I've never made revolvers before, so I thought I'd give one a go.
Not textured, obviously. Tricount is about a third of the ambassador (!)
@Oobersli
Damn, I remember that gun from the competition. I liked it back then and I like it even more now.
The bend at the end of the crowbar looks off to me, though. This part here:
Maybe have the bendy part look like it's sawed off instead?
well i mean i open the hat file, i think should open the character model that i need to use or something, im losss in that part.
Load the character and then click "Load Weapon" and choose your hat. You will also have to remove the current hat by going to the model tab and choosing head / hat and submodel 1 / 2.
An update. Made the color scheme to fit the gunslinger more. And texturing it now as a we post.
Also as a little tidbit, i found that the Gunslinger is sitting at 5443 tris. So having my my robot arm at 7800 unoptimized faces, i think, is a modest count.
These seem to be ripping off ideas from Swizzle, Elbagast, and Valve themselves. Nothing really innovative about these packs. I'd prefer what I've seen here over that.
Erm, they were Polycount packs submitted during the competition here a year ago. I'm surprised they weren't put in the game sooner. There's still a few more that need to get in.
Having fun with Trade Secret. I started working on my 3rd weapon for submission. Hand Cracker.
A replacement for scout's scatter gun.
Cooljay, you are using way too many polygons/tris there for its detail. Try turning off the tessellation, or smoothing modifier.
I think what makes a weapon good and detailed is that you look at tutorials and see how they make the items.
Also, you can use different objects to create a gun. You don't have to use the same mesh and extrude it to get what you need.
For you, I would recommend looking at tutorials showing how to make game-poly meshes. This would help you out a ton.
These seem to be ripping off ideas from Swizzle, Elbagast, and Valve themselves. Nothing really innovative about these packs. I'd prefer what I've seen here over that.
True the scythe has been done a couple times, I have to disagree with you on that statement. The leaf blower was a very liked idea during the polycount contest, and Guitbox was the one that accomplished it. The soldier pack was made a while ago as a skin by Populous for PandaPoops, and I have not seen anything like it prior to or after its release. I happy that Populous is getting an item in-game. He is really talented. The only pack I can agree with you on is the medic pack. It is not terribly innovative, but I don't think that it is ripping off anyone either.
As a side note, I, personally, am still hoping for swizzle's steak and tongs weapon to get in game. I loved that thing.
edit: The revolver looks great so far, Svdl. Haha, is there anything you've made that hasn't been exceptional?
Cut down the polygons for this one, it was cool for trade secret I suppose, but for this I'm trying something different for it.
@ RedSheep For me I wouldn't mind seeing more weapons myself that's why I'm trying to submit as well. Even though this pack has it ups and downs. I still like that it's giving more weapons to use. I've seen Swizzle's steak and tong weapon too. I hope it gets in just for the creative aspect of it.
An update. Made the color scheme to fit the gunslinger more. And texturing it now as a we post.
Also as a little tidbit, i found that the Gunslinger is sitting at 5443 tris. So having my my robot arm at 7800 unoptimized faces, i think, is a modest count.
Looks amazing dude.
I'm wondering how you got that to work in-game though, I'd think the actual arm would show through or something?
@Cooljay id say work on doing more defined hard surfaces, right now it looks VERY smooth and rounded. also think about something to give it some visual variety that will make it stand out vs the default guns
Working on a buzzsaw melee weapon, probably for Demoman or Pyro. Don't have a name yet, so any good suggestions are appreciated.
3138 polys
The idea behind the batteries taped on was that the saw is designed to be plugged into a wall outlet, but some batteries were taped on and wired in so it could be carried around on the battlefield.
I'm usually the last person to question how something works... but is that susposed to spin? right now it doesn't look at all as if it can. have any ref? why not make it like this buzzsaw
I'm usually the last person to question how something works... but is that susposed to spin? right now it doesn't look at all as if it can. have any ref? why not make it like this buzzsaw
i gotta agree there, it looks cool but it doesnt look like there is any way it can spin
Wanted to make the full sawblade visible instead of having half hidden. I guess the motor is just too small to be noticed.
maybe just scale it up, doesn't have to necessarily covered up like in a traditional saw but definitively make it bigger so it looks like there is something actually moving it
Also roninsmastermix: The Robot Arm Looks Damn Good Modeling-Wise, but I think some of the metals look too soft at the moment, especially in the forearm/elbow area. Are you going to add scratches and stuff?
The UV's for the trail blazer seem funky so far, there is a lot of stretching and blurriness where there shouldn't be. Your quick build teleporter seems like it would be a good concept to be in game.
Also roninsmastermix: The Robot Arm Looks Damn Good Modeling-Wise, but I think some of the metals look too soft at the moment, especially in the forearm/elbow area. Are you going to add scratches and stuff?
That last image i posted are just base colors. The only texture i did there was with the red parts to test out how i should paint it. Obviously not done.
Submitted it now. Time for riggin it to Scattergun for personal use while I wait :P
i would put that at just being a blockout and not a full model, you need to refine the shapes on it and do something with the texture, also there needs to be more character to it.
Replies
Not textured, obviously. Tricount is about a third of the ambassador (!)
@Oobersli
Damn, I remember that gun from the competition. I liked it back then and I like it even more now.
The bend at the end of the crowbar looks off to me, though. This part here:
Maybe have the bendy part look like it's sawed off instead?
Load the character and then click "Load Weapon" and choose your hat. You will also have to remove the current hat by going to the model tab and choosing head / hat and submodel 1 / 2.
An update. Made the color scheme to fit the gunslinger more. And texturing it now as a we post.
Also as a little tidbit, i found that the Gunslinger is sitting at 5443 tris. So having my my robot arm at 7800 unoptimized faces, i think, is a modest count.
Looks like these are some of the packs going into the game.
Cooljay, you are using way too many polygons/tris there for its detail. Try turning off the tessellation, or smoothing modifier.
I think what makes a weapon good and detailed is that you look at tutorials and see how they make the items.
Also, you can use different objects to create a gun. You don't have to use the same mesh and extrude it to get what you need.
For you, I would recommend looking at tutorials showing how to make game-poly meshes. This would help you out a ton.
True the scythe has been done a couple times, I have to disagree with you on that statement. The leaf blower was a very liked idea during the polycount contest, and Guitbox was the one that accomplished it. The soldier pack was made a while ago as a skin by Populous for PandaPoops, and I have not seen anything like it prior to or after its release. I happy that Populous is getting an item in-game. He is really talented. The only pack I can agree with you on is the medic pack. It is not terribly innovative, but I don't think that it is ripping off anyone either.
As a side note, I, personally, am still hoping for swizzle's steak and tongs weapon to get in game. I loved that thing.
edit: The revolver looks great so far, Svdl. Haha, is there anything you've made that hasn't been exceptional?
@ RedSheep For me I wouldn't mind seeing more weapons myself that's why I'm trying to submit as well. Even though this pack has it ups and downs. I still like that it's giving more weapons to use. I've seen Swizzle's steak and tong weapon too. I hope it gets in just for the creative aspect of it.
i made a hat for the steam punk contest on gamebanana i would have made a weapon or something but i just dont have the time to do it right now.
Looks amazing dude.
I'm wondering how you got that to work in-game though, I'd think the actual arm would show through or something?
3138 polys
The idea behind the batteries taped on was that the saw is designed to be plugged into a wall outlet, but some batteries were taped on and wired in so it could be carried around on the battlefield.
i gotta agree there, it looks cool but it doesnt look like there is any way it can spin
Add some sort of motor onto one of the sides, kinda like this
maybe just scale it up, doesn't have to necessarily covered up like in a traditional saw but definitively make it bigger so it looks like there is something actually moving it
thanks!
@ eedobaba7726 The sawblade looks neat so far. It would make a great weapon in TF2.
Yeah right now im using the engineer bodygroup
Anyways, I have the Trailblazer Unwrapped, and I managed to get an untextured version in game.
I also ran an animation test for the Quick-Build Teleporter: [ame]http://www.youtube.com/watch?v=B80yBtXri14[/ame]
Also roninsmastermix: The Robot Arm Looks Damn Good Modeling-Wise, but I think some of the metals look too soft at the moment, especially in the forearm/elbow area. Are you going to add scratches and stuff?
Very nice hat. Funny how yours is an actual Glengarry Bonnet and the one currently in game is a balmoral bonnet.
Russian Roulette
American Eagle
Mexican Pyro (Might have someone already working on it, but the more the merrier)
Way of the West
Edit:
I'm going to give the mexican pyro set a go. Great concept.
im assuming the shotty with the eagle is for the solly?
but i prolly will eventually do it all just for practice.
That last image i posted are just base colors. The only texture i did there was with the red parts to test out how i should paint it. Obviously not done.
i would put that at just being a blockout and not a full model, you need to refine the shapes on it and do something with the texture, also there needs to be more character to it.
Probably acrylic clay, but painted wood could work, I suppose.