Supposed to post here
Looking for some help.
Black spots appear on the model as i zoom out, its allot less when backface culling is on but not gone.. There doesn't seem to be double pollys and near/far clipping is set to 0.001 and 10000.. Re-importing the model in a new scene doesn't help, and it only seems to happen in the perspective view port, but it doesn't appear in renders. And the normals should all be correct for all I can see.
Supposed to post here
Looking for some help.
Black spots appear on the model as i zoom out, its allot less when backface culling is on but not gone.. There doesn't seem to be double pollys and near/far clipping is set to 0.001 and 10000.. Re-importing the model in a new scene doesn't help, and it only seems to happen in the perspective view port, but it doesn't appear in renders. And the normals should all be correct for all I can see.
Yop!
did you try scaling it down (but drasticaly!), and refocusing on it?
Hey, we're a small game developing, freelancing team... well more like a collapsed one, but anyways. I'm here for inspiration, work, critique and of course other members that would like to join us. c: Here's some of my personal work as a modeler. https://www.dropbox.com/sh/w3esonowo6yhsnt/AAA43fof0YQkBoRvG2Dk_MZCa?dl=0
Hello all, recently discovered this forum through some friends at college. I love the diverse community you've got going, actively helping each other out with great constructive feedback and friendly advice. Great place to go for inspiration as well! Hope to get some of my stuff posted soon.
I'm a Cali Game Design student who is looking for advice as he works on various projects. I have a lot of Blender and absolutely no Maya experience. However our school requires Maya, so I'm sure I'll be fixing that soon. Excited to talk to you all!
Hey guys! Excited to be on here, used to study Games Design in university but I'm finally getting back into it and hoping to get my degree in use by the end of the year xD
Just wanted to check out the Polycount site. Been doing Machinima animation for a few years with iClone software. And wanted to see what the Pros are doin'!:)
Hey guys what's up .. My name is Michael CEO of worldgame entertainment. An aspiring game developer and a pretty swell guy if I say so myself. Looking to interact with my fellow polycount members and see what crackin...
I am currently a BA student in the UK and an aspiring character artist I'd love to get some feedback on my art as well as talk about some technical stuff.
Glad to join!
Hello, I am a final year Digital Media/3D student hoping to post some of my honours project work to receive some feedback. Hopefully will be able to post soon!
Replies
Looking for some help.
Black spots appear on the model as i zoom out, its allot less when backface culling is on but not gone.. There doesn't seem to be double pollys and near/far clipping is set to 0.001 and 10000.. Re-importing the model in a new scene doesn't help, and it only seems to happen in the perspective view port, but it doesn't appear in renders. And the normals should all be correct for all I can see.
I'm not new to 3d but to game development and specific kinds of modeling.
Hope to find here inspiration as well as help.
Thank you
Yop!
did you try scaling it down (but drasticaly!), and refocusing on it?
good luck
A new one here :poly142:
I am very happy to be here.
I can explain it to you, but I can't understand it for you...
:poly130: :poly130: :poly130:
Glad to be part of this awesome community.
Looking forward to getting to know some of you.
Finally decided to make a polycount-account! ^^
Have fun creating everyone!
I'm a Cali Game Design student who is looking for advice as he works on various projects. I have a lot of Blender and absolutely no Maya experience. However our school requires Maya, so I'm sure I'll be fixing that soon. Excited to talk to you all!
I am currently a BA student in the UK and an aspiring character artist I'd love to get some feedback on my art as well as talk about some technical stuff.
Glad to join!
I am a 3d hard surface modeler that hasn't done much public work. Hope to learn as well as have fun.
Thanks
~Ark
I'm newbie in 3D art.. but determined to learn
I'm looking to get some feedback on some character art