Try dxt5 as vtf file format ?
In the model viewer, you can check if the vmt is correctly loaded (i don't remember on which tab) If not, probably a typo in your qc. If it's loaded but no texture, typo in the vmt or bad texture format.
Stop rushing out crappy items. Spend some time to make them look half decent, like you've done in the past. This and your space helmet both look very rushed and unfinished.
Stop rushing out crappy items. Spend some time to make them look half decent, like you've done in the past. This and your space helmet both look very rushed and unfinished.
You said it yourself. They ARE unfinished. That doesn't mean you can't submit it in the workshop now and reupload later.
You never said they're unfinished. Not sure why you'd want to showcase unfinished work to the world either, but each to their own.
I don't think i have to say they are unfinished works. You guys know i ALWAYS post update images of my works EVEN if they already are in the workshop. I value everyone's feedback on my works and i never intended to upload an item in the workshop for the SOLE purpose of showcasing them as finished works. To me it's just another vessel to get feedback and exposure.
I guess it works then since you're commenting on them right now, eh?
Yep. Agreed. Some people probably didn't notice but my heavy picture was re-uploaded with a more up to date version. We like to show unfinished work to see if people like it.
Anyway I have a problem with the spiritual heavy. It seems I forgot about the devil...
FLEXING
When heavy cries or gets angry his forehead stretches causing clipping on the red paint. This suggests to me the only way to get that effect is to literally paint it onto the Heavy texture sheet but I doubt Valve would accept that. A shame really. None the less I'll upload it to see if the idea itself it liked.
I don't think i have to say they are unfinished works. You guys know i ALWAYS post update images of my works EVEN if they already are in the workshop. I value everyone's feedback on my works and i never intended to upload an item in the workshop for the SOLE purpose of showcasing them as finished works. To me it's just another vessel to get feedback and exposure.
I guess it works then since you're commenting on them right now, eh?
Alright, who cares. I was glad you posted it as a bit of inspiration really. It's an idea that works well. I'd hope you'd either model it to look good outside of xmas, or have a style for the rest of the year. Xmas items in general are so lame.
Speaking of lame, here's somethitng I'm working on.
Alright, who cares. I was glad you posted it as a bit of inspiration really. It's an idea that works well. I'd hope you'd either model it to look good outside of xmas, or have a style for the rest of the year. Xmas items in general are so lame.
That's my idea. I don't celebrate x-mas but that won't stop me from making a year long item. Hence the "Not only for the holidays!" tag on the description.
Slowly developing (crappy) modeling skills. Maybe I'll have my fishing sniper set done by the next summer update.
In the meantime if anyone needs ideas for weapons/hats/misc./sets, I've got some ranging from good ideas to not that good ideas. (I won't mind if you add me to the creators list, if you choose to model my ideas [only if you want to thank me though])
So I noticed this Christmas fever and found out Valve actually asked for some Christmas stuff so I'm doing the most cliche'd thing ever.
A Christmas Wraithe. I was about to write a list of stuff that's personal to each class like little miniguns and baseball bats but then I remember Ronin saying something about Valve not liking weapons on cosmetic items as it breaks the character or something.
For the moment I have generic stuff like bobbles, lights, ribbons and stars. Is there anything personal I can create so that each one defines the class in a non breaking way?
So I noticed this Christmas fever and found out Valve actually asked for some Christmas stuff so I'm doing the most cliche'd thing ever.
A Christmas Wraithe. I was about to write a list of stuff that's personal to each class like little miniguns and baseball bats but then I remember Ronin saying something about Valve not liking weapons on cosmetic items as it breaks the character or something.
For the moment I have generic stuff like bobbles, lights, ribbons and stars. Is there anything personal I can create so that each one defines the class in a non breaking way?
I was making a misc writhe that hands around the demos neck called 'The Writher',so game on with that one! :P
I was going to add bomb boorbles to it for the demo. I thought about making it all class, but I was just going to use their cless emblems to represent each one.
Please don't let this stop you from making your own writhe.
Don't worry it doesn't. I see it as a competition and a good example is the three types of sniper apples. One is clearly the best and that's what you have to aim for. That's a nice idea with the emblems, mind if I borrow it?
I was thinking about making a "Santa Sack" for the Scout to replace his default backpack and opened up the Lucky Number 42 to see which bones it uses. There's a load of spine bones in the file along with the two I was expecting, so my question is do I have to rig part of my model to each spine bone as well? I'm guessing the answer is yes because Valve would probably have left them out if they aren't needed. Figured I'd ask here before I got myself in a muddle in case someone else has rigged something similar?
I was thinking about making a "Santa Sack" for the Scout to replace his default backpack and opened up the Lucky Number 42 to see which bones it uses. There's a load of spine bones in the file along with the two I was expecting, so my question is do I have to rig part of my model to each spine bone as well? I'm guessing the answer is yes because Valve would probably have left them out if they aren't needed. Figured I'd ask here before I got myself in a muddle in case someone else has rigged something similar?
you shouldn't NEED the spine bones... but if you feel uncomfortable without them, i'd say leave em in.
"With Scout's Mother in her kerchief and I in my cap, had just settled down for al ong Winter's nap."
EDIT:
just found a list of ideas I made for Holiday items in TF2. since I currently have NO modeling experience whatsoever and I doubt I'll be able to make something halfway decent by December 1st, I figured I'd post my list here, just incase anyone would like to take a crack at it (just make sure to give yours truly some partial credit if you do :poly121:)
so, without futher ado:
The Holiday Spirit: a bottle of Eggnog melee for the Demo. it's the only way he can make it through the holidays.
Confectionary Cake of Punching: the Heavy finds a use for all the stale, unwanted fruitcake. it involves strapping pastry to your fists and bludgeoning people to death.
Sweet Revenge: a sucked-down candy cane melee for the Spy.
Spirit's Scarf: Jacob Marley's headscarf for the Spy
Jolly Holly: a Ghost of Christmas Present holly crown for the Heavy. Come in, and know me baby-man.
Jolly Jinglers: Elf shoes for the Scout. if you want to go the extra mile, you can add in a jingling sound when he runs (ala the cleat sound with the Ball Kicking Boots)
Toyland Topper: a wooden soldier/nutcracker hat and cheek makeup for the Soldier
The Nutcrackers: wooden soldier foot bases for the Soldier
Festive Boxes of Gifting: aww, the Heavy got you a present! SUPRISE, IT'S A FIST.
Missle Toe: a mistle toe hat for all classes. I know someone here made one of these a while ago, so this is more of a name suggestion
Little Drummer Mann: not sure what direction I want to go with this... I was thinking something for the Soldier, either a melee or secondary (ala Buff Banner)
Festive Feast: a drumstick for the Heavy. your goose is cooked.
The Merry Misfit: a Yukon Cornelius cap and earmuffs (a beard would be pretty awesome too) for the Engie. LAAAAANNNDDDD HOOOOOOOOO.
The Yule Log: a makeshift hammer for the Pyro. a fireplace poker with a log lodged onto the prongs. that horrible pain is just the yule working.
*can't think of a good name for this, let's just call it The Stocking Stuffer*: a coal-powered flamethrower for the Pyro. due to his numeruous counts of arson, the Pyro found himself on the naughty list. and he couldn't be happier.
well, that's all for now. if I have some free time, I may just take a swing at something here, but I figured I'd post it here for criticism and all that good stuff.
How about a present on each hand. But they are more up around his forearms and the fists are busted out the ends (instead of just 2 boxes on his hands)
EDIT:
just found a list of ideas I made for Holiday items in TF2. since I currently have NO modeling experience whatsoever and I doubt I'll be able to make something halfway decent by December 1st, I figured I'd post my list here, just incase anyone would like to take a crack at it (just make sure to give yours truly some partial credit if you do :poly121:)
so, without futher ado:
Jolly Jinglers: Elf shoes for the Scout. if you want to go the extra mile, you can add in a jingling sound when he runs (ala the cleat sound with the Ball Kicking Boots)
It's funny that you say that, because this is exactly what I'm doing for my shoes.
@Skizot
looks pretty good.
I'd suggest maybe making the stripes near the sharp end look a little washed out.
I dunno, but the thought of the Spy fashoning a candy cane into a shank by eating it is way funnier than it has any right to be.
Replies
In the model viewer, you can check if the vmt is correctly loaded (i don't remember on which tab) If not, probably a typo in your qc. If it's loaded but no texture, typo in the vmt or bad texture format.
QC
VMT The VMT is mostly ripped from an Itemtest model. I tried stripping it back to just the basic "VertexLitGeneric" and "BaseTexture" without any success
though it needs to be
$cdmaterials "models"
if so. Still, you should probably put it in "models/player/items/heavy/whatever_hat_name_is"
dropping the slash didn't help.
Stop rushing out crappy items. Spend some time to make them look half decent, like you've done in the past. This and your space helmet both look very rushed and unfinished.
"$baseTexture" "models/helpinghand.vtf"
seems a bit weird.
problem isn't the slash but double quote
$cdmaterials "models\"
Exporting for source isn't very complex but so much things can go wrong heh
If you still struggle big time, you can send me your files through mp, i'll take a look this evening.
You said it yourself. They ARE unfinished. That doesn't mean you can't submit it in the workshop now and reupload later.
I don't think i have to say they are unfinished works. You guys know i ALWAYS post update images of my works EVEN if they already are in the workshop. I value everyone's feedback on my works and i never intended to upload an item in the workshop for the SOLE purpose of showcasing them as finished works. To me it's just another vessel to get feedback and exposure.
I guess it works then since you're commenting on them right now, eh?
Anyway I have a problem with the spiritual heavy. It seems I forgot about the devil...
FLEXING
When heavy cries or gets angry his forehead stretches causing clipping on the red paint. This suggests to me the only way to get that effect is to literally paint it onto the Heavy texture sheet but I doubt Valve would accept that. A shame really. None the less I'll upload it to see if the idea itself it liked.
Alright, who cares. I was glad you posted it as a bit of inspiration really. It's an idea that works well. I'd hope you'd either model it to look good outside of xmas, or have a style for the rest of the year. Xmas items in general are so lame.
Speaking of lame, here's somethitng I'm working on.
Anyway I've uploaded the first iteration of the Balima.
http://steamcommunity.com/sharedfiles/filedetails/?id=4092
If you want to make them then go for it. Thanks for the support.
but... but... I love that tree! XD
no, seriously... I even have a scorching one :P
anyway, those presents look nice
In the meantime if anyone needs ideas for weapons/hats/misc./sets, I've got some ranging from good ideas to not that good ideas. (I won't mind if you add me to the creators list, if you choose to model my ideas [only if you want to thank me though])
A Christmas Wraithe. I was about to write a list of stuff that's personal to each class like little miniguns and baseball bats but then I remember Ronin saying something about Valve not liking weapons on cosmetic items as it breaks the character or something.
For the moment I have generic stuff like bobbles, lights, ribbons and stars. Is there anything personal I can create so that each one defines the class in a non breaking way?
I was making a misc writhe that hands around the demos neck called 'The Writher',so game on with that one! :P
I was going to add bomb boorbles to it for the demo. I thought about making it all class, but I was just going to use their cless emblems to represent each one.
Please don't let this stop you from making your own writhe.
yay for recycling my last year submissions!
you shouldn't NEED the spine bones... but if you feel uncomfortable without them, i'd say leave em in.
Rough draft.
EDIT:
just found a list of ideas I made for Holiday items in TF2. since I currently have NO modeling experience whatsoever and I doubt I'll be able to make something halfway decent by December 1st, I figured I'd post my list here, just incase anyone would like to take a crack at it (just make sure to give yours truly some partial credit if you do :poly121:)
so, without futher ado:
The Holiday Spirit: a bottle of Eggnog melee for the Demo. it's the only way he can make it through the holidays.
Confectionary Cake of Punching: the Heavy finds a use for all the stale, unwanted fruitcake. it involves strapping pastry to your fists and bludgeoning people to death.
Sweet Revenge: a sucked-down candy cane melee for the Spy.
Spirit's Scarf: Jacob Marley's headscarf for the Spy
Jolly Holly: a Ghost of Christmas Present holly crown for the Heavy. Come in, and know me baby-man.
Jolly Jinglers: Elf shoes for the Scout. if you want to go the extra mile, you can add in a jingling sound when he runs (ala the cleat sound with the Ball Kicking Boots)
Toyland Topper: a wooden soldier/nutcracker hat and cheek makeup for the Soldier
The Nutcrackers: wooden soldier foot bases for the Soldier
Festive Boxes of Gifting: aww, the Heavy got you a present! SUPRISE, IT'S A FIST.
Missle Toe: a mistle toe hat for all classes. I know someone here made one of these a while ago, so this is more of a name suggestion
Little Drummer Mann: not sure what direction I want to go with this... I was thinking something for the Soldier, either a melee or secondary (ala Buff Banner)
Festive Feast: a drumstick for the Heavy. your goose is cooked.
The Merry Misfit: a Yukon Cornelius cap and earmuffs (a beard would be pretty awesome too) for the Engie. LAAAAANNNDDDD HOOOOOOOOO.
The Yule Log: a makeshift hammer for the Pyro. a fireplace poker with a log lodged onto the prongs. that horrible pain is just the yule working.
*can't think of a good name for this, let's just call it The Stocking Stuffer*: a coal-powered flamethrower for the Pyro. due to his numeruous counts of arson, the Pyro found himself on the naughty list. and he couldn't be happier.
well, that's all for now. if I have some free time, I may just take a swing at something here, but I figured I'd post it here for criticism and all that good stuff.
lol, I like that one :P
How about a present on each hand. But they are more up around his forearms and the fists are busted out the ends (instead of just 2 boxes on his hands)
Thoughts? Colors are only there for contrast, I'm not even sure what they should be at this point. Thinking of calling them the "Mischief Makers."
Obviously footwear for the Scout.
It's funny that you say that, because this is exactly what I'm doing for my shoes.
lol
best of luck to you!
they look great so far, but I agree with Junco, the tips should be a tad pointier.
How's that?
looks much better.
honestly would not be suprised if this got in.
P.S. Maybe for all classes?
I'm not entirely sure I should continue with this hat.
sorry everyone. Other classes coming soon.
it was suggested enough so i figured i'd give it a go.
looks pretty good.
I'd suggest maybe making the stripes near the sharp end look a little washed out.
I dunno, but the thought of the Spy fashoning a candy cane into a shank by eating it is way funnier than it has any right to be.
Hmmmm that idea makes me want to reskin my medieval jester shoes and resubmit XD
http://steamcommunity.com/sharedfiles/filedetails/?id=3083
Textures not final, showing off in-game compilation with normal map applied. Thoughts? Any preference as far as the socks go?
he's not that scary