Well, I guess I'm ready to call this one done. Just need to figure out how to diminish that bloom and it's complete! . Yeah I know, there are only a few minor differences since my last update, but the differences are there! And IMO they are important.
TrevorJ, .. looks great man!
SuPa- : I like that dude (rock baby, whatever it is : ) gl with that low poly
Prophecies, nice work, cool to have seen the progress!
Some more World War Robot goodness. high poly almost done, then on to the fun parts (or not : )
krisbam: i like your take on link, but i think you could definitely work more on the silhouette, overall you've got a lot of very straight lines going on, try to reflect the curvature of his face (especially the nose) in his body as well, and no i don't mean give him a penis shaped löike his nose :P
Thanks for the suggestions Ruz and Bbob!
Nah I don't have 3ds Max 2010, but those graphite tools seem pretty awesome
Ruz that's a good idea... too bad I didn't think of it >.< I'm a little too far into the mesh now and the torso/head was the hard part, the rest should be a little easier. I'll make sure to try out that method for other models like this though
Here's an update, slowly getting there
Easily the best shark model/texture combo I've ever seen. This is pretty A class work man...the details in the mouth is REALLY what sells the whole thing for me. I *think* I'd like to see some "damage/scratches" to his body, but im not sure if that would ruin it; it just seems a bit clean and new to me
I love this game and it's been very inspirational for me, but I can't put my finger on where this turret is in game. What turret is it and where is it located?
@Erich OOOOOoooohhhhhh, that's why I don't know then, I never play as ratchet! lol...to make up for my literal ignorance to this I'm going to go load it up and test it out I'll critique it in a few minutes then
btw if you have it for PC by chance, you should e-mail High Moon Studios and ask them to release the DLC for us computer users too :P...so upset that no love is being tossed to the PC version
Hey that's pretty good! Does the barrel extend in your version? I also feel like those little flipper things in the back should be a bit larger, they seemed pretty noticeable in game
Thanks for the suggestions Ruz and Bbob!
Nah I don't have 3ds Max 2010, but those graphite tools seem pretty awesome
Ruz that's a good idea... too bad I didn't think of it >.< I'm a little too far into the mesh now and the torso/head was the hard part, the rest should be a little easier. I'll make sure to try out that method for other models like this though
Here's an update, slowly getting there
Really enjoying watching the progress on this. Remninds me of Leto II from Dune when he transforms into a human-sandworm hybrid.
Well, this is pretty much what the design I did a few weeks back turned into. Hasn't been printed yet, but seems to be the direction they want to go. Don't mind the shirt colors not matching, I didn't dick with it too much because I'm lazy -.-
Frokoy - looks great, now you'll just need to figure out localized gravity.
Yeah, Physic (and a better animation, more realistic) it's the next step !
Ii don't know exactly how, but I guess it's related to the physics_asset in the udk.
I'm figuring out more tricks and things as I go. still have a lot of tweaking to do to even just what I have here. This is definitely going to be a long project lol. Comments and Critique are welcome
btw, those pylon vent things next to his head aren't finished at all and are going to be redone. Accidentally deleted history on the smoothed version :x...regardless, I don't like the placement of them at all in the side view. Think im going to rotate the back of the jet engine intake a lot more so I can pull those pylons a lot farther back, maybe even rotate them slightly forward
Here is a piece I was working on. I posted it in my thread but I figured I would throw it up in here too. Let me know what you think. Its only my third time really trying at the stone hand painted texture.
Replies
SuPa- : I like that dude (rock baby, whatever it is : ) gl with that low poly
Prophecies, nice work, cool to have seen the progress!
Some more World War Robot goodness. high poly almost done, then on to the fun parts (or not : )
First pass, I want to paint a full blown concept in the next few days.
Nah I don't have 3ds Max 2010, but those graphite tools seem pretty awesome
Ruz that's a good idea... too bad I didn't think of it >.< I'm a little too far into the mesh now and the torso/head was the hard part, the rest should be a little easier. I'll make sure to try out that method for other models like this though
Here's an update, slowly getting there
I love this game and it's been very inspirational for me, but I can't put my finger on where this turret is in game. What turret is it and where is it located?
btw if you have it for PC by chance, you should e-mail High Moon Studios and ask them to release the DLC for us computer users too :P...so upset that no love is being tossed to the PC version
Hey that's pretty good! Does the barrel extend in your version? I also feel like those little flipper things in the back should be a bit larger, they seemed pretty noticeable in game
Really enjoying watching the progress on this. Remninds me of Leto II from Dune when he transforms into a human-sandworm hybrid.
Well, this is pretty much what the design I did a few weeks back turned into. Hasn't been printed yet, but seems to be the direction they want to go. Don't mind the shirt colors not matching, I didn't dick with it too much because I'm lazy -.-
Obvious.
I´d buy one!
But I´d want the logo on the chest so I can wear tasteless hawaii shirts over it.
Nice work zxcman!
Modding SF4 is a bitch.
somehow change the physics and do it a bit more dramatically and I'm downloading that level.
Yeah, Physic (and a better animation, more realistic) it's the next step !
Ii don't know exactly how, but I guess it's related to the physics_asset in the udk.
Very very nice!! I love the atmosphere of the scene!
Needs more hobos!
btw, those pylon vent things next to his head aren't finished at all and are going to be redone. Accidentally deleted history on the smoothed version :x...regardless, I don't like the placement of them at all in the side view. Think im going to rotate the back of the jet engine intake a lot more so I can pull those pylons a lot farther back, maybe even rotate them slightly forward
Btw, cool character!