Heh, well thanks guys. He's a Star Trek Romulan, not Namor, but doing this guy has inspired me to do a Namor sometime in the near future. I would really wanna play up the fact that Namor is a giant douchebag.
Watching Riki's Fountain High Res video from eat3D (really really good) and I'm taking a stab at it myself, in general trying to get much needed practice in high poly sturfff.
Ferg - Never ever mess with a crazy bunny decked out in plaid... awesome man
Also in Harold and Kumar Go to White Castle...and gets naked. Thought I'd add that tidbit in. Oh, and in The Heartbreak Kid(with Ben Stiller where she affectionately yells "FUCK ME LIKE A BLACK GUY EDDIE, COME ON!" in a sex scene)...and gets naked. Yeah, get the picture? =]
JasonLavoie - nice so far, but the details perhaps need a bit of bumping up, very 'liney' right now.
Jackwhat - is her mouth a bit off , ie move it to the right a bit
Swizzle - I personally like the darker one a bit better, but maybe using some of the lighter brown one (the colour) to get some more rust in there (i see some already) just not reading as well as I think it could. Looks great either way.
Medestruit:
Well, shit. Now I've gotta see The Heartbreak Kid.
Jackwhat:
That is some hot shit. Very impressive.
Alrighty, which one looks less bad?
EarthQuake's awesome gun model in the banner at the top of the page is taunting me with its materials.
That is looking hot, I think they both look good. I'd scratch up the "M5" text a bit to match the texture underneath (it would of worn along with the metal in theory). I like both, the one on the right is more coppery so if you go with that don't forget to add a little light blue-green for where the copper would of oxygenated (like the statue of liberty) along the creases and seams. Great stuff!
here's something i have posted in my sketchbook. .but this is my current project.. i'm doing a portrait of a Cairn Terrier.. still very WIP.. working out proportions.. but thot i'd post.. feedback appreciated
Heeeyyy, nice Ryan, that turned out really nice. Just took a peek at your site as well, some really great pieces man, I wish you luck in the job search!
Just a quick question. For the sand on the stones, are you just masking / blending that in, or is it a separate mesh? Pretty nice effect either way.
The only thing that I can see from your work that may need to be toned down a bit is your interpretation of outside sunlight. In your first screen, I know what you're trying to convey with those skylights, but right now it looks like bright fluorescent lights. If you took a bit more time, added in a nice skybox, and played around with those "god rays", I think it'll give the piece a bit more atmosphere, feel like there is a living world outside of this temple.
Hello, working on a McDonalds. The polycount and texture size is made to work in an RTS game like "world in conflict". Texture in 50% done. Plants and cars coming soon. What do you think so far?
Some stuff I've done for a now dropped Halo based mod for Star Wars Battlefront 2.
The edge flow on some of them is horrendous looking back at them. UVs were never finished. Someday maybe I'll go back and finish them.
really cool vituosic.. if i can give a tip, don't go too crazy with the unreal bloom (which tends to look very crappy unless used right), and keep the color correction very subtle. I see this being overdone in so many unreal scenes. Try to get the color mostly out of the lighting and your textures and apply some subtle color correction to separate your highlights and shadows in the end, but not too much!
that's cool smedjeback - i like it. really nice too, virtuosic - i like the colours.
back to 2d stuff - blocking together ui's for the game editors over lunch
Thanks for the tips guys. I'll have more stuff coming up really soon. Shap gave me some good advice to make the ivy look better, and i really do need to focus on the outside soon. I am planning on making it look like there is a pretty dense jungle on the outside.
Peris - thanks for the check on my over-color correction. I really wanted the greenish feel sort of like i did with tranquility, but it was hard to achieve that without giving things goofy lighting. My textures are more in the really desaturated blues and reds with some greenish moss here and there, so i figured color correction and some simple PP effects would really help shift the scene where i wanted it to go. It's a polish thing that will be right in time, i'm sure.
The sand and stone is actually terrain, not a mesh.
Hello, working on a McDonalds. The polycount and texture size is made to work in an RTS game like "world in conflict". Texture in 50% done. Plants and cars coming soon. What do you think so far?
bada ba ba ba I'm lovin' it
Look's good! Maybe like mentioned, could use a bit of dirt but other than pretty sweet!
So... I'm getting this message saying I don't have enough memory to render for Raytracing Shadows or something But here is a bit of an update... going to start sculpting out some sort of statue thingy.
So... I'm getting this message saying I don't have enough memory to render for Raytracing Shadows or something But here is a bit of an update... going to start sculpting out some sort of statue thingy.
like i told you on msn that looks awesome! too bad about the rendering, i would try just taking the skylight out and rendering it normally so you can get rid of those jaggies in the renders........where are the dogs? :P
more scripting ui stuff. trying to figure out some form of decent 'popup menu' widget.
meh, not sure. anyone else seen any implementations of decent ui's they'd recommend that handled this kind of stuff? the aim is that it should be easy to change the type of object you're looking for, and also drill down several levels. maybe some kind of wheel or something would work.
Replies
that head is cool Janglesworthy apart from the ears, like you mentioned
ScoobyDoofus - loving it
- BoBo
http://losthemisphere.com/conpics/namor.jpg
Thread @ http://boards.polycount.net/showthread.php?p=955110#post955110
narf
Ferg - Never ever mess with a crazy bunny decked out in plaid... awesome man
Nick Carver - I was actually looking at your site earlier today. Awesome stuff dude! The thumbs are looking great too. Post moar!
*ironside*
Also in Harold and Kumar Go to White Castle...and gets naked. Thought I'd add that tidbit in. Oh, and in The Heartbreak Kid(with Ben Stiller where she affectionately yells "FUCK ME LIKE A BLACK GUY EDDIE, COME ON!" in a sex scene)...and gets naked. Yeah, get the picture? =]
A 3 hour masterstudy from me, really fun and interesting to do!
Jackwhat - is her mouth a bit off , ie move it to the right a bit
Well, shit. Now I've gotta see The Heartbreak Kid.
Jackwhat:
That is some hot shit. Very impressive.
Alrighty, which one looks less bad?
EarthQuake's awesome gun model in the banner at the top of the page is taunting me with its materials.
Here's a quick lunchtime sculpt:
I might give him a fat gold chain.
Swizzle - I personally like the darker one a bit better, but maybe using some of the lighter brown one (the colour) to get some more rust in there (i see some already) just not reading as well as I think it could. Looks great either way.
That is looking hot, I think they both look good. I'd scratch up the "M5" text a bit to match the texture underneath (it would of worn along with the metal in theory). I like both, the one on the right is more coppery so if you go with that don't forget to add a little light blue-green for where the copper would of oxygenated (like the statue of liberty) along the creases and seams. Great stuff!
It looks like it's shaping up pretty nicely, but i dont think you have near a high enough % of your information in your specular map.
I actually do have a thread I've been posting updates in, but this reminded me that I was going to put a link in my signature... so yeah.
I'm going to post newer stuff and the flats in there.
Here a guy that im working on, heavily inspired by the warhammer warrior priest concept. No head or zbrush pass yet.
It's coming together!!! =D
Just a quick question. For the sand on the stones, are you just masking / blending that in, or is it a separate mesh? Pretty nice effect either way.
The only thing that I can see from your work that may need to be toned down a bit is your interpretation of outside sunlight. In your first screen, I know what you're trying to convey with those skylights, but right now it looks like bright fluorescent lights. If you took a bit more time, added in a nice skybox, and played around with those "god rays", I think it'll give the piece a bit more atmosphere, feel like there is a living world outside of this temple.
Either way, cool stuff!
Some stuff I've done for a now dropped Halo based mod for Star Wars Battlefront 2.
The edge flow on some of them is horrendous looking back at them. UVs were never finished. Someday maybe I'll go back and finish them.
back to 2d stuff - blocking together ui's for the game editors over lunch
now back to [less interesting] work
smedjeback - looks nice and clean. Maybe too clean? Like it nonetheless.
Peris - thanks for the check on my over-color correction. I really wanted the greenish feel sort of like i did with tranquility, but it was hard to achieve that without giving things goofy lighting. My textures are more in the really desaturated blues and reds with some greenish moss here and there, so i figured color correction and some simple PP effects would really help shift the scene where i wanted it to go. It's a polish thing that will be right in time, i'm sure.
The sand and stone is actually terrain, not a mesh.
I working on an old Stove
Map 256*512
1002 Triangle
bada ba ba ba I'm lovin' it
Look's good! Maybe like mentioned, could use a bit of dirt but other than pretty sweet!
like i told you on msn that looks awesome! too bad about the rendering, i would try just taking the skylight out and rendering it normally so you can get rid of those jaggies in the renders........where are the dogs? :P
meh, not sure. anyone else seen any implementations of decent ui's they'd recommend that handled this kind of stuff? the aim is that it should be easy to change the type of object you're looking for, and also drill down several levels. maybe some kind of wheel or something would work.
I know that that top frame's normal is wobbling around.
Concepts by epic.
And now for something completely different:
Did a lazy job on the corrosion texture. Should be redone, but it's not like it's an important piece.