Well from all this awesome art I decided to try zbrush and it really is amazing, but I think I may have went a little over board and made it look worse than I intended. xD
Bobo, Sketch looks sweet for 20 mins man. Eyebrows looks off they don't feel like really flesh, maybe try the inflate tool and merge the two pieces of skin together more. but besides that sweet sculpt man
First ever speed sculpt. Started from sphere within Zbrush; so retopoing is a must. critiques please!
You can get pretty decent results from a sphere before worrying about retopology. Hardest parts are the ears and nose but if you smooth out areas that are excessively distorted you're fine. Now as for critique, I'm not really sure what you were aiming for. What was your overall idea, you wanted a cartoony or a realistic result?
You can get pretty decent results from a sphere before worrying about retopology. Hardest parts are the ears and nose but if you smooth out areas that are excessively distorted you're fine. Now as for critique, I'm not really sure what you were aiming for. What was your overall idea, you wanted a cartoony or a realistic result?
Thanks for the response! Ya I was aiming for the cartoony/hyper real.
I'm working on sculpting human heads. Here's what I have so far, if anyone can critique me (even though what I have is rough right now) on what I have/can improve I'd greatly appreciated it, I'm not going for hyper real, but I'm also not going to fight every comment I get. Also the lips and eyes are giving me a hard time.
I'd recommend not trying to get down to this level of detail before getting the rough blocked shapes first. What software are you using? In ZBrush I'd advise you to stick to the lowest possible subdivision before getting to the next, but I don't know if there's something similar in what you're using (Mudbox perhaps?).
Now, I know this isn't the best possible example but it might be enough to demonstrate what I'm saying. Tt's an old sculpt I did a while ago, you can see through the different steps how much of the final silhouette you can get on each level. It's important you do it one level at a time, if I subdivided my basemesh 8 times and tried to get to that silhouette I'd never be able to get it right.
yo.. did a lil speed sculpt last night.. prolly 2-3 hours'ish.. which probably nullifies the "speed" aspect.. anyways..started from a Z-Sphere.. WTB more shapes.. may play w/ it some more too and apply surface texture.. peace
Playing with sculptris, the adaptive painting of mesh density is pretty awesome, even then, I think it's finally time to upgrade, as the painting lags somewhat.
Some quick Ork thing.
Depthmap rendered out automatically by sculptris to achieve the cheap blur effect.
hah i wish man ive done several more concept sculpts of similar bots trying to get something more dynamic and whole, but i joined up on an indie game and there goes my free time...
not enough time.....meh....think of the countless hours that you waste eating and sleeping Seriously good luck with it man, you should post up some of the other concepts soon.
Calabi....yarp spot on man, heavily inspired by him, but figured that I wanted to sculpt him with his dial on zero, hence the lack of anger. He's a little bit sad at what he's become.....awwwww bless
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Damn! I would finish it if zbrush hadnt crashed!
Trying out mudbox. I love it, especially the real time view port filters.
You can get pretty decent results from a sphere before worrying about retopology. Hardest parts are the ears and nose but if you smooth out areas that are excessively distorted you're fine. Now as for critique, I'm not really sure what you were aiming for. What was your overall idea, you wanted a cartoony or a realistic result?
Thanks for the response! Ya I was aiming for the cartoony/hyper real.
and hard surface try
Now, I know this isn't the best possible example but it might be enough to demonstrate what I'm saying. Tt's an old sculpt I did a while ago, you can see through the different steps how much of the final silhouette you can get on each level. It's important you do it one level at a time, if I subdivided my basemesh 8 times and tried to get to that silhouette I'd never be able to get it right.
Some quick Ork thing.
Depthmap rendered out automatically by sculptris to achieve the cheap blur effect.
Troll in Sculptris , I realise now both angles are the same in the attached shot. :shifty:
*Edit* another one i did today, then played with mental ray
I want those sideburns myself
arshlevon's basemesh is damn sexy
a quick funny bat I did today
Any crits would be appreciated.
Originally had no eyes, and I regret adding them
Thanks for looking
I only really dive in and out of this thread, did you take that robot concept any further?
this morning I made a thing:
That looks like mean machine. With the dials it must be. Looks good, but he doesnt look angry enough.