@Angroc: Yeah. The last one is incredible like nullfed said. I think the wars could be less aggressive, and some play with the cast shadow of the Giant. Interesting scene...looks like a interesting boss to defeat.
@Swizzle: Strong portrait dude. Keep working because it's looking great.
Thanks for the constructive feedback! What do you mean by the wars? You mean the warriors in the foreground?
And yes, I do recognise that man. Amazing set of photographs isn't it? ; )
@Swizzle: Looking awesome! Might I suggest putting some colour in your highlights? Whites tend to look dull and cold, so adding a little cad red and yellow (or just buy a tube of cad orange which I perosnally prefer. : ) )could make it pop out. But I really really like your brush strokes. Keep on refining it!: )
might want to be careful about the font you are using on the signage. If this is Tokyo then they use a sans-serif + Gothic for all the signs. The text you have there looks like ancient chinese. (Mincho style). The closest fonts I can find are Hiragino or Kozuka. If you're on a mac you're in luck as these ship with the OS. They should work on windows fine if you have a mac friend willing to send them over to you (several hundred megs). A close second would be MSGothic Bold (Japanese) + Arial Bold if you don't have any fonts installed.
More progress on this guy, unfortunately, mudbox messed up a cleaner version of the body when I was trying to sculpt the hands (it literally put vertical lines from head to toe all over the body) so I had to resort to an older save Guess I am going to have to model each separate part in its own mudbox file then import in together at the end
learning how to project from a bunch of highpoly meshes down to 1 continuous mesh in ZB4
Also changed my website to use tumblr so I can just update whatever I'm working on at home easily. I've been bad about not updating what I do. http://www.mutantspoon.com/
This is my first time posting my work on polycount. Right now, I know the lighting needs work, but let me know what you think. I need to improve this, and I'm a bit stuck at the moment. =] Thank you!
Lots of great Environment work popping up in this thread! I'm loving it. Todd, that's some real nice use of color, and i'm loving the floating particles in combo with the god rays.
Here's that jeep again. I decided the bottom area didn't matter and finished it off with car-like parts. I'll probably route a few small pipes to finish it off. Baking this is going to be a challenge.
well, even tho' i did some tweaks to the original texture. this pic..
i'm actully reworking the texture, and making everyting from scratch trying to nail down the workflow for making materials.. I have to thanks Joe (EQ), Ben (Kimono) and Per for helping out as i go along without them i would be doomed.. well i still am, but you know..
toddiej nice work, reminds me of Monkey Islands Could you perhaps reduce the red lighting slightly?
2nd illustration completed plus modified the original one slightly.
I honestly can't tell if this is a joke or not... not to be rude, BUT LOOK AT THAT BABIES FACE!
The illustrations remind me of the kind that would be in a French textbook.
"How much money does jaques need to plan his trip?" Lots of vocabulary on the pages. Screaming baby, argument, contract, Travel Agent, Palm Tree, Shopping cart, etc.
that looks pretty good mate, not sure about those purple pipes in the ceilling though. Is that supposed to be final? I think they stand out a bit too much. Show more stuff! wires and textures maps and whatnot. What engine are you using btw? Is that unreal?
I'm working on many different things at the same time
here I'm testing the ground textures and playing a bit with the unity terrain.
The shot is edited in ps to stretch the colors to the whole range. (level)
I hope I can do this with screen effects in the pro version.. Otherwise the result would be poor
Hey rollin, show us an unedited shot, maybe it can be fixed by increasing contrast on the textures themselves or something that doesn't require post fx.
Replies
Thanks for the constructive feedback! What do you mean by the wars? You mean the warriors in the foreground?
And yes, I do recognise that man. Amazing set of photographs isn't it? ; )
@Swizzle: Looking awesome! Might I suggest putting some colour in your highlights? Whites tend to look dull and cold, so adding a little cad red and yellow (or just buy a tube of cad orange which I perosnally prefer. : ) )could make it pop out. But I really really like your brush strokes. Keep on refining it!: )
@Dado - that's hilariously good
I was messing around with creating nebula textures from Hubble images, for our mod.
Almost done with my HP... should be done tomorrow or Tues.
You forgot the front sight post lol. The point you aim with hehe.
might want to be careful about the font you are using on the signage. If this is Tokyo then they use a sans-serif + Gothic for all the signs. The text you have there looks like ancient chinese. (Mincho style). The closest fonts I can find are Hiragino or Kozuka. If you're on a mac you're in luck as these ship with the OS. They should work on windows fine if you have a mac friend willing to send them over to you (several hundred megs). A close second would be MSGothic Bold (Japanese) + Arial Bold if you don't have any fonts installed.
That's some nice work dude!
Can't provide any real criticism as I couldn't do that even in my dreams.
Turntable video here: [ame]http://www.youtube.com/watch?v=htN2uFipH90[/ame]
@ vassago, really dig what your doing
also, im new here. been lurking and drooling for a long time decided to finally jump in
Also changed my website to use tumblr so I can just update whatever I'm working on at home easily. I've been bad about not updating what I do. http://www.mutantspoon.com/
Thanks for the comments. Yeah... I did forget the front post, hah... oops. Not done yet, so I'll do that quick. :P
I´m modeling on a african girl. Just finished whit all the base object.
Think im gone take her in to zbrush now for the last sculpting.
2nd illustration completed plus modified the original one slightly.
[IMG]http://www.gcmax.co.uk/images/Illustration - Family Feud.jpg[/IMG]
[IMG]http://www.gcmax.co.uk/images/Illustration - Agreement.jpg[/IMG]
Very nice
Just a small nitpicking comment. Why doesn't the skull have eye holes? I see the cheek bones but no eye holes
.
Not using normal maps, just diffuse.
i'm actully reworking the texture, and making everyting from scratch trying to nail down the workflow for making materials.. I have to thanks Joe (EQ), Ben (Kimono) and Per for helping out as i go along without them i would be doomed.. well i still am, but you know..
current progress of the new texture.
I honestly can't tell if this is a joke or not... not to be rude, BUT LOOK AT THAT BABIES FACE!
The illustrations remind me of the kind that would be in a French textbook.
"How much money does jaques need to plan his trip?" Lots of vocabulary on the pages. Screaming baby, argument, contract, Travel Agent, Palm Tree, Shopping cart, etc.
Head studies done in between classes.
Hopefully this looks something like him.
I'll be doing some texture work on this after finals.
might finish him up.
Are you not going to make a high resolution scult in zbrush ?
try to get around with sss fast.... HARBL GARBL!!
Concept art is here (note, I didn't make the concept art, but if anyone knows who did please let me know): http://heroes.ag.ru/h5/races/sylvan/jpg/HeroesV_Sylvan_04u_Druid_Elder.jpg
Turntable:
[ame]http://www.youtube.com/watch?v=7s9aMYdGums[/ame]
ok its comicon and it has its own thread on GA but its lonley over there
so W.I.P. it hurts
@ sampson: Yeah, the default SSAO kinda blows in UDK. I had to do some adjusting. I also have a UV2 Max AO bake in there as well.
@ c0ldhands: Thanks, and thanks for checking out my portfolio.
@jakegray: Thank you. This is where I come for inspiration.
@MattLichy: Thanks. The grass was a bit of a pain. Time consuming mostly.
@felipefrango: Thanks. For sure. I can break it down. Its pretty simple. In a future update I'll prepare breakdown.
@Paul Pepera: Thanks.
@Virtuosic: Thank you. I dig your shader vids man.
@chadabees: Thanks.
@GCMP: Thanks. For sure the lighting can change. I'm constantly tuning.
that looks pretty good mate, not sure about those purple pipes in the ceilling though. Is that supposed to be final? I think they stand out a bit too much. Show more stuff! wires and textures maps and whatnot. What engine are you using btw? Is that unreal?
here I'm testing the ground textures and playing a bit with the unity terrain.
The shot is edited in ps to stretch the colors to the whole range. (level)
I hope I can do this with screen effects in the pro version.. Otherwise the result would be poor