Thanks a lot for this video tutorial.
This technique is extremly powerful (and fast) for that sort of stuff (which is a real pain in the ass with 3ds max or others )
Wow....that is one great response from everyone. Really gives me energy to keep going knowing that all you guys are finding the tutorials so helpful. Thank you everyone!
And yes...I am no longer solo! Please welcome Trevion3D to my team. Trevion is going to help me out with all my non zbrush stuff. He is already working on some high poly modeling of vehicles and retopology of all my zbrush assets. Will also help me with the Unreal material setups and importing. Welcome aboard Trevion.
So finally started working on the 2 ton elephant in the room. My other shot. This one is not going to be as exciting as my other shot. It is meant to enhance mood and story of the other shot. Almost like a dolley shot moving into the window. I really am trying to take the contest rules serious:)..tell a story...end game. etc
Here is my main shot again. Really starting to nail down the overall concept....The Toys of Man will be a book sitting on the window sill. On the window sill will be non threatening toys...assembled into a very profectic diarama...possibly by the building resident...someone who could see the writing on the wall.
The diorama will include a souvenir of the world trade centers...an airplane toy...a man with briefcase...a tank....newspaper clippings...maybe a bobble head of george bush:) Still trying to figure out what to populate it with. Any ideas?
I just now found some time to come back and look at the work everyone is doing. Going through the thread I was like, "woah, this is crazy... what's up with the shapes of some of these assets? and the spec/normals are all blown out..."
but it looks like you've done a nice job of assessing the distance from the camera and the intensity of the final lighting in the scene and this will turn out great.
Some of the assets could probably be pulled back a bit on the spec/noise... but if you left them the way they are, you wouldn't get too much flack from me.
Cartoony tank & plane for a rather realistic approach to an environment? I feel like I've missed a post somewhere explaining this...
I was a bit confused too, but I just remembered that there's a destroyed toy store that Professor made a few props for a while back. Guessing it's for that, otherwise I probably missed a post explaining too...
Hello! EVERYONE! i am back with a vengeance! hehe...always wanted to say that.
Took the weekend off and a few days as well. Needed to get healthy. Hopefully I can stay good for the rest of the contest.
Tonight I worked on my window sill...my biggest asset. I went SUPER detailed on it. Since it will be once of my closests assets to the camera as well. Will probably use a pretty big chunk of tpage to make sure it stays crisp. Still adding grime to it. etc. This is the high poly zbrush model render too
oh yah...and will respond to everyone's posts tomorrow! want sleep!
That came out wicked awesome. You've chosen some perfect assets for zbrush. I was going to try to detail out a base pirate ship entirely in zbrush and that went to hell really fast, haha! Keep it up! But at this pace you wont have to
Yah...there are somethings that are EASY to zbrush...but then there are things you REALLY need to plan out before hand. Everything can be zbrushed...but u just gotta plan it:)
here is a WIP to my Bush Bobble head doll.....really trying not to break the rules with this one...going to make sure the final is pretty blocky and not to detailed like the contest rules say.
Damn really interesting workflows and I'm very curious how it will turn out. I'm still only using zbrush only for small things here and there so it's really interesting to see stuff done this way !
Peris: Yes...that is how typically zbrush is thought of...usually people model in max or maya EVERYTHING...and then take it into zbrush for scratches and dents. I am pushing all my students to use it as there primary package and do 90% of their modeling and texturing in it. I started using it this way and have never looked back...never been happier doing work and felt more creative.
Catachirsm: LOL maybe. thanks!
Vassago: Thanks man...i unfortantely didn't record one for that. It is a fairly simple process...just lay on your textures with project master...then use the NEW in 3.5 color mask function on a brush...it enables me to use the color i am drawing on like a mask. Really works well...i used that to bump up the paint...then a little dam standard to make it stand out.
To EVERYONE else....the toys are for my scene:) Going on the window sill. Sorry for not writing back to everyone....just to busy working on unearthly. Buzz me if you have any individual questions
Here is a new tutorial i posted...it is my zbrush to max workflow again....alot of people were not getting the one i posted with rubble...so i thought i would do one the specifically covered the low poly process. It should help a number of you
stuff is looking good, and it seems you're pumping things out at a good pace.
I have to say though, the zbrushed props are looking kind of doughy. Are you guys going for that as a style? Because I think it can work, but im curious why you're not hard-surface modeling.
Hello! EVERYONE! i am back with a vengeance! hehe...always wanted to say that.
Took the weekend off and a few days as well. Needed to get healthy. Hopefully I can stay good for the rest of the contest.
Tonight I worked on my window sill...my biggest asset. I went SUPER detailed on it. Since it will be once of my closests assets to the camera as well. Will probably use a pretty big chunk of tpage to make sure it stays crisp. Still adding grime to it. etc. This is the high poly zbrush model render too
oh yah...and will respond to everyone's posts tomorrow! want sleep!
The cracking paint looks really good, but it seems like the paint is way too thick. and I'm not sure about the wood color.
you have create some fine assets. those rubble tiles look amazing. you should be called the rubble master. The peeling paint window looks sick. very nice work.
Hey nick, you should get a Vimeo HD account, its only like $35 a year and you can embed full HD stream videos. I noticed your into your video tutorials and sharing your knowledge, I'm going to get one myself whenever I get the time and material worth putting up. Really nice work and really insightful techniques. Looking forward to putting them into practice whenever I get the chance.
this thread and the all of the video tuts are really a class for me, learned a lot! keep it up!
when i was playing "uncharted 2" last week, i was wondering how the hell they can come up with such details, and suddenly i digged through videos and yes man i was watching your videos with a dropped JAW!!! thanks again!
hope you get well and back on track as soon as possible!
Rock on \m/!
Replies
Thanks, you are the man!
You are AMAZING!:poly108::poly108:
This technique is extremly powerful (and fast) for that sort of stuff (which is a real pain in the ass with 3ds max or others )
thanks a ton!!!
And yes...I am no longer solo! Please welcome Trevion3D to my team. Trevion is going to help me out with all my non zbrush stuff. He is already working on some high poly modeling of vehicles and retopology of all my zbrush assets. Will also help me with the Unreal material setups and importing. Welcome aboard Trevion.
So finally started working on the 2 ton elephant in the room. My other shot. This one is not going to be as exciting as my other shot. It is meant to enhance mood and story of the other shot. Almost like a dolley shot moving into the window. I really am trying to take the contest rules serious:)..tell a story...end game. etc
Here is my main shot again. Really starting to nail down the overall concept....The Toys of Man will be a book sitting on the window sill. On the window sill will be non threatening toys...assembled into a very profectic diarama...possibly by the building resident...someone who could see the writing on the wall.
The diorama will include a souvenir of the world trade centers...an airplane toy...a man with briefcase...a tank....newspaper clippings...maybe a bobble head of george bush:) Still trying to figure out what to populate it with. Any ideas?
Enjoy!
I love the bobble head George W idea. What about a Bobble head Jesus? OR both?
Maybe a pistol with a some boxes of ammo and some bullets scattered around.
Nice models and textures. Very nice technique.
All the best:thumbup:
Plane looks fun, diggin' the material
but it looks like you've done a nice job of assessing the distance from the camera and the intensity of the final lighting in the scene and this will turn out great.
Some of the assets could probably be pulled back a bit on the spec/noise... but if you left them the way they are, you wouldn't get too much flack from me.
The rub pile is pure $$$
Good job so far... let's see more.
I was a bit confused too, but I just remembered that there's a destroyed toy store that Professor made a few props for a while back. Guessing it's for that, otherwise I probably missed a post explaining too...
i think there toys for the scene :P
What's up Trevion. Nice models. Is cool you got onto nick's team.
Took the weekend off and a few days as well. Needed to get healthy. Hopefully I can stay good for the rest of the contest.
Tonight I worked on my window sill...my biggest asset. I went SUPER detailed on it. Since it will be once of my closests assets to the camera as well. Will probably use a pretty big chunk of tpage to make sure it stays crisp. Still adding grime to it. etc. This is the high poly zbrush model render too
oh yah...and will respond to everyone's posts tomorrow! want sleep!
Yah...there are somethings that are EASY to zbrush...but then there are things you REALLY need to plan out before hand. Everything can be zbrushed...but u just gotta plan it:)
here is a WIP to my Bush Bobble head doll.....really trying not to break the rules with this one...going to make sure the final is pretty blocky and not to detailed like the contest rules say.
Catachirsm: LOL maybe. thanks!
Vassago: Thanks man...i unfortantely didn't record one for that. It is a fairly simple process...just lay on your textures with project master...then use the NEW in 3.5 color mask function on a brush...it enables me to use the color i am drawing on like a mask. Really works well...i used that to bump up the paint...then a little dam standard to make it stand out.
To EVERYONE else....the toys are for my scene:) Going on the window sill. Sorry for not writing back to everyone....just to busy working on unearthly. Buzz me if you have any individual questions
Here is a new tutorial i posted...it is my zbrush to max workflow again....alot of people were not getting the one i posted with rubble...so i thought i would do one the specifically covered the low poly process. It should help a number of you
http://vimeo.com/7318054
thanks nick!
I have to say though, the zbrushed props are looking kind of doughy. Are you guys going for that as a style? Because I think it can work, but im curious why you're not hard-surface modeling.
The cracking paint looks really good, but it seems like the paint is way too thick. and I'm not sure about the wood color.
I think the reason its thick is because his will be translated into the low-poly and he wants it to be noticeable from far away.
*crickets*
when i was playing "uncharted 2" last week, i was wondering how the hell they can come up with such details, and suddenly i digged through videos and yes man i was watching your videos with a dropped JAW!!! thanks again!
hope you get well and back on track as soon as possible!
Rock on \m/!
I second this