@an aggressive napkin: I agree withe Prophecies the yellow make it look like a tennis ball holder but green would give the same effect. try red?(If you haven't before)
Doing some more weapons
Some of these shots are with an older Normal map for some reason which causes some issues with the trigger and some of the detailing, going to add some text to the slide later
Ted I love you. The lighting in the front of that creeper man face is brilliant. It seems to fall apart from 3/4 and side, though. Def think you should give it another 30 minutes on a lower res making that shit pop. But seriously. I'm lovin it. Keep banging.
Small update I'm having issues with the vegetation. For some reason it is looking really bland. Maybe I need to work on the material some more? Any unreal fanatics out there?
[ame]http://www.youtube.com/watch?v=uADX2YTTsDI[/ame]
Hi,
here's a quick gameplay video of my new game (chain3d). The game is a basically match 3 type of game, but in 3d space. You can try the game at http://bit.ly/9jlwjh
Controls : Click outside the cubes (mouse left) and move your mouse to rotate the cubes.
Click cube (mouse left) to add a new cube (match 3 or more to remove blocks, level is cleared when there is only "a base block" left. ) .
ps. The game is still very wip, so there are a couple of bugs.
Hi,
here's a quick gameplay video of my new game (chain3d). The game is a basically match 3 type of game, but in 3d space. You can try the game at http://bit.ly/9jlwjh
Nifty little game, me like
I have two minor nitpicks though: It was a bit too hard to rotate the cube (not sensitive enough) and the "auto rotate" was pretty annoying and made me miss my target a couple of times. I'd also prefer to use the right mouse button to rotate the cube so that I can rotate while still having the mouse inside the play area.
Just some suggestions :poly121: Looking forward to seeing it when it's finished!
Phew! Now this is what you call a labour of love...
For the past few weeks, I've been working on this 2-D animation. As in... all drawings. And not having any good programs for this, my insane workflow was... Photoshop. All frames done in Photoshop, and then brought into Flash, where I put my minimal knowledge of this horrible program to use in figuring out the timing, and exported from there.
This is (I really hope!) the last line drawing test before I colour it, put the table back in, (yes, he's at a table), and call it done (Please ignore my key numbers in the bottom right corner!)
[ame]http://www.youtube.com/watch?v=gejINpONtUo[/ame]
Wow, mad props on that one! Especially if you did it frame by frame in photoshop! That's pretty well done! I'm not familiar with 2D art very much, but I've heard Toonboom is a pretty good 2D animation program. Might want to give that a shot!
I'll model teeth and place them seperatly
it's top lip is rolled up in the sculpt , they will cover the teeth in the low poly until the chomp chomp ani is done
Finally got around to adding the damaged ceiling, rubble, and spiderwebs (they are terrible right now, I know. Need to rework them), and post processing!
Now... perhaps that wall could use a little love.
Nifty game diffa. Really cool take on a tired genre.
Just some feedback, when you clear a color it should spawn any more of those colored blocks, it breaks the flow of the game. (this is from a game designer at work)
prophecies - lookin good, latest render is a big improvement
raven - ahah fckin sweet
love the sketches rollin
joe -
Thanks for the comments and feedback everyone, I made a bunch of sculpt changes and did another pass on the texture today. Brought her into max tonight and started playing with renders and some photoshop tweaking in post... and discovered I need to fix the sculpted fur and some anatomy, spend a lot more time on the texture and material, and figure out how the freak you guys get those sexy radiosity beauty renders. Hoping to have a final shot up some time tomorrow...
Btw i might turn it into a gameres bust by turning him into a general or something...
wondering if i should do photoref or handpaint (probaby going to choose the latter!! yayyy)
I'll model teeth and place them seperatly
it's top lip is rolled up in the sculpt , they will cover the teeth in the low poly until the chomp chomp ani is done
Replies
Ood redesign ? If so, I love you !
Doing some more weapons
Some of these shots are with an older Normal map for some reason which causes some issues with the trigger and some of the detailing, going to add some text to the slide later
Might be a little dark
still wip...
rollin I love the face on your character.
sneakymcfox I want your avatar, it's far too cute!!!! :P
pixelchaot thats funny I like it, looking forward to seeing the final thing.
Here is another wip of the character I'm working on. I think his feet need a bit more work yet and his legs also.
Like the shapes gav!
Yee-haw, rollercoaster tracks!
pixelchaot: ownage
ok the basics of the code are working so I'm now heading to some environment work
I'm no concept artist and painting landscapes isn't what I would call my daily work but this was a nice experience
these are no style-concepts.. I'm atm more basic .. figuring out how I can cut the world into peaces I can simply handle to build it in the editor
a converted paintun into a nailgun , will make thread once i make lowpoly + textures.
EDIT : rendersetup by joewilson !!
blockout mostly done
I know some tshirts have a limited number of colors, are you figuring that in?
What i did was.. i uvmapped the tube, and then rotated the uvs 45º. so that when i scale them up i get the tiled effect of the rope.
also i added a little bit of fur to the rope to simulate that strings that come off the rope
Plastic renders ftw.
==
moar
Hi,
here's a quick gameplay video of my new game (chain3d). The game is a basically match 3 type of game, but in 3d space. You can try the game at http://bit.ly/9jlwjh
Controls : Click outside the cubes (mouse left) and move your mouse to rotate the cubes.
Click cube (mouse left) to add a new cube (match 3 or more to remove blocks, level is cleared when there is only "a base block" left. ) .
ps. The game is still very wip, so there are a couple of bugs.
I have two minor nitpicks though: It was a bit too hard to rotate the cube (not sensitive enough) and the "auto rotate" was pretty annoying and made me miss my target a couple of times. I'd also prefer to use the right mouse button to rotate the cube so that I can rotate while still having the mouse inside the play area.
Just some suggestions :poly121: Looking forward to seeing it when it's finished!
Sword WIP! Concept by Blizzard, model/colors by me!
Saw this in one of the WoW art books as just a basic sketch and thought it'd be good practice for hand painting
Model took about 3 hours.. textures are taking me longer :x first time ive ever hand painted anything!
ps. Lovin the new toolbag!
For the past few weeks, I've been working on this 2-D animation. As in... all drawings. And not having any good programs for this, my insane workflow was... Photoshop. All frames done in Photoshop, and then brought into Flash, where I put my minimal knowledge of this horrible program to use in figuring out the timing, and exported from there.
This is (I really hope!) the last line drawing test before I colour it, put the table back in, (yes, he's at a table), and call it done (Please ignore my key numbers in the bottom right corner!)
[ame]http://www.youtube.com/watch?v=gejINpONtUo[/ame]
I'll model teeth and place them seperatly
it's top lip is rolled up in the sculpt , they will cover the teeth in the low poly until the chomp chomp ani is done
Now... perhaps that wall could use a little love.
Just some feedback, when you clear a color it should spawn any more of those colored blocks, it breaks the flow of the game. (this is from a game designer at work)
Feels fable-ish. I liiiike
Prophecies: starting to look great.. love the little bit of green live in there
raven - ahah fckin sweet
love the sketches rollin
joe -
Thanks for the comments and feedback everyone, I made a bunch of sculpt changes and did another pass on the texture today. Brought her into max tonight and started playing with renders and some photoshop tweaking in post... and discovered I need to fix the sculpted fur and some anatomy, spend a lot more time on the texture and material, and figure out how the freak you guys get those sexy radiosity beauty renders. Hoping to have a final shot up some time tomorrow...
-->concept by Vinod Rams<--
http://www.istockphoto.com/file_thumbview_approve/10862670/2/istockphoto_10862670-moss-and-lichen-cover-large-stones-in-a-rock-wall.jpg
Either way though, looking good.
Btw i might turn it into a gameres bust by turning him into a general or something...
wondering if i should do photoref or handpaint (probaby going to choose the latter!! yayyy)
dhaaa-na dhaaaaa-na
good start prolow, now leeme see them chompers!