size.
Fantastic... this is amazing an inspiring!
I think this looks BETTER than fallout
Reminds me of TekkonKinkreet, really great work!
Yeah saw that anime . Was really great and like many others it was inspiring :] .
I've toned down the lights on towers and turned down backlighting on big fans and changed a little bit postprocess effects (less bloom ,dof etc).
Tomorrow i'll put some screens .
Personally, i just don't like glowing colored neons - it kinda breaks the complexity of the architecutre and distracts from the rest of environment.
Other than that - love it.
Maybe later u could post actual static meshes that u used as building blocks? Would help understand hou u built the level
Little update ... Another mesh for my level (5050 triangles) .
now go make a game out of it:D