I think I am done with this years DOMINANCE WAR! Haha, though I still of course want to tweak a hell of alot of things, but I learned alot and did my best. Thanks for taking time in replying and looking at my work over this event, and hope you enjoy my final entry.
Masterful! The quality of your work doesnt just make me enjoy your entry, it makes me admire it . Specially texture work on Belial, great sense of style design!
Awesome finish, I hope this wins something, youve earned it.
this is the third dominance war that Ive watched your entry progress and I must say the sculpting and high poly mesh is always of a very high standard but this year the final colours were of an equally high standard. Something we can all be inspired by, bravo!
Simply beautyful. Those marmoset renders came out very well, the colors, the pose, well overall simply awesome work. I also like how you present the concept as well.
A wise man once told me that we have to keep placing a higher standard on our work to constantly get better at our craft. Well done sir. The whole presentation rocks!!!!!
Really love the quality of the texture and how you didnt default to putting in dark edges and dark stuff everywhere. The normal really shines on him and stuff definitely pops!
The flesh spec could use a little reimagining, in that the shape of the forms on the body should not define where teh spec is as much as what part of the body it is (if that makes sense). Could start with a more even tone across the entire flesh, and remove/add more specular detail based on the skin's shineyness, thickness, oil, etc. Using the AO and depth maps works well as a base to accent forms more from the diffuse, but i think pushing it a little further by adding custom info would really help.
Is a pretty minor & nitpicky comment, I really dig how this dude came out totally reminds me of something you'd fight in diablo!
Replies
Hard to decide witch pose is best.... but the colours on the first image are cool!
Keep up
Kozlow
Spark
Beauty:
Presentation:
Construction:
Concept:
Texture:
Text:
grats on finishing as well!
-Woog
look like demonic runes to me. Love it!
But please keep the door shut
Great work man!
Awesome finish, I hope this wins something, youve earned it.
NICE!
-Ash.
Great jorb Sprak!!!
I never really read the story behind your character. Did you make that up or is that for real? Really badass background story!
Wicked awesome brett! You finished! woot woot!
Best of luck!
(you know your sexy..)
Really love the quality of the texture and how you didnt default to putting in dark edges and dark stuff everywhere. The normal really shines on him and stuff definitely pops!
The flesh spec could use a little reimagining, in that the shape of the forms on the body should not define where teh spec is as much as what part of the body it is (if that makes sense). Could start with a more even tone across the entire flesh, and remove/add more specular detail based on the skin's shineyness, thickness, oil, etc. Using the AO and depth maps works well as a base to accent forms more from the diffuse, but i think pushing it a little further by adding custom info would really help.
Is a pretty minor & nitpicky comment, I really dig how this dude came out totally reminds me of something you'd fight in diablo!
I like the character design and your final shot is realy solid !!!
Congrats !!