Working to better my understanding of composition and value. Some quick thumbnails.
1. Nuclear explosion in large city
2. Evil fortress gates opening to bridge over lava.
3. Soldier surveying desolate battlefield.
4. Low orbit temple corridor.
5. Starcraft Marine in trench disposes Zerg (Broodwars Intro)
6. Secret meeting in a fantasy forest.
7. An ancient jungle temple.
8. View of futuristic planet from space.
Cool stuff here... Szark I love that environment, and Massbot that's a cool head
I'm gonna call this done unless I feel like working on the texture any more. I kinda rushed to finish it tonight, there's tons of sloppy areas and unfinished stuff, but it was fun and that's all I wanted
Might do a quick animation or two later, he seems like he'd be funny in motion...
Lee - I would LOVE to see a quick video if you have the time man, looks really interested, and be nice to see the fire moving with the wind (is it responsive to a wind actor?)
Dig everything in here. Diving helmet for the pyro makes me happy man, (ilovedivinghelmets) Mop, your goblin is a beauty, gotta love the faked translucence (I think? sub surface scattering? whatever) on the ears, the waterfalls and torches look great Lee, crazy inspiring stuff here.
(btw nice movie poster, love the nerd)
Replies
enjoy.
Couldn't agree more
Mop, that is fantastic man!
That's awesome!
I've been trying to model the same scene 2 years ago.
Can i find more screens of this somewhere?
Mop, awesome stuff!
Master_v12: Thanks! I've added a bit more fog to the top half of the image. Not too much though, as I felt it looked washed out.
acapulco: Thanks, mate! I appreciate the link. Great painting.
Sandro: Unfortunately I don't feel motivated enough to make new props for this scene, so I've just added some DOF to the foreground.
Updated image:
1. Nuclear explosion in large city
2. Evil fortress gates opening to bridge over lava.
3. Soldier surveying desolate battlefield.
4. Low orbit temple corridor.
5. Starcraft Marine in trench disposes Zerg (Broodwars Intro)
6. Secret meeting in a fantasy forest.
7. An ancient jungle temple.
8. View of futuristic planet from space.
Pretty routine subject matter, but it is an exercise in trying to get to know the interface and tools.
Coming along nicely gav!
The wireman is always on the hunt for more paperclips.
Sunday fun times -
hawken: will do!
Massbot: friggin awesome.
I'm gonna call this done unless I feel like working on the texture any more. I kinda rushed to finish it tonight, there's tons of sloppy areas and unfinished stuff, but it was fun and that's all I wanted
Might do a quick animation or two later, he seems like he'd be funny in motion...
Im having a try at creature of the week on conceptart.org theme = stinky swamp devil
MassBot your work has improved so much from the last time i have seen it! awesome job man
good job!
Removed because of updated progress...
Update. Base texture:
MoP: Thanks! Once again, awesome work! But why no work done to the outsoles of the boots? :poly121:
My first attempt:
Waterfall & torch lights which move with the wind.
Working on my VFX reel.
and nice one mop.. !
I'm going for a more realistic interpretation of the weapon. Textures are a WIP .
(btw nice movie poster, love the nerd)
More progress on textures for this sucker, I went in and redid some details as well as redid the spec map. Hopefully it reads nicely.
amazing!!!!! i'm just now crappily painting mine :poly124:
Just finished up my entry for the Hunter Challenge, here is a turntable.
turntable:
http://vimeo.com/9083738
Next step: a real time mesh and texture!
In life drawing were doing self portraits and studying the skull and muscles, figured I'd try a reference-less doodle.