oleg- I LOVE that sign man! It looks so nice. I always have a soft spot for stylized pieces of 3D
.ae- Where did you learn to do those rocks? I would love to give them a shot.
slipstream- That weapon is great looking, I love rendering in Marmoset. My favorite part is the huge dent in the canister. Would it be possible to see the low-poly wireframe for it?
Hey !
I actually work on hand painted props for training.
Just diffuse map in Max viewport. 256x256 per props.
It's not spectacular but i make fun to do this.
Very nice pedro! Nicely rendered as well!
Ravenslayer: cool stuff, now go get some sleep : P
Flow: nice texturing!! assets look high on the tris for what they are, but who cares if you are practicing texturing : )
Moved to the new place without internet for a few days, so got the high poly almost finished. Bolt, stock, few other small details to do. And yes EQ I will go back to working on a baked out proper low poly asset soon.
Thanks for the comments everyone! I'd like to thank beer and daft punk's discovery album for their invaluable support in me staying up way too late to work on that thing.
Thanks for the comments everyone! I'd like to thank beer and daft punk's discovery album for their invaluable support in me staying up way too late to work on that thing.
Ferg, that is awesome. Love the design on that! Every once in a while you see a character that just pops out, and this is one of them. Colors and style remind me a little of some Paul Bonner work. Are you going to make this a full character? (please do : ))
Thanks for the comments everyone! I'd like to thank beer and daft punk's discovery album for their invaluable support in me staying up way too late to work on that thing.
First post, first map of The Tower a game that will never see the light of day. Udk scene, modeled in blender and some slight texture tweaking in GIMP.
First screenshot is a bit bad but you're never really meant to see the thing from that far away.
Second screenshot of a small corridor that functions as the entrance to the tower thing.
Slightly wider hallway with an elevator at the end.
I'm pretty happy with the way the materials turned especially considering how lazily they were made it's a bunch of lerps, the normals, diffuse and specular of a concrete texture, ambient occlusion maps baked in blender and there's a Fresnel in there somewhere.
Crits and comments would be greatly appreciated.
So I know this image has been shoved down everyone's throats for too long now...but yeah, I'm working on it again by request of people wanting it more "gruesome" looking and make the shark bite portion more pronounced. -.-
Basically, I opened up the side some more to show some ripped muscle and organs...need to add more blood still, but ultimately I think it gets the idea across a little better. Now that I'm at it, I will probably hand draw the text as well, instead of using a font for it. Give it a little better look that fits the design more. I want to add another color to make the blood look more "3D" ish and not look so flat, but I'm already sitting on 4 colors minus black, and really don't have the luxury of adding another at the moment.
Can't you mix colors? The orange on the intestins could be achieved by mixing the yellowish color from the hair and the red, I think. How are you setting this up for printing, will you just send the PSD file or do you have to make it vector and have the colors set up to a specific swatch or something?
Can't you mix colors? The orange on the intestins could be achieved by mixing the yellowish color from the hair and the red, I think. How are you setting this up for printing, will you just send the PSD file or do you have to make it vector and have the colors set up to a specific swatch or something?
Screen printing color separates everything, so every color and every shade count as 1 each. Color mixing counts as a completely separate color. Right now there is skin beige(1), shirt/hair darker beige(2), blood(3), organs(4).
As far as printing, the design is 12"x12" at 300dpi, which is more than large enough to print on a shirt or a banner(it'll be a large enough design to upscale to around 40"x40" with no major scaling/pixelation issues). Typically printers will ask for either the .PSD or an .EPS of the design in CMYK, so vectoring it isn't necessary. If they do for whatever reason want the vectored version, all I have to do is throw it in Illustrator and run a live trace over the line work and live paint in the color again, which takes all of 10 minutes to do.
Hm, yeah I figured you were using screen printing but even so there are methods for mixing colors. Might not look as good or as clean in the end, but might be an alternative:
female sculpt started from zspheres. First time working with them, so I have density problems everywhere at the moment. Going to rough in rest of forms, retop and go from there
Replies
.ae- Where did you learn to do those rocks? I would love to give them a shot.
slipstream- That weapon is great looking, I love rendering in Marmoset. My favorite part is the huge dent in the canister. Would it be possible to see the low-poly wireframe for it?
Really nice colour tone on these Flow
Ravenslayer: cool stuff, now go get some sleep : P
Flow: nice texturing!! assets look high on the tris for what they are, but who cares if you are practicing texturing : )
M3A1
Ravenslayer : very cool paint !
Didn't spend too long, but it turned out really well imo. For the game-artist.net speed texturing contest
Seriously, very nice material definitions there! Nice to see the flats.
terminator goblin? zbrush sketch from yesterday got a little out of hand...I stay up too late...
I think my brain exploded a little bit. You take 'creative' to a whole different level.
new char design , i might lowpoly this one
We couldnt get it a bit bigger could we?
Kurrrazy ferg.
I would be careful here, the scale of the leather pattern is making this feel smaller than it should.
You might be able to get away with removing some of the edge loops, especially around the legs.
Calabi - Here's a larger version of the same image... I scaled it down originally in an attempt to hide some sloppy sculpting >.>
And I would also like to thank beer and Daft Punk just in general :P
I'll chime in with the others, amazing work!
TheMadArtist, looks good!
Might make a thread for this soon instead of clogging up this one
Thanks Ferg.
First screenshot is a bit bad but you're never really meant to see the thing from that far away.
Second screenshot of a small corridor that functions as the entrance to the tower thing.
Slightly wider hallway with an elevator at the end.
I'm pretty happy with the way the materials turned especially considering how lazily they were made it's a bunch of lerps, the normals, diffuse and specular of a concrete texture, ambient occlusion maps baked in blender and there's a Fresnel in there somewhere.
Crits and comments would be greatly appreciated.
Basically, I opened up the side some more to show some ripped muscle and organs...need to add more blood still, but ultimately I think it gets the idea across a little better. Now that I'm at it, I will probably hand draw the text as well, instead of using a font for it. Give it a little better look that fits the design more. I want to add another color to make the blood look more "3D" ish and not look so flat, but I'm already sitting on 4 colors minus black, and really don't have the luxury of adding another at the moment.
Screen printing color separates everything, so every color and every shade count as 1 each. Color mixing counts as a completely separate color. Right now there is skin beige(1), shirt/hair darker beige(2), blood(3), organs(4).
As far as printing, the design is 12"x12" at 300dpi, which is more than large enough to print on a shirt or a banner(it'll be a large enough design to upscale to around 40"x40" with no major scaling/pixelation issues). Typically printers will ask for either the .PSD or an .EPS of the design in CMYK, so vectoring it isn't necessary. If they do for whatever reason want the vectored version, all I have to do is throw it in Illustrator and run a live trace over the line work and live paint in the color again, which takes all of 10 minutes to do.
http://www.screensilk.com/2007/01/full-color-screen-printing-with-photoshop/