@Svdl, I'm not sure how great a chance any of those monster rascals have of getting put in since they block a lot of the facial animations and are quite silly, but as long as you're having fun with them who cares. Are you planning to do one for every class?
EDIT: I forgot about Halloween... I wouldn't be that surprised at all if they got put in the Halloween update actually.
@Nzdjh, The pack is looking pretty nice. The wrench came out great. Don't have any crits on it.
@ShakerSilver
Maybe I should stop posting other peoples stuff, I'm starting to feel like an asshole. If it's any consolation I like the overall shape of yours better. @Nzdjh
Hat: Big Tex?
It's the name of a big statue that's at the Texas state fair every year since 1952.
I think its time to make actual rotors. Color is getting there too but still not quite. Also think there should be something between the body and the muzzle.
does the rotor look like a flower or is it just me? Suggestions?
It does somewhat resemble a flower, but it will if you keep looking at it like that >.<
I think the center, errmm, dot, if you will, is too large in comparison to the rotors and you could possibly add a slight curve to the rotor blades themselve, making an ever-so-slight vortex. Not sure if the curve will take away from the TF2 feel of it though.
Best, that makes absolutely no sense as a weapon for the sniper..? the heavy and demo both have police hats but sniper? and that cap on the handle seems like it's a pin just stuck on
Best, that makes absolutely no sense as a weapon for the sniper..? the heavy and demo both have police hats but sniper? and that cap on the handle seems like it's a pin just stuck on
Hey thanks for comment, I'm trying to make a sniper set.
Another showcase for sniper hat combine with the baton
Why would a sniper have a face protector like that? I'm fine with the modelling of your two items (though the tf2 logo on the end of the baton handle feels a little off) but I have yet to be convinced by the concept.
@Zipfinator & APesquera
They're definitely fun to make. Probably won't make much (if any) more unless I get an idea that feels like it'll work.
@ivanov
I usually pick something that's already in tf2 and try not to deviate too much. Also I try to keep things on their own layers so I can alter the colors easily and just see if stuff works.
OK I'm calling this pack done and plan to submit as is unless someone has any further kritz. Names all good? Textures up to snuff? Any model details need addressed? Nitpicking is the name of the game.
Oh, and just for fun:
That, is, amazing. It has the TF2 feel to it [the whole pack], you have really high chances of succeeding in my opinion. Good luck.
It would be awesome if that lit up slowly when you were using it then faded after you stopped, like an overheating gun you see in some games
yeah that be awesome. But as much as i would love to tinker with animations, it would be a long shot since its valve's call to make that happen. At least here in the vmt, i'm sure it has a higher rate of getting the effect in.
Why would a sniper have a face protector like that? I'm fine with the modelling of your two items (though the tf2 logo on the end of the baton handle feels a little off) but I have yet to be convinced by the concept.
Thanks for the suggestion. Maybe I will just re concept it.
i managed to decompile the heavy model into 3ds max 8. but when it appears in 3ds max, only the skeleton appears. Not the textures and outline. I know i have to figure out how to import the vft file. to get the texture of the heavy player model into 3ds max. is there a good dedicated tutorial to show me how to do this, for team fortress II models. cos all other tutorials out there suck. they usually skip the most important details.
I've been lurking here a long time, and I think I've read every single page of this thread. It's inspired me to try my hand at 3D modeling and I made an attempt at a hat today.
It's based off of this image from Hitchker's Guide to the Galaxy:
I'm not sure what to do from here, if someone could give me a link to a tutorial or just tell me that'd be great.
I modified the silhouette of my engie shotgun based on what you guys said and here's the result:
...and here is its silhouette compared to that of the Frontier Justice and regular shotgun:
C&C welcome!
Pretty cool. However I would put the TV screen pointing upwards at around 20-30 degrees. Also I would give it a stock with a different design to that of the frontier justice, or possibly along the lines of this, only wooden:
-
Concept art for a Halloween update weapon I'm doing, a Bonesaw cross skullcutter and the Headtaker:
The syringe on the back of the handle is supposed to go into the Medic's arm, and is connected to the one on the blade end, like he's draining the blood of his victims into himself via it.
Heres the current model for my Team Fortress 2 electromagnetic beam cannon (I need a better name). I changed a lot to give it more interesting shapes and made most of it slimmer. The second image is a quick unwrap (it's not the current model but it's close) with very bad textures to see how it looks and fits the soldier model. Its pretty awesome seeing your work in the game even if it does look like crap.
Does anyone have any suggestions or comments? I think I'm just about done at this point, I can't think of anything else to add or change.
Pretty cool. However I would put the TV screen pointing upwards at around 20-30 degrees. Also I would give it a stock with a different design to that of the frontier justice, or possibly along the lines of this, only wooden:
-
Concept art for a Halloween update weapon I'm doing, a Bonesaw cross skullcutter and the Headtaker:
The syringe on the back of the handle is supposed to go into the Medic's arm, and is connected to the one on the blade end, like he's draining the blood of his victims into himself via it.
how wonderfully disturbing
I'll be in the corner
gibbering to myself
@bestlame looks good but it doesn't really fit the sniper, also there is a riot hat already ingame for the demoman @aivanov: reminds me to much of the frontier justice @ColonelBD cool concept for the Halloween update, will be waiting to see more :P @GunnyBoy love it so for, good job expanding upon your original idea
Heres the current model for my Team Fortress 2 electromagnetic beam cannon (I need a better name). I changed a lot to give it more interesting shapes and made most of it slimmer. The second image is a quick unwrap (it's not the current model but it's close) with very bad textures to see how it looks and fits the soldier model. Its pretty awesome seeing your work in the game even if it does look like crap.
Does anyone have any suggestions or comments? I think I'm just about done at this point, I can't think of anything else to add or change.
This should have been how the cowmangler would have looked like.
I don't want to submit this to Valve as a separate weapon because I think one laser cannon is enough. Maybe I can submit it as a style for those who don't like the steam punk style.
Yeah that's a quad-mount sentry. I worked out most of the details while the Saxxy's were on but there's probably still things to do. I have the animations laid out in my mind so next order of business will probably be to get them out of my head in draft form either as a storyboard or a block out.
The design borrows from quad-mount anti-air machine guns, bofors guns and oilfield donkey pumps.
There's more:
For the hat I thought that for somebody who spent "ten years as a roughneck in the west Texas oilfields" the Engineer sure lacks any kind of specific link to his past.
The shotgun is part vintage power drill and part gun and has gotten the most development so far. Surprisingly that hand guard doesn't clip noticeably. Prototype in game.Second version.
The pistol is a Browning 1922 combined with elements of a captive bolt pistol. I may ditch it since I'm not really sure it fits in, and I have some ideas for a possible wrangler. I'll probably ditch this slot if I can't think of anything I'm totally happy with. Prototype in game.
The Wrench is a sucker rod wrench and will accompany the Mule whatever happens to the rest of the gear since both share a point of inspiration - this type of wrench is used in the construction of donkey pumps (or rather the rods that go down the oil well). Prototype in game.
I rarely do 2D stuff (3D always feels more natural) so both images probably have issues. As always any comments are welcome.
This may or may not be for the community Halloween update, depending on whether or not people think it fits in. Also I have to re-rig the collar since it clips a bunch with the miniguns and sandwich.
Replies
better flames? also trigger guard is now lighter
La Calavera Caliente & Flamboyant Flamenco
The Overheater
@Sharc: Like the hat and misc, flamethrower too (except the skele hand looks a bit off IMO, position maybe...).
A bit more ambitious effort, here's the goal
@Nzdjh: That's one big solid wrench. Great design, funny hat, no idea about how to name them.
EDIT: I forgot about Halloween... I wouldn't be that surprised at all if they got put in the Halloween update actually.
@Nzdjh, The pack is looking pretty nice. The wrench came out great. Don't have any crits on it.
Maybe I should stop posting other peoples stuff, I'm starting to feel like an asshole. If it's any consolation I like the overall shape of yours better.
@Nzdjh
Hat: Big Tex?
It's the name of a big statue that's at the Texas state fair every year since 1952.
where doing it man
where MAKING THIS HAPEN
I think its time to make actual rotors. Color is getting there too but still not quite. Also think there should be something between the body and the muzzle.
or here or here
does the rotor look like a flower or is it just me? Suggestions?
It does somewhat resemble a flower, but it will if you keep looking at it like that >.<
I think the center, errmm, dot, if you will, is too large in comparison to the rotors and you could possibly add a slight curve to the rotor blades themselve, making an ever-so-slight vortex. Not sure if the curve will take away from the TF2 feel of it though.
@Svdl: I'll be surprised if that doesn't make Halloween. Where do you get your knack for good-looking TF2 color palletes?
Another showcase for sniper hat combine with the baton
edit: Set name Mann.co Security
In-game shot. Too illuminated now, will fix later.
Why would a sniper have a face protector like that? I'm fine with the modelling of your two items (though the tf2 logo on the end of the baton handle feels a little off) but I have yet to be convinced by the concept.
@Zipfinator & APesquera
They're definitely fun to make. Probably won't make much (if any) more unless I get an idea that feels like it'll work.
@ivanov
I usually pick something that's already in tf2 and try not to deviate too much. Also I try to keep things on their own layers so I can alter the colors easily and just see if stuff works.
That, is, amazing. It has the TF2 feel to it [the whole pack], you have really high chances of succeeding in my opinion. Good luck.
...and here is its silhouette compared to that of the Frontier Justice and regular shotgun:
C&C welcome!
I don't even want credit, but the very fact that it exists means it must be on the soldier's head.
More progress shots. Toying with the color palette and still trying to fix the selfillum alpha. I think my PS is whacked.
I've been lurking here a long time, and I think I've read every single page of this thread. It's inspired me to try my hand at 3D modeling and I made an attempt at a hat today.
It's based off of this image from Hitchker's Guide to the Galaxy:
I'm not sure what to do from here, if someone could give me a link to a tutorial or just tell me that'd be great.
Thanks
Keep up the amazing work here.
Pretty cool. However I would put the TV screen pointing upwards at around 20-30 degrees. Also I would give it a stock with a different design to that of the frontier justice, or possibly along the lines of this, only wooden:
-
Concept art for a Halloween update weapon I'm doing, a Bonesaw cross skullcutter and the Headtaker:
The syringe on the back of the handle is supposed to go into the Medic's arm, and is connected to the one on the blade end, like he's draining the blood of his victims into himself via it.
Does anyone have any suggestions or comments? I think I'm just about done at this point, I can't think of anything else to add or change.
how wonderfully disturbing
I'll be in the corner
gibbering to myself
@aivanov: reminds me to much of the frontier justice
@ColonelBD cool concept for the Halloween update, will be waiting to see more :P
@GunnyBoy love it so for, good job expanding upon your original idea
@Doughnut Bear: Thanks!
@roninsmastermix: That's the idea!
I don't want to submit this to Valve as a separate weapon because I think one laser cannon is enough. Maybe I can submit it as a style for those who don't like the steam punk style.
this is the reason you gave sniper a baton isn't it?
http://wiki.teamfortress.com/wiki/Club
Yeah that's a quad-mount sentry. I worked out most of the details while the Saxxy's were on but there's probably still things to do. I have the animations laid out in my mind so next order of business will probably be to get them out of my head in draft form either as a storyboard or a block out.
The design borrows from quad-mount anti-air machine guns, bofors guns and oilfield donkey pumps.
There's more:
For the hat I thought that for somebody who spent "ten years as a roughneck in the west Texas oilfields" the Engineer sure lacks any kind of specific link to his past.
The shotgun is part vintage power drill and part gun and has gotten the most development so far. Surprisingly that hand guard doesn't clip noticeably. Prototype in game. Second version.
The pistol is a Browning 1922 combined with elements of a captive bolt pistol. I may ditch it since I'm not really sure it fits in, and I have some ideas for a possible wrangler. I'll probably ditch this slot if I can't think of anything I'm totally happy with. Prototype in game.
The Wrench is a sucker rod wrench and will accompany the Mule whatever happens to the rest of the gear since both share a point of inspiration - this type of wrench is used in the construction of donkey pumps (or rather the rods that go down the oil well). Prototype in game.
I rarely do 2D stuff (3D always feels more natural) so both images probably have issues. As always any comments are welcome.
I think they all need to be splattered with thick, raw oil.
This may or may not be for the community Halloween update, depending on whether or not people think it fits in. Also I have to re-rig the collar since it clips a bunch with the miniguns and sandwich.
+1.