Fed up with zbrush's i/e scale problem, and the fact that they evidently only have one person on their support team. Giving mud a go, liking it so far. Is there a polygroup equivalent?
retleks anything over ZBrush that you like about MB? I like your ZBrush stuff on CGHub and I am also getting annoyed with zbrush's screwed up perspective and scale issues.
temporarily abandoned tf2-styled turret do to complications. project reset is looks nicer and nicer as I think about it more and more. trying to clear my head atm
Ceebee: its a tool like anything else, but those issues you listed are enough to drive the most patient user mad. I'm looking forward to finding the shortcomings of mb as well. I should draw on paper for the rest of my life... that would save me so many headaches.
I'm planning on doing an entire scene. Also, I feel that I still have quite a bit of work left on both the tree and the obelisk. Once they are done I will work on building a town around this.
Someone modeled an AK?! WHAT?
I'm calling this done, I suppose.
Those scratches on the back of the dust cover look a bit weird and out of place... maybe move them outwards a bit so they're on the actual edge? Also the whole receiver looks a bit thin judging by the shape of the dust cover
and I think you're missing some checkering on the pistol grip
Those scratches on the back of the dust cover look a bit weird and out of place... maybe move them outwards a bit so they're on the actual edge? Also the whole receiver looks a bit thin judging by the shape of the dust cover
and I think you're missing some checkering on the pistol grip
Will fix those scratches, I thought so too.
-As for the shape of the receiver I built it with the exact specs of a real AK receiver and dust cover(personally measured an actual AK47 with a caliper) so it's definitely not thin.
Will fix those scratches, I thought so too.
-As for the shape of the receiver I built it with the exact specs of a real AK receiver and dust cover(personally measured an actual AK47 with a caliper) so it's definitely not thin.
Drew - looks good so far ,but i noticed you got wrong stock on that ak74 - ak74's are not using stocks like ak47 , they are using akm one. You can see it on Kitteh post
Got a few new things done. Changed my tiling wall texture, and reduced the noisiness of my floor. Plan on getting some grass in there on the floor and in the garden.
I'm just thinking that, wouldn't you attempt to not place a column in front of your griffon statue? Perhaps use wider vaulting in the "foyer" or what it is :P
Yeah I noticed that too. But the final composition of the image will be slightly different. This will also be filmed in the end, so it won't matter *as* much. But I'll find another way around it! Thanks for your concern!
Yeah I noticed that too. But the final composition of the image will be slightly different. This will also be filmed in the end, so it won't matter *as* much. But I'll find another way around it! Thanks for your concern!
Naw I was thinking purely in architectural planning, if you place a big focal point, you shouldn't obstruct line of sight from the other end of the corridor, or atleast do your very best to make sure the person sees it.
So what I meant was that its an odd choice layout wise, not compositionally.
Doing still coding but it's quite easy and fast and super easy to debug
atm I'm adding n-player support
- you can charge the weapon and give each weapon an unique charge effect
- you can kill purple plants and get experience
- player spawn points
- and a lot of organization and optimizing of organization
Awesome rollin! Your Varlach character has been a long time favorite of mine so it is really cool to see him making a reappearance in a slightly different form. I look forward to seeing this in a action.
just use the sphere 3d not polysphere on import and never save with parts beeing hidden
HAHA! This sounds like every post to a problem on ZBC. Part of the fun of working with Zbrush is discovering those work arounds, it's like getting a purple drop. I'm really like MB right now though. Because I own a license of ZB, I'll def give 4 a try and see what happens.
Check your arcs man, the ik thing at 12s is pretty bad. It's a bit floaty too.
Also the jizz sipping out needs to be better timed with his thumb.
Remembered seeing this character before in waywo and it's impressive you took it all the way this far.
what does "ik things at 12s" mean? Is that animator speech?
I think i know what jizz means but maybe you are talking about a different video here! :P
thx anyway!
Finally got that DS model viewer working, i cant remember who did this model im sorry. (ITS NOT MINE) hope you don't mind me using it, but im glad i finally got this thing working. Ill update later with something im working on. BTW the viewer can be found here
Painbringer: Curious about your design process.. do you mix and match pieces inorder to get the right recipe/look for the rts perspective?
Ferg: Nice work man. Why is it always monster with perfect breasts? I'd like to see monster with ugly boobs or pretty good with ugly boobs... just to mix it up
Retleks: Sweet! Looks like a realistic version of that Dr. on Futurama.
Just doing a mockup of the final image. Still massaging some elements before i get down and dirty with the passes. Feel free to crit away before I make the dreaded final run.
Replies
temporarily abandoned tf2-styled turret do to complications. project reset is looks nicer and nicer as I think about it more and more. trying to clear my head atm
Cr
I'm planning on doing an entire scene. Also, I feel that I still have quite a bit of work left on both the tree and the obelisk. Once they are done I will work on building a town around this.
I'm calling this done, I suppose.
Those scratches on the back of the dust cover look a bit weird and out of place... maybe move them outwards a bit so they're on the actual edge? Also the whole receiver looks a bit thin judging by the shape of the dust cover
and I think you're missing some checkering on the pistol grip
Will fix those scratches, I thought so too.
-As for the shape of the receiver I built it with the exact specs of a real AK receiver and dust cover(personally measured an actual AK47 with a caliper) so it's definitely not thin.
must be the FOV then.
I'm just thinking that, wouldn't you attempt to not place a column in front of your griffon statue? Perhaps use wider vaulting in the "foyer" or what it is :P
It kinda breaks up the space oddly.
just use the sphere 3d not polysphere on import and never save with parts beeing hidden
Naw I was thinking purely in architectural planning, if you place a big focal point, you shouldn't obstruct line of sight from the other end of the corridor, or atleast do your very best to make sure the person sees it.
So what I meant was that its an odd choice layout wise, not compositionally.
Doing still coding but it's quite easy and fast and super easy to debug
atm I'm adding n-player support
- you can charge the weapon and give each weapon an unique charge effect
- you can kill purple plants and get experience
- player spawn points
- and a lot of organization and optimizing of organization
[ame]http://www.youtube.com/watch?v=Ae5zCJq06VQ[/ame]
some shots:
HAHA! This sounds like every post to a problem on ZBC. Part of the fun of working with Zbrush is discovering those work arounds, it's like getting a purple drop. I'm really like MB right now though. Because I own a license of ZB, I'll def give 4 a try and see what happens.
Check your arcs man, the ik thing at 12s is pretty bad. It's a bit floaty too.
Also the jizz sipping out needs to be better timed with his thumb.
Remembered seeing this character before in waywo and it's impressive you took it all the way this far.
the crane thing looks too symmetrical but i like the similar style between all the pieces
what does "ik things at 12s" mean? Is that animator speech?
I think i know what jizz means but maybe you are talking about a different video here! :P
thx anyway!
More boring!
Edit: model is by neosorcerer
Ferg: Nice work man. Why is it always monster with perfect breasts? I'd like to see monster with ugly boobs or pretty good with ugly boobs... just to mix it up
Retleks: Sweet! Looks like a realistic version of that Dr. on Futurama.
Just doing a mockup of the final image. Still massaging some elements before i get down and dirty with the passes. Feel free to crit away before I make the dreaded final run.
Thank you, i will update that right away.
thx nrek, I love this face and I had to bring him back someway.. and hopefully there will be a lot more of them running around
this is the current state in unity
polys are 1248
and 2 textures 256 (diffuse + spec-alpha and normalmap)
Part of me wishes the whites were a little less white, but i like the effect of them popping off the clothing as much as they are.