I was thinking of the second best sci fi show ever (firefly foreva !) and had too much time too sleep (sculpting is a drug i'm a sinner) so i made this:
Hey Warriah, I like what you've got so far on the Venom sculpt, tho Im not sure about the toes either. I prefer the no toes/ballerina shoes he & spidey tend to wear usually. Also, I question the wisdom of doing yet another massively muscular character. You're obviously good at it, but IMO your folio needs more diversity, not a different flavor of the same stuff you've already got.(Which is almost uniformly Men/monsters with massive upper bodies)
If this is for comicon challenge or something, give us a Catwoman or Wonderwoman. A Sentinal or Mojo or The Saint of Killers or something. Not another hulking bodybuilder.
Might as well post a WIP shot, though all is in need of further lashing together. I've been somewhat sloppy because of stress, so hopefully when I can get back into it I will just own everything that's bugging memainly the believable integration of things...
we've been talking about crono trigger at my office for the last 3 days and saw your concept art you did a few days ago....do justice to this piece please
I suggest a few things when baking out Perhaps a shader similar to TF2/ SFV This will really make your characters diffuse pop nicely , definitely bright ambient colors as you have in your concept will go a long way to sell this piece
I believe rollin made a shader ramp that works for max similar to TF2 but custom peramiters go check it out! And keep cranking this awesome piece!
Edit:sculpt the hands open so you can get detail in there and dont be afraid to brake off chunks and sub divide them higher by themselves !
The Olives are custom and the tex needs a little love. Don't even know the polycount off hand, probably less than 500.
Everything else is stock resources so far.
Working on skybox, probably a few more objects and decals.
For size reference the bites in the sandviches are 'doors', a little taller than the players.
damnit rizzob- that shit rules. that character looks like one of those vinyl toys.
*though you better not get any toys made.- I hate those things. Really trendy expensive toys. ...for adults!
vitor: yea hairline is definitely too far back. Also, I think it might look good if you just pinched the bridge of the nose and made it a touch thinner.
Vitor: Cool, it looks like a real person! It's not a stereotypical "movie star" female face, which is nice, but not ugly and weird either. Hairline does look to be a little high though.
Coming along nicely ash,
the windows can use some more work and maybe a little bit less grafiti and more weathered looks like moss and shit growing up the sides of the building.
I got really lazy with the back. Why I even showed it, I don't know....Also played with this more. A couple ray guns have showed up in the recent past so I dusted mine off to join in the fun. It's a prototype crank-charging cartridge-based teleforce hand cannon.
*~zaaaap*
I havn't done anything with ps/max for a while so it's time to start again. This is the result of messing around with some photos brushes and other stuff (spent most time painting that lava). I'm not going to make it tile, this is just a test. I think I'm going to try to make a normalmap with the ps filter and make a spec map. Never made a normal map and spec map before
Finished rendering this modular store model for a big scene i am working on which include the door and the archway i finished. I am looking to make a claustrophobic looking alley with a victorian era look with older elements in the scenery. The storefront model i made will have a gloomy but basic look to it with decorative props i can use to dress up different variants of the same model.
I havn't done anything with ps/max for a while so it's time to start again. This is the result of messing around with some photos brushes and other stuff (spent most time painting that lava). I'm not going to make it tile, this is just a test. I think I'm going to try to make a normalmap with the ps filter and make a spec map. Never made a normal map and spec map before
Try Crazybump instead of the nvidia normalmap filter. Usually gives you better results
Replies
Anyway, here's a WIP of a shaman I'm working on. Few days into it, just a bit more stuff to add though.
Xnormal is being a little bitch and warping all the bakes all of a sudden, I dont know how in the fuck to fix it and the 299MB .OBJ crashes max
If this is for comicon challenge or something, give us a Catwoman or Wonderwoman. A Sentinal or Mojo or The Saint of Killers or something. Not another hulking bodybuilder.
Just my 2 cents
Some generator thing that was built onto a old pallet.
just the simple block out stage.
But I guess I've already complimented him on his nuts, so what the hell. Good Job!
Also, Beat, that's a rockin Adama!
we've been talking about crono trigger at my office for the last 3 days and saw your concept art you did a few days ago....do justice to this piece please
I suggest a few things when baking out Perhaps a shader similar to TF2/ SFV This will really make your characters diffuse pop nicely , definitely bright ambient colors as you have in your concept will go a long way to sell this piece
I believe rollin made a shader ramp that works for max similar to TF2 but custom peramiters go check it out! And keep cranking this awesome piece!
Edit:sculpt the hands open so you can get detail in there and dont be afraid to brake off chunks and sub divide them higher by themselves !
wOOOOt? love it so much!
here is another head i began yesterday, female this time. First baking done, will now fix a couple errors and paint diffuse.
and speedy sculpt for the sinister circle mini.
fun stuff everyone!!
The Olives are custom and the tex needs a little love. Don't even know the polycount off hand, probably less than 500.
Everything else is stock resources so far.
Working on skybox, probably a few more objects and decals.
For size reference the bites in the sandviches are 'doors', a little taller than the players.
I dunno
*though you better not get any toys made.- I hate those things. Really trendy expensive toys. ...for adults!
the windows can use some more work and maybe a little bit less grafiti and more weathered looks like moss and shit growing up the sides of the building.
Damn transparency is screwing up my viewport renders
I can't really tell what's going on because of the noise.
I got really lazy with the back. Why I even showed it, I don't know....Also played with this more. A couple ray guns have showed up in the recent past so I dusted mine off to join in the fun. It's a prototype crank-charging cartridge-based teleforce hand cannon.
*~zaaaap*
I havn't done anything with ps/max for a while so it's time to start again. This is the result of messing around with some photos brushes and other stuff (spent most time painting that lava). I'm not going to make it tile, this is just a test. I think I'm going to try to make a normalmap with the ps filter and make a spec map. Never made a normal map and spec map before
Finished rendering this modular store model for a big scene i am working on which include the door and the archway i finished. I am looking to make a claustrophobic looking alley with a victorian era look with older elements in the scenery. The storefront model i made will have a gloomy but basic look to it with decorative props i can use to dress up different variants of the same model.
A big cup of coffee and some hours of smuding around with some oil paint each morning or so.
40 x 30 canvas*
Bad photo but im not going to fuzzm around with lights for an hour just to get a wipshot
Bk: thx dude!
Anyway I reworked the grip area so the rubber grip stuff integrates better into the plastic
(I am fully aware of those ambient occ floater stuff's shadows )
Ah yeah this is how it looked before the upgrade
Try Crazybump instead of the nvidia normalmap filter. Usually gives you better results