Hey guys, this is my first ever Polycount post!
I'm a second year game art student and this is a speed model of a vintage television I did today. comments and critiques are welcome. Looking forward to posting more of my stuff soon!
I think it took about 30 mins to an hour. I used booleans + remesh modifier + smooth modifier in Blender. The great thing is it's totally non destructive, here is a 10 minute tweak:
Obviously it's only useful for this kind of explicitly shaped object, and it can lag a lot with lots of booleans stacked up, but it's fast, non destructive and you get a low poly almost for free
This is really impressive, just the complexity of the shapes you're creating really feels like a boolean without the penalty of unusable topology. I was looking at remesh tutorials online but they were inconclusive when it came to using it for hard surface modeling. Can you share a little info about your workflow?
Well actually the topology is unusable (for subd) so you have to make the whole part with booleans, so it's only suitable for certain kinds of shapes.
Basically, have your object with all the boolean modifiers, then put a remesh and smooth modifiers respectively under those. This acts as a kind of fake edge beveling. Here are the settings to use:
If you put "factor" value too high on the smooth modifier you can get some weird spikes, so keep it 1 or less and increase the repeats if it needs to be smoother.
Keep the remesh+smooth for the very end of the process otherwise it will run slow as you edit.
In jan this took me 4+ hrs. Now i did it in 25/30mins. Not as great as what you guys are showing here but i'm still proud of it hehe. Needs some improvement but wanted to limit it on 30mins. 1448 tris. Render is + inspiration image cutout from a dark souls wallpaper.
First time posting in this thread as well, trying to get more into sculpting and do some general improving. Did these during some down time at work, spent an hour and 30 minutes on the first 2, the second is the same as the first one but with difrent proportions and some added details. Last one took me around 30 minutes. All done in mudbox and started from a sphere.
Replies
Haven't touched this piece in ages, so I spent a few hours developing the feet. Sculptris WIP
Got inspired by some of the entries for the DBZ challenge at ZBrushCentral
Very nice!
It's been a long time since I posted something... Not really great but better than nothing. 1h ZBrush and 15 mn Photoshop.
Haha! Good stuff
Two faces
(2 h by head)
This is brilliant!
Ryan Davis Forever!
and i thought i was silent bob :O
do you have a motherflippin' problem???!?!!
[ame="http://www.youtube.com/watch?v=TEQjmKg4YJ0"]-Turntable-[/ame]
I'm a second year game art student and this is a speed model of a vintage television I did today. comments and critiques are welcome. Looking forward to posting more of my stuff soon!
I couldn't sleep so played with mask by cavity and polypaint.
This is really impressive, just the complexity of the shapes you're creating really feels like a boolean without the penalty of unusable topology. I was looking at remesh tutorials online but they were inconclusive when it came to using it for hard surface modeling. Can you share a little info about your workflow?
Basically, have your object with all the boolean modifiers, then put a remesh and smooth modifiers respectively under those. This acts as a kind of fake edge beveling. Here are the settings to use:
If you put "factor" value too high on the smooth modifier you can get some weird spikes, so keep it 1 or less and increase the repeats if it needs to be smoother.
Keep the remesh+smooth for the very end of the process otherwise it will run slow as you edit.
All the bool objects:
Had a quick bash of one of Leonardo Da Vinci's grotesque man sketches.
I'm going to mix it up a little and throw on an environment!!!
Here is a 1 hour environment:
Link to the original thread: http://www.polycount.com/forum/showthread.php?t=122264
The images below have had touch ups in photoshop. if you want to see them with out the post processing then scroll to the last image which is clean.
Quickie from me, probably a bit over 3 hours. I had some trouble finding the design.
~25-30min. Might go back at some point and add some ornaments/detail to it and maybe do a low/bake.
And it's only 1,302 triangles.
1 minute.