nice modeling ES
thanks guys
rooster - Afraid i saved over the original file with the shrunk version, cannot embiggen boobs
dkk - hehe might be a stretch
Disco, its things like that which make me wish I could put a GIF as my desktop background lol and uh... I dont know if you did it on purpose or not but I sure as hell hope you don't swing your arms like that when you walk.
I am the worst guy in the world to give art crits since I have no sense of timing or anything, but arms swing opposite of the legs for balance...you've got it backwards
Disco, its things like that which make me wish I could put a GIF as my desktop background lol and uh... I dont know if you did it on purpose or not but I sure as hell hope you don't swing your arms like that when you walk.
You can actually do that you know Just make sure you have the gif stored on your computer first, and DONT use the 'set as desktop background' from your browser!
i need more moviestuff in my portfolio, everything i did the last few years is still under NDA, so i want to expand it with some pieces that i can show
ohnomelon: Contrast! I get the impression you're using awkward moonstylelighting reference, that polymer or plastic or whatever is dark. The rendering is great, but the base shade is way too lit up: http://www.imfdb.org/images/thumb/c/ca/IB-TMP.jpg/600px-IB-TMP.jpg
Hi everyone, first post on the forum here. Signed up this weekend.
Wasn't really sure where to post, but this seemed like a good place to start. I'll probably make a digital sketchbook thread eventually.
Working on a character for fun and practice + maybe something for my portfolio.
It's Princess Leia from Star Wars. Still need to work on the hands and her accessories and add some sculpted hair.
100% increased arm movement correctness,
also added awesome particle effects to hide some wonky f kurves ^^
Neox cheers its just a piece for fun and learning more about materials
f kurves and such.
Not really game art but the mesh is pretty low before the displacements
kick in
Also i skipped the weighting part by simply placing the various rocks
as children of the joints of a rig i had already made
Started this some time last week, it's been quite a challenge so far. Haven't modeled a gun or a guitar before either (so of course I had to combine the two, uaghh hahaha). I'm finishing up the UV layout tonight and starting on the high poly version as well. I'll add in the pickups and frets and other details when I bake the normals (Thought I'd save some geometry). It should go well with the last character I finished.
Replies
I need some help on these wires if anyone will be so obliged
fixed that for you
very awesome stuff kite. especially the miner - feels a bit like a turtle!
thanks guys
rooster - Afraid i saved over the original file with the shrunk version, cannot embiggen boobs
dkk - hehe might be a stretch
I am the worst guy in the world to give art crits since I have no sense of timing or anything, but arms swing opposite of the legs for balance...you've got it backwards
However under the public pressure i must give in and revise it!
Cheers!
do it
but look really nice tho, whats it for?
saiainoshi: awesome no need to ask, my gf is gonna throw a glee fit when she sees these haha
A first WIP on the second character (:
...........
Is there a reason the candle is a penis?
Allmost fell out of my chair... hahahaha
ohnomelon: Contrast! I get the impression you're using awkward moonstylelighting reference, that polymer or plastic or whatever is dark. The rendering is great, but the base shade is way too lit up: http://www.imfdb.org/images/thumb/c/ca/IB-TMP.jpg/600px-IB-TMP.jpg
Wasn't really sure where to post, but this seemed like a good place to start. I'll probably make a digital sketchbook thread eventually.
Working on a character for fun and practice + maybe something for my portfolio.
It's Princess Leia from Star Wars. Still need to work on the hands and her accessories and add some sculpted hair.
Neox, I'd tap that.
That looks like it could be the graphics for a sweet ass game, Eld.
Here's a lowpoly bomb, rendered with the Kodde's cgfx shader.
100% increased arm movement correctness,
also added awesome particle effects to hide some wonky f kurves ^^
Neox cheers its just a piece for fun and learning more about materials
f kurves and such.
Not really game art but the mesh is pretty low before the displacements
kick in
Also i skipped the weighting part by simply placing the various rocks
as children of the joints of a rig i had already made
Here is this AK I been working on for ages...
Almost there now, just some more texture work and I'll call it done.
Some 2900 Tris or so.
It is max.
Still a fair way to go.
here's a wip sculpt from me