Why is it so important to have so many poly on a flat surface? Im new to modelling myself, And to me it just seems like alot of poly consumption. Cant you just have it as one flat poly surface? please explain this to me..
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It can't be one flat poly surface because:
1) It's not a flat surface, it's a round surface, and it must be composed of either triangles or quads. Having it be one circle shape would make it an ngon. Models full of ngons get messy and can lack a proper flow.
2) You need some extra loops to make sure a subsurf operation doesn't completely round it off. It helps reinforce the shape on flat surfaces, or where you need corners. Try subsurfing a cube and see what happens. (You get almost a sphere). But when you bevel the edges to add the extra support loops, you get a cube with rounded edges.
Story: Alkia is starting to turn full demon, but wants to stay human is told that he must kill the demon king in order to stop the transformation and fulfill a prophecy
Powers: he is able to wield magical spells while in his human form, he can also transform into two demon forms 1) lion/beast 2)eagle/bird each transformation has its own powers and abilities.
Weapons: He will either wield two tonfa swords or a falcata sword (the ones used by the spartans in 300)
I will post a colored pic, images of the 3d model and weapon designs as soon as possible
please tell me what you like, don't like, any ideas will really help thanks
Story: Alkia is starting to turn full demon, but wants to stay human is told that he must kill the demon king in order to stop the transformation and fulfill a prophecy
Powers: he is able to wield magical spells while in his human form, he can also transform into two demon forms 1) lion/beast 2)eagle/bird each transformation has its own powers and abilities.
Weapons: He will either wield two tonfa swords or a falcata sword (the ones used by the spartans in 300)
I will post a colored pic, images of the 3d model and weapon designs as soon as possible
please tell me what you like, don't like, any ideas will really help thanks
I gotta be honest with ya' I dont like it one bit-
Deathelmz - so no other advice apart from you hate it?
pencil technique seems ok, just needs to be a bit more dynamic I suppose
though there are loads of good concept guys on the forum who can advise you better
hate is a strong word. Try some Strong Black Silhouettes instead, Look at some references, Give it a go. Or if your using traditional mediums like Pencil. Do some bubble shapes n stuff, develop a loose hand'
Still working on textures, logic and GLSL. Planning to use as much alphas + blending, particles and GLSL as possible. The models are not highly optimized yet.. my budget is around 20k polys (I'm using XP/ubuntu, old ati9600xt, old P4 3.0ht and DDR1 768MB) :~(
Your right Dekard, it was more for me for learning how to get a decent normal map out of a hard edge model, having some major headaches with smoothing groups and stuff
Should have mirrored two sides of the model in the texture which would have cut the map size in half just about. Thanks for the crit.
Your right Dekard, it was more for me for learning how to get a decent normal map out of a hard edge model, having some major headaches with smoothing groups and stuff
Should have mirrored two sides of the model in the texture which would have cut the map size in half just about. Thanks for the crit.
That would have caused new problems ^^ but... not any problems which can't be solved.
Replies
niiiiiceee
clean the AO arround the floating bits and it will be magic
i'm trying to find a way to publish in both languages, in a single installation of wordpress, english and spanish.
EDIT: wires
It can't be one flat poly surface because:
1) It's not a flat surface, it's a round surface, and it must be composed of either triangles or quads. Having it be one circle shape would make it an ngon. Models full of ngons get messy and can lack a proper flow.
2) You need some extra loops to make sure a subsurf operation doesn't completely round it off. It helps reinforce the shape on flat surfaces, or where you need corners. Try subsurfing a cube and see what happens. (You get almost a sphere). But when you bevel the edges to add the extra support loops, you get a cube with rounded edges.
Jeah thank you ^^ that's the extra bit I guess ^^
Character Name: Alkia
Race: half-demon / half-human
Story: Alkia is starting to turn full demon, but wants to stay human is told that he must kill the demon king in order to stop the transformation and fulfill a prophecy
Powers: he is able to wield magical spells while in his human form, he can also transform into two demon forms 1) lion/beast 2)eagle/bird each transformation has its own powers and abilities.
Weapons: He will either wield two tonfa swords or a falcata sword (the ones used by the spartans in 300)
I will post a colored pic, images of the 3d model and weapon designs as soon as possible
please tell me what you like, don't like, any ideas will really help thanks
I gotta be honest with ya' I dont like it one bit-
could you be specific as to what you dont so that I might make it better
My Son... Take my advice and learn 2 Practice hard. You dont need my advice to tell you what it really needs to look like.
heh. I make no sense..
Well Whatever...
pencil technique seems ok, just needs to be a bit more dynamic I suppose
though there are loads of good concept guys on the forum who can advise you better
hate is a strong word. Try some Strong Black Silhouettes instead, Look at some references, Give it a go. Or if your using traditional mediums like Pencil. Do some bubble shapes n stuff, develop a loose hand'
Bigger screen:
http://www.bja-design.de/intothesun/bja_scene_big.jpg
And some of the props:
http://www.bja-design.de/intothesun/intothesun_03.jpg
http://www.bja-design.de/intothesun/intothesun_05.jpg
Nice work BJA.
Heres my first prop in ue3, woo!
Looking for some quick feedback, not really happy with it atm
here something new from me. started to train more with Zbrush to use it later for some enviro stuff. some kind of wall
And assuming you got a facecount of 10456 and the ship + planes got mosst of them you can eaysily pump a few into the landscape, right?
Still working on textures, logic and GLSL. Planning to use as much alphas + blending, particles and GLSL as possible. The models are not highly optimized yet.. my budget is around 20k polys (I'm using XP/ubuntu, old ati9600xt, old P4 3.0ht and DDR1 768MB) :~(
Been a while I havent seen any new stuff from you. Still going strong I see, grats dude! Keep up!
@HP: yeah, been a while since I've done anything...university kept me pretty busy the last couple months.
Looks pretty ace, but wouldn't a 1024 map be a little much for a prop like this?
Should have mirrored two sides of the model in the texture which would have cut the map size in half just about. Thanks for the crit.
So were do I find this tutorial? Awesome looking crate!
That would have caused new problems ^^ but... not any problems which can't be solved.
OH SNAP
Here's a couple I did during a sitting, hopefully this can help me understand how to create stronger silhouettes overtime.
ehhh.... maybe a domwar thread coming from me soon.
edit: thatdon, badass, my favorite sculpt of yours by far. should look incredibly as a print.
don- that trophy is sweeeeet, can you divulge any details on the kind of print it will be?
Vintage Collection of Porno Magz j.k
Love the Crate' Hope to see more Great works'