Jason I really dig your fountain! Inspired by the Eat3d dvd?
Nope, I did a fountain awhile ago that was inspired by that dvd. This one was for a level for last semester, but now I'm fixing it up (along with some other pieces) to make a small scene with for my portfolio.
Cool stuff here... Szark I love that environment, and Massbot that's a cool head
I'm gonna call this done unless I feel like working on the texture any more. I kinda rushed to finish it tonight, there's tons of sloppy areas and unfinished stuff, but it was fun and that's all I wanted
Might do a quick animation or two later, he seems like he'd be funny in motion...
I seriously love the colour this guy has on him.
I don't know why but it makes me want to squish him, he looks squishy - it's awesome! I can seriously imagine how he would feel in person, he would be soft and smooth. haha wierd.
Wow, that was fast! Thx guys!
Rooster, you are referring to the top left view?
That was just a compromise between showing the mesh and another view.
I think the original painting is simply awesome and has tons of character.
It would have been really hard to ruin that completely.
@rooster: I did that in order to minimize distortion on the quite big nose especially. And probably because I'm used to it. (Mostly with mirrored textures, though.) I use cameramaps and rebaking a lot. (Used that to project the picture, too.) Takes a bit of time to set up but reduces guesswork and lets me paint over seams easily. Sometimes in the past I used to do two uv-sets even. A quick one, that is optimized for painting, without caring for uv-space/packing and a second one that is optimized for uv-space/engine. Can be a bad idea though, if someone else wants to do texture variations.
@ doc rob:
Really amazing! I, too, admire your use of brushstrokes and the sense of depth in your picture.
looks awesome noren
doc_rob: looking good, but i do think the foreground vehicle give me the wrong feeling about the overall perspective of the piece. don`t really know why
Long time no see, I have been working on this one today.
So this is todays creme de la crop.
Still working on the textures though, and I think I need to tone down all the damage on it a bit.
Have a go at it, and we'll see if I find time to adjust anything u might wanna change.
It's currently 1024 maps,
And I think the Grenade is around 1300tris, I was thinking about having it for First person view. It feels a bit too much, but it all depends I guess. Have optimized pretty much already. Next step in would be to remove the siluette of those bulky things on the body. And I would want to keep those soo.
And I also kinda don't like that the normals doesn't smoot the edges on those same bulky things as much as in my highpoly.
dkk that uvw map is very wastefull you could have maybe mirrored it and not detach those pieces from the mainshape , makes it look ODD , good stuff nontheless :P
Replies
http://www.khangle.net/gallery/displayimage.php?album=4&pos=19
Nope, I did a fountain awhile ago that was inspired by that dvd. This one was for a level for last semester, but now I'm fixing it up (along with some other pieces) to make a small scene with for my portfolio.
I seriously love the colour this guy has on him.
I don't know why but it makes me want to squish him, he looks squishy - it's awesome! I can seriously imagine how he would feel in person, he would be soft and smooth. haha wierd.
Here is a lowpoly study of Gruetzners Falstaff.
http://de.wikipedia.org/w/index.php?title=Datei:Eduard_von_Gr%C3%BCtzner_Falstaff.jpg&filetimestamp=20060315164902
Not animateable, just an empty hull right now. Perhaps I'll do a complete character or highpoly version if I find the time.
1225 tris and a 1024x1024 diffuse. I used the picture as a base for the texture.
but.. why the face uvs?
Rooster, you are referring to the top left view?
That was just a compromise between showing the mesh and another view.
I think the original painting is simply awesome and has tons of character.
It would have been really hard to ruin that completely.
^
Stunning work
/bows
@rooster: I did that in order to minimize distortion on the quite big nose especially. And probably because I'm used to it. (Mostly with mirrored textures, though.) I use cameramaps and rebaking a lot. (Used that to project the picture, too.) Takes a bit of time to set up but reduces guesswork and lets me paint over seams easily. Sometimes in the past I used to do two uv-sets even. A quick one, that is optimized for painting, without caring for uv-space/packing and a second one that is optimized for uv-space/engine. Can be a bad idea though, if someone else wants to do texture variations.
@ doc rob:
Really amazing! I, too, admire your use of brushstrokes and the sense of depth in your picture.
doc_rob: looking good, but i do think the foreground vehicle give me the wrong feeling about the overall perspective of the piece. don`t really know why
Long time no see, I have been working on this one today.
So this is todays creme de la crop.
Still working on the textures though, and I think I need to tone down all the damage on it a bit.
Have a go at it, and we'll see if I find time to adjust anything u might wanna change.
It's currently 1024 maps,
And I think the Grenade is around 1300tris, I was thinking about having it for First person view. It feels a bit too much, but it all depends I guess. Have optimized pretty much already. Next step in would be to remove the siluette of those bulky things on the body. And I would want to keep those soo.
And I also kinda don't like that the normals doesn't smoot the edges on those same bulky things as much as in my highpoly.
Thanks in advance!
YES. WIN.
dfacto: that stuff you're doing is trippy as hell. And awesome. Desktop-sized versions please.
http://i45.tinypic.com/210n77m.jpg
love it amazing stuff