Hello everyone! My name is Jason Roels and after lurking for what seems like ages, I finally made an account. I've graduated DAE in Kortrijk, Belgium and am now looking to improve my portfolio and find a great job.
My names Jason Daish, I'm a student in my third year at Stafford shire University studying Games Concept design. I should have signed up to this website a long time ago but I've only just plucked up the confidence to do so.
Hello, my name is Tsvetan and I am interested in getting into modelling and texturing for video games. I really like the forum, website and wiki and they've helped me out in my undergraduate degree in graphics for games.
I guess my first post goes here, and it looks like people are actually introducing themselves! Well, I have just recently picked up 3D modeling, and am enjoying what I've gotten myself into, thus far. I hope to learn more, here!
Greetings adam, I am a CG artist trying to find a freelance job. Currently i am well-verse with Maya and Photoshop. i would be glad if anybody could help me into this.
I've been self-teaching myself for about 6 years now and was recommended here by a friend of mine. I'm hoping I can propel my craft to a level of refinement it has never seen before. I'm really excited!
Hello, I was recently referred to this site as a fellow artist. I post on other sites at times so I am looking forward to being part of this community as well!
I'm Laurence, just getting into Maya modelling really, done little bits but nothing major. Joining to get tips on keeping poly counts and texture sizes down, as well as knowledge about limits for certain platforms :-)
How's it going everyone. My name is Erik and I'm here to see what everyone has to show and gather some inspiration. I'm good at giving constructive criticism and receiving it. I have a vast knowledge of traditional art, 3d, and general areas of compositing, so if someone needs help or critiques, you can call on me.
Polycount is new to me as of 3 weeks ago. A fellow artist and modeler recommended it to me for advice, tips, and improvement/motivation seeking. After perusing it for a couple weeks I am very excited to be a part, learn and contribute.
Hey all. Good to finally be on Polycount. I'm co-founder and lead designer, artist and sound guy at Evil Aliens, a new indie game company based in Australia. We're currently doing the rounds with our game Orbitor including putting up a Kickstarter yesterday. Busy busy busy. Time to post some arts.
Oh hi! - I'm a web developer, composer, 3D modeler and sometimes voice actor (I tried metal vocals but I suck but I figured I could do some cool voice acting lol). In short: Geek. With long black hair. Metal style
I'm here to see if I can pick up some knowledge because knowledge is powah!
Replies
My names Jason Daish, I'm a student in my third year at Stafford shire University studying Games Concept design. I should have signed up to this website a long time ago but I've only just plucked up the confidence to do so.
Hope to see you around!
hello polycount! look forward to posting some 3d work as soon as possible!
"Hi" counts, right?
Right?
Right. Good.
...Hi.
well, I'm new to 3D stuff and currently learning a lot and hope to improve and learn even more here So let's see what happens, hehe.
I've been self-teaching myself for about 6 years now and was recommended here by a friend of mine. I'm hoping I can propel my craft to a level of refinement it has never seen before. I'm really excited!
See you around!
Boom, I am not officially active.
I'm Laurence, just getting into Maya modelling really, done little bits but nothing major. Joining to get tips on keeping poly counts and texture sizes down, as well as knowledge about limits for certain platforms :-)
Laurence
nice to be here
Greets from Germany
rob
Polycount is new to me as of 3 weeks ago. A fellow artist and modeler recommended it to me for advice, tips, and improvement/motivation seeking. After perusing it for a couple weeks I am very excited to be a part, learn and contribute.
I'm here to see if I can pick up some knowledge because knowledge is powah!