Is anybody else's model viewer doubling the strength of the phong shading? Pretty sure it wasn't doing that prior to the Hatless update...
@Doughnut Bear: Cool paintwork. the only thing bugging me at the moment is the angle of the lighting on the handle, seems like there may be something set wrong.
@Millenia: I'm going to echo the other guys, the technique on the texture looks good, but there's too much of it. I'd go for a bigger brush for some/all of the stroking and reduce the overall amount of stroking.
@JZeeba: Looking good, "Centurion's Cap" seems most appropriate given it's a Centurion's helmet, though if you like "Crocket Dominatus", shouldn't it be "Crocketus Dominatus"?
---
I've unwrapped my launcher and have been playing with colour schemes:
The first one pulls the colour from most ammo boxes, but no, just no. Olive drab, I have had my fill of thee. Also an army colour seems off for the demoman anyway.
Otherwise the some kind of teamcoloured scheme seems to be where I'm headed. I've not tested the ones with yellow in game yet so I don't know how garish they actually are, but there may be something there. Yellow definitely has associations with demolition and is already present on the Scottish Resistance.
As ever any comments welcome, I'm going to play around a bit more and get some ingame shots of these.
2 or 4 are my favorite, they don't stick out too much, and they are just pure awesome. Keep it up man!
I've unwrapped my launcher and have been playing with colour schemes:
The first one pulls the colour from most ammo boxes, but no, just no. Olive drab, I have had my fill of thee. Also an army colour seems off for the demoman anyway.
Otherwise the some kind of teamcoloured scheme seems to be where I'm headed. I've not tested the ones with yellow in game yet so I don't know how garish they actually are, but there may be something there. Yellow definitely has associations with demolition and is already present on the Scottish Resistance.
As ever any comments welcome, I'm going to play around a bit more and get some ingame shots of these.
I'm liking the team colored magazine and lower from #7 but with the upper receiver and dark cover from #2.
Saw this posted over on SPUF. Congrats to those who made it in!
I wish this is not fake...
wait..... "Furious Fukaamigasa"??? could it be
?????????
EDIT: hmmm but if the person that made the Heavy pack was contacted days ago it probably means they've already contacted the owners of those items, so not mine/Noors' xD
EDIT: hmmm but if the person that made the Heavy pack was contacted days ago it probably means they've already contacted the owners of those items, so not mine/Noors' xD
you're wrong there
i'm friends with some of the contributors for a few of the items in this big update. and they haven't had a heads-up yet
also in the public. your hat seems to be the only one that is exactly a fukaamigasa
what was the name you gave the hat when you submitted it?
@Elbagast: I'd say number 2 but with a darker strap and possibly dark team-coloured mags of number 7 would be the best. I find the teamcolored ones way too bright. Also, if you decide to use yellow, I'd suggest keeping it as a detail, eg. stripes, rather than a solid colour. Excellent work right there.
@Millenia: That pistol looks really sweet, nice touch with that round receiver, makes it nicely unique.
@ColonelBD: It's looking good now. I'd suggest making mag the same colour as the main body of the gun, maybe a little darker, as well as toning down the scratches at the top of it. Add some edge wear and it'll be alright.
I also noticed an unusual effect called "Storm Cloud". Wasn't someone here making such a thing some time ago?
Now, about my hat. Unwrapped, baked the AO and laid base colours, mostly taken from the Sniper textures.
Interesting the leaked stuff hasn't got any lines about all those medals they still haven't added...
If they wanted to screw with people's heads they could just put a weapon of type not listed in all that into the beta.
---
@pear: You want to do it in a way that looks like somebody painted it, if that makes any sense... So imagine how you would hand paint a texture that suggests what you have at the moment using a minimal colour palette.
@nofacej: I think you missed the part where I said I wouldn't be going green on this one. Doing olive drab on 7 out of 11 finished TF2 projects kinda makes you want to try other things... :poly142:
@ColonelBD: I'm liking the brushwork, though I still think the bolt handle could be a bit bigger, TF2 hands are beefy things.
@Mad Mike: Have you tried it on his head yet? I'm pretty sure the sniper's glasses aren't removable at the moment...
---
Interesting comments about the launcher. 3 was pretty much what was in my head building this, and it seems like nearly everyone prefers the hood to be a dark colour. Interesting that some like the yellow ammo box...you can see what it's like here. The team colours in these examples were definitely too bright. I did try a hazard-striped hood, but it looked like ass. Worse than ass in fact.
I tried out a load more variations based on a team-coloured ammo box and found that other team coloured weapons use darker tones of red and blue than on the example palette, so I pulled the ones from the flamethrower and liked what I saw:
This is probably the scheme I'm going to go with for now, the team tones are dark enough to not feel toy-ish and contrast the main gun parts better than a neutral brown does. Some of the other colours will probably get minor tweaks later, possibly a darker leather for the strap or lightening the barrel colour.
Anyway feel free to tell me I've made a terrible mistake.
Is anybody else's model viewer doubling the strength of the phong shading? Pretty sure it wasn't doing that prior to the Hatless update...
@Doughnut Bear: Cool paintwork. the only thing bugging me at the moment is the angle of the lighting on the handle, seems like there may be something set wrong.
@Millenia: I'm going to echo the other guys, the technique on the texture looks good, but there's too much of it. I'd go for a bigger brush for some/all of the stroking and reduce the overall amount of stroking.
@JZeeba: Looking good, "Centurion's Cap" seems most appropriate given it's a Centurion's helmet, though if you like "Crocket Dominatus", shouldn't it be "Crocketus Dominatus"?
---
I've unwrapped my launcher and have been playing with colour schemes:
The first one pulls the colour from most ammo boxes, but no, just no. Olive drab, I have had my fill of thee. Also an army colour seems off for the demoman anyway.
Otherwise the some kind of teamcoloured scheme seems to be where I'm headed. I've not tested the ones with yellow in game yet so I don't know how garish they actually are, but there may be something there. Yellow definitely has associations with demolition and is already present on the Scottish Resistance.
As ever any comments welcome, I'm going to play around a bit more and get some ingame shots of these.
thanks,i have been having a feeling that the lighting is slightly off. do you have any recommendations on how to fix this because i am at a loss >_>
I'll admit I didn't read your post; I just assumed that since you had a version with green in it you weren't opposed to it. My main reason for suggesting a change of the top to green was to add some visual interest. It's the most prominent surface in the first person view, and what you have now really blends together with the rest of the gun's body into one solid grey mass. Doubly so in the first person view, which - at least to me - is an absolute travesty given the quality of the model. If you stick with the dark hood I think you need to lighten the body beneath it to get some contrast happening.
I definitely suggest going ahead with changing the strap to a darker brown, and I'd do the same to the grips.
@Doughnut Bear: There's something you can try: if you're using the QC of a decompiled model as the basis for your own then you need to correct the illumposition value, the decompiler screws the numbers up. An example from my current one from the Scottish Resistance:
The first line is the decompiled line, commented out, the second is the corrected version required to recompile a model with the same illumposition as the original. The transform is
$illumposition x y z
becomes
$illumposition y -x z
Not adjusting this can do truly weird things to the lighting (how I first noticed it), though I honestly have no clue how valve come up with the values and there's no documentation. It seems like it might be the center of a model's volume or something.
@nofacej: Yeah I get what you mean, I did actually lighten the mid grey tone that makes up most of the gun a little bit (though probably barely noticeable at this point). I'll play around with the contrast between those components along with the brown tones, it feels like it should be easier to nail them with some of the colours decided.
Why can't I see this thread? Did it get shut down by admins?
Yes it was shut down. Even more proof that its is a genuine leak. Hold on to you hats folks.
I figured that TF2 would have had a ton of updates had it not been for portal 2's impending launch. I know they have separate teams working on the games but it really seems to show they are all under one management.
Demo grenade launcher replacement i'm working on. Calling it "The Cobra"
Based losely on a scoped Smith and Wesson revolver. used the c model launcher as base. Did i use the right model? Suggestions and tips are more than welcome.
@Elbagast That looks fantastic as is and I wouldn't change it(aside from detailing the current color scheme) It's like the same color as a sentry or something.
@Skizot Haha, when I was little, I used to put my hand between the grips on the F-Clamp and use it like a sword. I'd like to see something like that.
Demo grenade launcher replacement i'm working on. Calling it "The Cobra"
Based losely on a scoped Smith and Wesson revolver. used the c model launcher as base. Did i use the right model? Suggestions and tips are more than welcome.
I was looking for references for this grenade launcher replacement im working on and found these that i really like:
And as it turns out, the last ref image i selected was none other than Ruskeydoo! haha nice blog you have man. There is one real talented man with all his real life creations and deserve credit. Here's his blog http://www.willsegerman.com/index.html worthy of visiting.
Anyway, i will update soon with significant changes on my design.
3 hours of progress. Adding a sniper laser pointer later and bridging the scope and gun. Also trying so hard make it NOT look like Elbagest's sticky launcher. (It's just too influencial design-wise, true awesomeness.)
Yeah, I asked around and realised many item creators have not been contacted, but my post was before asking around hehe.
I'm bad at coming up with names for hats, so that one was submitted just as the "Asian Mercenary"
Well, when they added my Whoopee Cap a while back, I was never contacted beforehand, and now it looks like the Pocket Medic will be in the upcoming update, which I modeled. I haven't received any notice about that, either, so I'd say you're right.
Also, Congrats to everyone else who's having their items added!
@Elbagast:
That looks really cool! I didn't really expect the team colours to work, but I was wrong I guess, although the red looks a bit brownish though.
All side shots of the smg:
I didn't get which part elbagast said to enlarge. Did he mean the actual bolt, or the part which connects the bolt to the main gun?
Well, when they added my Whoopee Cap a while back, I was never contacted beforehand, and now it looks like the Pocket Medic will be in the upcoming update, which I modeled. I haven't received any notice about that, either, so I'd say you're right.
Also, Congrats to everyone else who's having their items added!
Yeah, I'm glad I could let people see who's stuff got in before the thread was shut down, haha.
hey funny, Communist Cake, i made a poor attempt at pyro chtulu a while back (before that octopus hat)
I won't do the model though, so i just drop that here if it can gives you ideas. I still think it's a good idea.
Reminds me that now the entire pyro head could be changed, greedo has its chance !
Yes it was shut down. Even more proof that its is a genuine leak. Hold on to you hats folks.
I figured that TF2 would have had a ton of updates had it not been for portal 2's impending launch. I know they have separate teams working on the games but it really seems to show they are all under one management.
Hey, if that NeoGAF post is accurate there's going to be a hat called "Villain's Veil", you don't think that's your Spy Ninja Hood is it?
While were speculating, I noticed that the beta syringe gun was going official with the name the "overdose", do you think this could be it: http://dl.dropbox.com/u/2126504/medic/theoverdose.png
its from Y_Ms polypack entry.
Hey, if that NeoGAF post is accurate there's going to be a hat called "Villain's Veil", you don't think that's your Spy Ninja Hood is it?
Boy i would kill to have my hat in the game. But just submitted it yesterday. That can't be mine. And named mine Helljumper's Hood or Sinister Shinobi.
The hype about this leak needs to go away, without knowing how long before an update they've added stuff to the STS with prior updates we can't really guess how far away it is. The Jag was in the game files for months before implementation.
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@nordahl154: That's just establishing the base colours, I've got most of the detailing done now.
@Communist Cake: Seems like maybe a full head replacement would work, it would allow you to play with the gas mask filter position.
@roninsmastermix: The barrel shape looks like it has potential, but would the scope really be necessary? That's going to add a lot of extra bulk...and make little sense on a grenade launcher due to the ballistic arc.
@Skizot: Seems a bit on the weedy side for a weapon..
@ColonelBD: The bolt handle is the bit that sticks out the left side of the gun and moves back and forward every time a bullet is fired, it needs to look like it can be used easily since it's whole purpose is to manually cock the gun.
---
Have some texture progress, I've not started on the red version yet:
The hype about this leak needs to go away, without knowing how long before an update they've added stuff to the STS with prior updates we can't really guess how far away it is. The Jag was in the game files for months before implementation.
---
@nordahl154: That's just establishing the base colours, I've got most of the detailing done now.
@Communist Cake: Seems like maybe a full head replacement would work, it would allow you to play with the gas mask filter position.
@roninsmastermix: The barrel shape looks like it has potential, but would the scope really be necessary? That's going to add a lot of extra bulk...and make little sense on a grenade launcher due to the ballistic arc.
@Skizot: Seems a bit on the weedy side for a weapon..
@ColonelBD: The bolt handle is the bit that sticks out the left side of the gun and moves back and forward every time a bullet is fired, it needs to look like it can be used easily since it's whole purpose is to manually cock the gun.
---
Have some texture progress, I've not started on the red version yet:
Things are going to get tweaked but it's shaping up, you can see the tone changes though.
Thanks for the input. I was actually betting the scope to be the distiguishing factor of the launcher. I may however need to make it smaller or less bulky. Man, im loving your sticky launcher so far. the details are really coming together.
Need to add jigglebones, better texture and it's done! Btw, what do you think about the mustache being symetrical? I edited a bit the mesh to give a kind of "natural" feeling and not something to perfect/symetric, but maybe it's not really good... What do you think is the best?
Replies
I'm not really gonna contribute this, but hell. It's a TF2 model.
Your hat is much better!
A cremator? Makes me think of a TF2 where there are sub-classes or something. Cremator Pyro.
I don't know, but it looks Fuc*king AWESOME!
(are we allowed to swear on this forum?)
2 or 4 are my favorite, they don't stick out too much, and they are just pure awesome. Keep it up man!
I absolutely love it, contribute it. NOW!
Saw this posted over on SPUF. Congrats to those who made it in!
I'm liking the team colored magazine and lower from #7 but with the upper receiver and dark cover from #2.
Great work man, can't wait for the textures.
I wish this is not fake...
wait..... "Furious Fukaamigasa"??? could it be
?????????
EDIT: hmmm but if the person that made the Heavy pack was contacted days ago it probably means they've already contacted the owners of those items, so not mine/Noors' xD
I dont think im doing right.
you're wrong there
i'm friends with some of the contributors for a few of the items in this big update. and they haven't had a heads-up yet
also in the public. your hat seems to be the only one that is exactly a fukaamigasa
what was the name you gave the hat when you submitted it?
UPDATE: turns out my fps was too low, so they all cut off under 42fps
With a brown leather strap on the reverse side.
http://www.neogaf.com/forum/showpost.php?p=27497027&postcount=9047
That's a huuuge update if it is one. Could it be for the beta?
Is that a full list or there any others?
Redone the smg to use the stickylauncher colours, I also tweaked the model slightly:
@Millenia: That pistol looks really sweet, nice touch with that round receiver, makes it nicely unique.
@ColonelBD: It's looking good now. I'd suggest making mag the same colour as the main body of the gun, maybe a little darker, as well as toning down the scratches at the top of it. Add some edge wear and it'll be alright.
I also noticed an unusual effect called "Storm Cloud". Wasn't someone here making such a thing some time ago?
Now, about my hat. Unwrapped, baked the AO and laid base colours, mostly taken from the Sniper textures.
If they wanted to screw with people's heads they could just put a weapon of type not listed in all that into the beta.
---
@pear: You want to do it in a way that looks like somebody painted it, if that makes any sense... So imagine how you would hand paint a texture that suggests what you have at the moment using a minimal colour palette.
@nofacej: I think you missed the part where I said I wouldn't be going green on this one. Doing olive drab on 7 out of 11 finished TF2 projects kinda makes you want to try other things... :poly142:
@ColonelBD: I'm liking the brushwork, though I still think the bolt handle could be a bit bigger, TF2 hands are beefy things.
@Mad Mike: Have you tried it on his head yet? I'm pretty sure the sniper's glasses aren't removable at the moment...
---
Interesting comments about the launcher. 3 was pretty much what was in my head building this, and it seems like nearly everyone prefers the hood to be a dark colour. Interesting that some like the yellow ammo box...you can see what it's like here. The team colours in these examples were definitely too bright. I did try a hazard-striped hood, but it looked like ass. Worse than ass in fact.
I tried out a load more variations based on a team-coloured ammo box and found that other team coloured weapons use darker tones of red and blue than on the example palette, so I pulled the ones from the flamethrower and liked what I saw:
This is probably the scheme I'm going to go with for now, the team tones are dark enough to not feel toy-ish and contrast the main gun parts better than a neutral brown does. Some of the other colours will probably get minor tweaks later, possibly a darker leather for the strap or lightening the barrel colour.
Anyway feel free to tell me I've made a terrible mistake.
thanks,i have been having a feeling that the lighting is slightly off. do you have any recommendations on how to fix this because i am at a loss >_>
I definitely suggest going ahead with changing the strap to a darker brown, and I'd do the same to the grips.
//$illumposition 9.068 -1.857 -1.004
$illumposition -1.857 -9.068 -1.004
The first line is the decompiled line, commented out, the second is the corrected version required to recompile a model with the same illumposition as the original. The transform is
$illumposition x y z
becomes
$illumposition y -x z
Not adjusting this can do truly weird things to the lighting (how I first noticed it), though I honestly have no clue how valve come up with the values and there's no documentation. It seems like it might be the center of a model's volume or something.
@nofacej: Yeah I get what you mean, I did actually lighten the mid grey tone that makes up most of the gun a little bit (though probably barely noticeable at this point). I'll play around with the contrast between those components along with the brown tones, it feels like it should be easier to nail them with some of the colours decided.
I just remembered I didn't send the Luchador Paint variants to it's creator.
Bollocks!
Yeah, I asked around and realised many item creators have not been contacted, but my post was before asking around hehe.
I'm bad at coming up with names for hats, so that one was submitted just as the "Asian Mercenary"
It's never too late to have it added in before the update!
Yes it was shut down. Even more proof that its is a genuine leak. Hold on to you hats folks.
I figured that TF2 would have had a ton of updates had it not been for portal 2's impending launch. I know they have separate teams working on the games but it really seems to show they are all under one management.
Demo grenade launcher replacement i'm working on. Calling it "The Cobra"
Based losely on a scoped Smith and Wesson revolver. used the c model launcher as base. Did i use the right model? Suggestions and tips are more than welcome.
R13 designed. Skizot modelled.
@Skizot Haha, when I was little, I used to put my hand between the grips on the F-Clamp and use it like a sword. I'd like to see something like that.
I was looking for references for this grenade launcher replacement im working on and found these that i really like:
And as it turns out, the last ref image i selected was none other than Ruskeydoo! haha nice blog you have man. There is one real talented man with all his real life creations and deserve credit. Here's his blog http://www.willsegerman.com/index.html worthy of visiting.
Anyway, i will update soon with significant changes on my design.
3 hours of progress. Adding a sniper laser pointer later and bridging the scope and gun. Also trying so hard make it NOT look like Elbagest's sticky launcher. (It's just too influencial design-wise, true awesomeness.)
So I'm working on a Cthulhu mask for the Pyro. I'm not really sure how to make the texture look though. Any suggestions or ideas on what to do?
Also, it comes it two parts, a skull and the tentacles.
Well, when they added my Whoopee Cap a while back, I was never contacted beforehand, and now it looks like the Pocket Medic will be in the upcoming update, which I modeled. I haven't received any notice about that, either, so I'd say you're right.
Also, Congrats to everyone else who's having their items added!
That looks really cool! I didn't really expect the team colours to work, but I was wrong I guess, although the red looks a bit brownish though.
All side shots of the smg:
I didn't get which part elbagast said to enlarge. Did he mean the actual bolt, or the part which connects the bolt to the main gun?
Yeah, I'm glad I could let people see who's stuff got in before the thread was shut down, haha.
I won't do the model though, so i just drop that here if it can gives you ideas. I still think it's a good idea.
Reminds me that now the entire pyro head could be changed, greedo has its chance !
While were speculating, I noticed that the beta syringe gun was going official with the name the "overdose", do you think this could be it:
http://dl.dropbox.com/u/2126504/medic/theoverdose.png
its from Y_Ms polypack entry.
Boy i would kill to have my hat in the game. But just submitted it yesterday. That can't be mine. And named mine Helljumper's Hood or Sinister Shinobi.
---
@nordahl154: That's just establishing the base colours, I've got most of the detailing done now.
@Communist Cake: Seems like maybe a full head replacement would work, it would allow you to play with the gas mask filter position.
@roninsmastermix: The barrel shape looks like it has potential, but would the scope really be necessary? That's going to add a lot of extra bulk...and make little sense on a grenade launcher due to the ballistic arc.
@Skizot: Seems a bit on the weedy side for a weapon..
@ColonelBD: The bolt handle is the bit that sticks out the left side of the gun and moves back and forward every time a bullet is fired, it needs to look like it can be used easily since it's whole purpose is to manually cock the gun.
---
Have some texture progress, I've not started on the red version yet:
Ingame viewmodel
Ingame worldmodel
Things are going to get tweaked but it's shaping up, you can see the tone changes though.
Thanks for the input. I was actually betting the scope to be the distiguishing factor of the launcher. I may however need to make it smaller or less bulky. Man, im loving your sticky launcher so far. the details are really coming together.
Need to add jigglebones, better texture and it's done! Btw, what do you think about the mustache being symetrical? I edited a bit the mesh to give a kind of "natural" feeling and not something to perfect/symetric, but maybe it's not really good... What do you think is the best?