rollin: far apart eyes are intended and make him look more stupid, thats what we wanted, a bit like totoro, i know it looks stupid, but it is intended that he looks stupid, maybe i'll test making em bigger moire like the cat bus in totoro, but i'm not sure
yes his head is pointing a bit upwards as he would touch the ground if he doesn't xD
but basicly he will just be lying around, you will never see him move, but he will always be around, like ninja cat or creepy watson in that sherlock holmes game
as for the tail i i had it thinner in the initial blockout, but we dexided to make it thicker and more pointy to the end, it could be more evenly thick, i agree i'll do that but its going to stay pointy and not rounded
First post, just thought Id show something random I have been making. I have been recreating the fountain in Leicester, England. Just a few hours work so far.
Neox: I really like the overall shape of that cat (the tapering tail is very cool) but I think that a couple of the facial features are tipping it over from quirky to creepy-looking. I think that having the eyes far apart is fair enough, but making the lower lip so pronounced and human-like feels kind of odd to me. It's pretty cool looking otherwise though! Good to see you still trucking along with Airborn!
Neox: I really like the overall shape of that cat (the tapering tail is very cool) but I think that a couple of the facial features are tipping it over from quirky to creepy-looking. I think that having the eyes far apart is fair enough, but making the lower lip so pronounced and human-like feels kind of odd to me. It's pretty cool looking otherwise though! Good to see you still trucking along with Airborn!
will play around a bit more with the lower lip thanks, do you mean the general shape, or the reddish coloration or the combination of both?
As for airborn, yeah we have been slowed down by a hell lot around the E3 thanks to brink and crysis2 and some other productions our people work on, so it got pretty silent - besides the registered trademark that we now own.
But now slowly but steadily we start to get back into business, having a second coder to support us will hopefully help speed things up a bit
I'm kinda stuck at the moment on a few things. Not sure if I want to "zombie" up the skin or leave it clean as the current outlines are, and I'm not sure if I wanna stay color or not. I like the particular colors I've chosen(especially in regards to a shirt design, as it's only 3 colors other than linework). In either case I will probably keep the blood at the very least. But other than deciding on these 2 things, I just need to do some typo and it's done.
Y_Mthanks for the comment, I agree and will def take a look at it
Started some work on a hooded vest today I think it's looking quite alright ATM, only thing I don't like is the hood so far, might look for a different way to do that part
will play around a bit more with the lower lip thanks, do you mean the general shape, or the reddish coloration or the combination of both?
As for airborn, yeah we have been slowed down by a hell lot around the E3 thanks to brink and crysis2 and some other productions our people work on, so it got pretty silent - besides the registered trademark that we now own.
But now slowly but steadily we start to get back into business, having a second coder to support us will hopefully help speed things up a bit
I'm kinda stuck at the moment on a few things. Not sure if I want to "zombie" up the skin or leave it clean as the current outlines are, and I'm not sure if I wanna stay color or not. I like the particular colors I've chosen(especially in regards to a shirt design, as it's only 3 colors other than linework). In either case I will probably keep the blood at the very least. But other than deciding on these 2 things, I just need to do some typo and it's done.
ahh the mark of the dark trinity (three cuts) Ghost hunting shows ftw
Well, I think this is final. It's what they wanted, and I think I'm ok with it too. I attempted zombifying the body some, but it just took so much away from the shark bite and the face, which are the main focal points. Text wasn't really what I wanted to go with, but it's the font they wanted, so I was a bit handcuffed there. All in all, I'm fairly happy with it I think.
Hm, yeah now that you mention it hah. Would it work if I thinned out the body area above the shirt, i.e. bringing it further toward the face side of the image from the elbow? From the angle the body is twisted, that line was more to suggest the back muscle.
Im going to take this out of Swizzles awesome thread and put it here where it might have a chance of being noticed. Doing a sculpt-interpetation of the John Henry Heavy from the 1850`s tf2 portrait,
cool design!
agree with muzz as well, i did a little photoshoping to make it clear:
Well, it wouldn't be exactly like that. Bringing it that far over to the left is too far. I think I have it figured out though. The reason it couldn't come that far is because first, the shoulder strap of the dress would just be floating there when it's supposed to be tighter fitting, and there's a sight line of the lower back floating. Here's what I mean.
Hello everyone.
I'm new to polycount, and i am very impressed with the work the community is presenting. Ihave rescently lost my job, and therefor i'm getting started on some old projects for tf2.
This is aa replacement for the huntsman, if i ever get it finished
still needs work: uv mapping, baking, rigging and compiling. got issiues here and help would be appriciated
Ok ok, enough with me crowding the pages with my banter. I am calling this done(the border and stuff is just for show, it won't be with the final design...just didn't want the background being so boring )
My friends have been happy with it, so it should be nice. I get a free night of drinking and a first print shirt when they run them, so should be cool. -.-
Been messing around with UDK quite a bit recently, making some tech-ish environement as an excuse to learn it.
It's all still very WIP at the moment, no texture work yet (just baked normals and AO to be sure they look right in unreal). It's gonna be one of those weird diagonal elevator platform type things, my main inspiration is the one in Akira (although I'm not being faithful at all).
Been working on my first environment, never tackled anything like this before. A few assets are normal mapped from sculpts, but nothing is set in stone yet.
Replies
yes his head is pointing a bit upwards as he would touch the ground if he doesn't xD
but basicly he will just be lying around, you will never see him move, but he will always be around, like ninja cat or creepy watson in that sherlock holmes game
as for the tail i i had it thinner in the initial blockout, but we dexided to make it thicker and more pointy to the end, it could be more evenly thick, i agree i'll do that but its going to stay pointy and not rounded
so cute
man i like this! haha
Ghoul model for my little game that im doin!
http://farm1.static.flickr.com/94/258729552_1c2a888a78.jpg
First post, just thought Id show something random I have been making. I have been recreating the fountain in Leicester, England. Just a few hours work so far.
Razorb, cute ghoul there. The texture is great
Working on this guy now... Texturing
Hey buddy!
Finally seeing 3d pimpage from you!
The model looks great and the texture is down right wicked! Eye seems abit flat :P
Good job.
Anyone can help me with some suggests? I'll very apreciate it! Thanks
will play around a bit more with the lower lip thanks, do you mean the general shape, or the reddish coloration or the combination of both?
As for airborn, yeah we have been slowed down by a hell lot around the E3 thanks to brink and crysis2 and some other productions our people work on, so it got pretty silent - besides the registered trademark that we now own.
But now slowly but steadily we start to get back into business, having a second coder to support us will hopefully help speed things up a bit
Hmm.... I never did one before but I will search for some info. Thanks!
still need to work on textures...
you need to make nails on the hands
Gonna be a robot (:
Started some work on a hooded vest today I think it's looking quite alright ATM, only thing I don't like is the hood so far, might look for a different way to do that part
I look forward to seeing the Airborn project develop!
razorb - cool ghoul! i really like the color palette
power slap!
Well, I think this is final. It's what they wanted, and I think I'm ok with it too. I attempted zombifying the body some, but it just took so much away from the shark bite and the face, which are the main focal points. Text wasn't really what I wanted to go with, but it's the font they wanted, so I was a bit handcuffed there. All in all, I'm fairly happy with it I think.
Looks really good otherwise
edit: agree with muzz about the back
Haha, that woulda been pretty sweet too. Maybe I'll do that as a personal piece, even though I'm shit at anatomy
agree with muzz as well, i did a little photoshoping to make it clear:
would like to spend more time on it... commitments
Lowpoly is too much fun hehe
Well, it wouldn't be exactly like that. Bringing it that far over to the left is too far. I think I have it figured out though. The reason it couldn't come that far is because first, the shoulder strap of the dress would just be floating there when it's supposed to be tighter fitting, and there's a sight line of the lower back floating. Here's what I mean.
But from there, is it better?
Any suggestions?
Well, yep, it's a quick rig :P
I'm new to polycount, and i am very impressed with the work the community is presenting. Ihave rescently lost my job, and therefor i'm getting started on some old projects for tf2.
This is aa replacement for the huntsman, if i ever get it finished
still needs work: uv mapping, baking, rigging and compiling. got issiues here and help would be appriciated
best regards
Moels
My friends have been happy with it, so it should be nice. I get a free night of drinking and a first print shirt when they run them, so should be cool. -.-
C&C are welcome
It's all still very WIP at the moment, no texture work yet (just baked normals and AO to be sure they look right in unreal). It's gonna be one of those weird diagonal elevator platform type things, my main inspiration is the one in Akira (although I'm not being faithful at all).
Medestruit: nice line work!
this is more then just a model.. it will be a project
thx ruz for "inspiration"
Pick it apart!
have to fix the nails
and add the snakes
....here....grimlock (foot) concept wip... any crits are well appreciated!