Hello polycount(ers),
I've been a professional 3d artist for most of the past 18 years - *finally* getting around to actually registering for an account here. Looking forward to being part of this great community!
I am a game art student at Champlain College looking to get some feedback to improve my work! I'd love to be part of the Polycount community as I've seen some amazing and inspirational work posted here since I discovered the forum site through my peers here at Champlain.
Hello all, new to this site. i currently a college student attending the 3D animation production course and i heard of this site so i figured id join and work the community along my journey through college
Hello
I m begining my adventure with 3d and game develop, i ve decided to join Polycount forum after few weeks of reading articles, posts and watching artworks from talented people.
Sorry for my english its not my native language.
I am a Student at UAT were I will shortly be getting my A.Arts in Game Design.(4 classes left)
I have all ready completed my first game which will be released as soon as all the Voice acting and minor art changes are completed.. for more info on that please visit www.LHKGames.com
I am currently working on a large UDK project where I have to make a Museum of Natural history with exhibits that display information about each....I have 3 weeks to finish it....
Hi everyone!
I'm a character artist. Polycount has always proved to be an unparalleled source of valuable help and I've finally decided to be part of it.
Hello! I'm completely new to the world of game design/art and I heard this is a very helpful community. I know next to zero bout creating video games and even coding and I'm absolutely awful at drawing. I'll be checking out as many forums as I can these next few days to see what it's all about.
I've been in the video game industry for over 9 years. I've finally bit the bullet and decided it was time to officially join polycount. I hope to improve my 3d modeling skills and I'm currently working on learning unreal 4.
hello there i am a 3D artist working in the architectural visualization feild, and i would like to join your forum to help and to seek help with 3D modeling and specifically hard surface modleing in 3ds max. awaiting your activiation.
Replies
I've been a professional 3d artist for most of the past 18 years - *finally* getting around to actually registering for an account here. Looking forward to being part of this great community!
I'm donlaiq and I'm freelancer looking for jobs. :poly121:
I am Alexander and I study Digital Arts and Entertainment. I have started looking for work, because I will soon finish my studies.
Kind regards,
Alexander
I am a game art student at Champlain College looking to get some feedback to improve my work! I'd love to be part of the Polycount community as I've seen some amazing and inspirational work posted here since I discovered the forum site through my peers here at Champlain.
Cheers
I m begining my adventure with 3d and game develop, i ve decided to join Polycount forum after few weeks of reading articles, posts and watching artworks from talented people.
Sorry for my english its not my native language.
Im excited to join your community
I am a Student at UAT were I will shortly be getting my A.Arts in Game Design.(4 classes left)
I have all ready completed my first game which will be released as soon as all the Voice acting and minor art changes are completed.. for more info on that please visit www.LHKGames.com
I am currently working on a large UDK project where I have to make a Museum of Natural history with exhibits that display information about each....I have 3 weeks to finish it....
So thats why I search around and found your site.
I'm a character artist. Polycount has always proved to be an unparalleled source of valuable help and I've finally decided to be part of it.
Looking to find out more about general asset creation and how technology can make virtual worlds more realistic
I'm excited to join this community
Very excited to see what it's all about
I've been in the video game industry for over 9 years. I've finally bit the bullet and decided it was time to officially join polycount. I hope to improve my 3d modeling skills and I'm currently working on learning unreal 4.
Erm... "Hello!"
thank you