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How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)

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  • Kaito_Mei
    Kaito_Mei said:
    can anyone tell me how to do the hinge here? I do not have a clue how to connect the panel with the hinge...
    Hi, to be honest, it's hard for me to even understand the shape of this joint and what part of the shape belongs to the top or bottom piece. The concept looks a bit confusing to me. Although it has a hinge it looks like it is one piece and the top and the bottom parts will not able to rotate relative to each other because they are coupled rigidly (not sure that I found good words to describe what I mean).

    Is this your problem too? You can not understand what form does this object has? Or you have understood the shape but you don't know how to implement this shape in 3D software?
    I too do not understand the shape either, well partially I do but primarily I want to learn to make a cylindrical detail that is attached to a plane or box-shaped model. I have an idea how to do it but want to see how others are doing it and learn from them.
    I also want to learn hard surface modelling and be able to design from concepts that are seen at an angle like the mecha leg up there.
  • sprunghunt
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    sprunghunt interpolator
    Kaito_Mei said:
    can anyone tell me how to do the hinge here? I do not have a clue how to connect the panel with the hinge...
       

    This is one case where I would use a boolean. Make the hinge half-cylinder pieces and boolean them with the rest of the mesh. As long as the boolean is done when the mesh is very low poly it's easy to make sure it has clean topology with a bit of cleanup. 
  • Kaito_Mei
    ZacD said:
    Start with a cylinder blocking out there the hinge will be, and build around it. I wouldn't worry too much about making it make 100% sense or avoiding internal collisions, scifi art takes a lot of liberties with design realism. 
    will try it out.

  • Kanc3
    Hi all to the master here, I'm pretty new to 3D and I was trying to model a halo battle rifle called BR85HB, and I faced some problem which I don't really know how the topology work at this section because there are like hole etc, wonder if anyone here know how it work for the topology? 
  • Cake_Seller
    Kanc3 said:
    Hi all to the master here, I'm pretty new to 3D and I was trying to model a halo battle rifle called BR85HB, and I faced some problem which I don't really know how the topology work at this section because there are like hole etc, wonder if anyone here know how it work for the topology?
    I don’t think you need use subdivision surface modeling for this kind of shape. For me it looks like for this shape it’s easier to use booleans and bevels. Topology doesn't matter much. You end up with big amount of n-gons, but since those mainly will be on flat surfaces they will not affect shading.
  • Cake_Seller
    @Kanc3 I recommend you to check out this channel: https://youtube.com/c/JoshGambrell
    This guy models similar things. He uses blender, but even if you use another software you should understand how to achieve similar results.
  • Kanc3
    @Kanc3 I recommend you to check out this channel: https://youtube.com/c/JoshGambrell
    This guy models similar things. He uses blender, but even if you use another software you should understand how to achieve similar results.
    Alright thank you so much will definitely check it out!
  • Filip5
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    Filip5 polycounter lvl 6
    Hey guys, I just want to ask how to model this, as I am not sure how to disort circle across edge. 


  • Cake_Seller
    Filip5 said:
    Hey guys, I just want to ask how to model this, as I am not sure how to disort circle across edge. 
    Use boolean operation to cut the cylindrical hole.
  • Cake_Seller
    @Filip5 probably this video is gonna be useful for you: https://youtu.be/eBoHuRoqBGM
  • SnowInChina
  • Kaito_Mei
    Thank you @wirrexx for explaining how to understand the object and doing it.
  • kuronekoshiii
    Does anyone know what is the right topology for this one? I just can't seem to get the right one. 
  • FrankPolygon
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    FrankPolygon insane polycounter
    @kuronekoshiii It's generally considered best practice to have enough geometry in the cylinder to be able to use it as support for the intersecting geometry. A few pages back there's a discussion about different topology strategies for that particular shape and how much geometry is enough to minimize smoothing artifacts.

  • kuronekoshiii
    Million thanks! 
  • YMM
    Hello.
    I have something to ask, but in the case of the shape of the image below, where should I put the support edge?
    I plan to apply a subdivision surface to this mesh.
    I feel that the area marked with a red circle is particularly difficult.

  • YMM
    @wirrexx
    Thank you for giving me a very easy-to-understand explanation.
    It went well.
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