Here's a gun turret I have been making with in blender.
I barely know what I'm doing and have no clue about texturing, but I thought I'd post something rather than lurking all the time.
Maybe I'll learn faster this way.
Thank you so much for your help guys, esp EQ for pointing the initial messiness of it. I was so blind. I hope this is better, I think it's a lot better.
first normal and color mapping attempt. the arm on the left has a little under 300 polygons and on the right about 2500. I think it's a bit pale still. Any advice is appreciated.
z3phon: Ahhh the madness! I want 3.5 so bad. Looks like your having fun with the new brushes.
n88tr: Progress & improvements made! Still I think you need some crisper edges. nothing a few edge loops cant handle.
zbrush to bake, low poly wall. Finding a good balance between the KJ approach, and my own.
The shader you used...do you remember what forum you grabbed it off? I forget the URL to it, and theres a load of good shaders on there...
I really can't remember off the top of my head... but it was called "hardstyle" or something like that. I got it this past Winter, shortly after I got ZBrush itself.
Came up with this guy during my political science class (was bored *shrug*) and decided to go for a lowpoly of him (made a few changes). Once I get my tablet i will be doing the texture for him (I suck at mousing >.<). I also wanted to play around with shading in blender
Konstruct, awesome model, but i guess better to invert green channel on normal map
edit: also his back is too poor for details compared with his front, i would add there some bag or any kind of mechanism.
I have no idea what the concept looks like but I feel that the spikes from the fin on his back are too skinny and flimsy. It would be cool to see those exaggerated.
I really can't remember off the top of my head... but it was called "hardstyle" or something like that. I got it this past Winter, shortly after I got ZBrush itself.
Could it have been Cgchain´s matcap repository?
If yes its no longer avialiable.
Will have to chat with someone to get the mats back online.
MohawkdZombie- werd, I aim for mind blowage
MoP- thanks man
Ruz- likewise dude
brandoom- thanks, yeah I'm planning on selling most of them... trying to get a show together at a local bar or coffee shop or something. Shoot me a pm if you're interested in one and we'll figure something out.
mat-
xysdf- yeah acrylics... I love em. They're easy to work with really, relatively clean and simple, and dries fast enough that you can paint over mistakes pretty quickly and try out new ideas. Great for fast art, I do most of mine in one evening.
Just about finished the skull tonight... proportions are all kinds of fucked up, especially with the cloth. The cloth is more accurate than it looks though, camera angle is off from what I was painting from. Does anyone know of a good free program for making animated gifs? I took a bunch of WIP shots of this while I worked on it so I could make a timelapse.
I believe its pretty simple. A Gloss is a greyscale map that controls the tightness of the spec highlights. usually white makes the spec more tight and sharp. ( yielding in wet looking surfaces) and black makes the spec more broad. (or it might be the other way around.)
Conte- Inverting the green channel fixed literally 100% of my smoothing errors, Thanks for that tidbit!
also in regards to more detail I agree with you. The plan was to have some tube/wire things coming off the arms, and plugging into the back, but looking at it now, I`m not sure if that's going to be enough.
Replies
Ani, that is straight up ballin. Pesky seagulls!!!
ferg - totally rockin paintings as per usual
I barely know what I'm doing and have no clue about texturing, but I thought I'd post something rather than lurking all the time.
Maybe I'll learn faster this way.
Thank you so much for your help guys, esp EQ for pointing the initial messiness of it. I was so blind. I hope this is better, I think it's a lot better.
Slowly but surely doing this thingy...the other colored things are just placeholders.
Keep at it man. There are still some smoothing issues. Here's a little tut I just whipped up for ya. Hope it helps.
armet helmet WIP:
bout 6 hours of modeling and texturing. HAH. i've been modeling non-stop today.
More details eh? I can do that... edge loops and stuff.
Great stuff everyone keep posting.:)
Just finished my chariot any suggestions?
Yeah, don't run over the extra if he falls out of the stands during the race.
Use :
The shader you used...do you remember what forum you grabbed it off? I forget the URL to it, and theres a load of good shaders on there...
armet is done i think.
...though i still want to do something more to it..
How about a huge plume?
n88tr: Progress & improvements made! Still I think you need some crisper edges. nothing a few edge loops cant handle.
zbrush to bake, low poly wall. Finding a good balance between the KJ approach, and my own.
oh yeah. its 80 tris on 2048x2048 tex.
I really can't remember off the top of my head... but it was called "hardstyle" or something like that. I got it this past Winter, shortly after I got ZBrush itself.
Came up with this guy during my political science class (was bored *shrug*) and decided to go for a lowpoly of him (made a few changes). Once I get my tablet i will be doing the texture for him (I suck at mousing >.<). I also wanted to play around with shading in blender
508 polys total = 487 character + 20 mask
crits are welcome
edit: also his back is too poor for details compared with his front, i would add there some bag or any kind of mechanism.
I have no idea what the concept looks like but I feel that the spikes from the fin on his back are too skinny and flimsy. It would be cool to see those exaggerated.
Here is the concept of the creature (made by an artist of PSP God of war Chains of Olympus):
http://uppix.net/3/0/7/c39647bf0b0685349fb81b47156ef.jpg
http://uppix.net/b/9/e/58df4ce212147c63ba7273ac0320d.jpg
If yes its no longer avialiable.
Will have to chat with someone to get the mats back online.
MohawkdZombie- werd, I aim for mind blowage
MoP- thanks man
Ruz- likewise dude
brandoom- thanks, yeah I'm planning on selling most of them... trying to get a show together at a local bar or coffee shop or something. Shoot me a pm if you're interested in one and we'll figure something out.
mat-
xysdf- yeah acrylics... I love em. They're easy to work with really, relatively clean and simple, and dries fast enough that you can paint over mistakes pretty quickly and try out new ideas. Great for fast art, I do most of mine in one evening.
Just about finished the skull tonight... proportions are all kinds of fucked up, especially with the cloth. The cloth is more accurate than it looks though, camera angle is off from what I was painting from. Does anyone know of a good free program for making animated gifs? I took a bunch of WIP shots of this while I worked on it so I could make a timelapse.
I do believe that was it, yes.
Conte- Inverting the green channel fixed literally 100% of my smoothing errors, Thanks for that tidbit!
also in regards to more detail I agree with you. The plan was to have some tube/wire things coming off the arms, and plugging into the back, but looking at it now, I`m not sure if that's going to be enough.
LETS CRACK SOME SKULLS!!!!!!!
kinda sucks, because i spend too much time fixing things.
http://edgesize.com/files/Spark.avi
Playing with reflections :
far out!