RazorBladder: Thx a lot! I've actually work my ass of, to make these forms clean and sharp, still not satisfied with some parts, like the hair.... but working on it.
Hey Rota, that sculpt is awesome! I find the whole animation maquette style very appealing. The game I'm working on has adopted a similar style and it's great fun accentuating certain shapes and angles. Great stuff on your site as well.
Nice sculpt Renaud. Only thing detracting from it is the lower tooth holes seem too simple, no small bits of broken of tooth in them or signs of the root.
Also, can I assume the eye glowyness and brown splotches are post work?
@Renaud Galand - Awesome sculpt, how did u go about this one? just wondering. do u have any progress shots or break downs? great work though especially for a speed sculpt.
Awesome sculpts Renauld and Rota - very nice styles going on there.
Something I have been working on lately. I really want to get these printed out in 3D and start looking into if it's possible to break into the vinyl toy side of character art.
Might start on one of these from my website in 3D next...
Thanks dudes *weeps* that makes it all worthwhile! */weeps*
Polyhertz - Zombies ate my Neighbours was one of my favourite games on the SNES! I remember getting a copy of Nirvana- Nervermind for Christmas once aswell as a copy of that game and played both of them non-stop for hours. I still can't hear the songs on that album without linking them to specific levels in the game!
very cool ruz! the head looks very good! the pants do need some revision, they don't have the quality the rest of him has yet.
keep it up! looking forward to more!
Awesome sculpts Renauld and Rota - very nice styles going on there.
Something I have been working on lately. I really want to get these printed out in 3D and start looking into if it's possible to break into the vinyl toy side of character art.
Might start on one of these from my website in 3D next...
FAT_CAP: question! how did you create that hair on the first model with the head sliced open or what plug-in did you use, if you did use one? im thinking of making some hair using a a hair modifier and just project it onto some planes for low-poly hair.
Garriola83 - The hair on the model is all done just with the Hair and Fur modifier in MAX which is really greate for a built insystem- it's not a realtime model so I had more options open to me than I would at work. Hope this helps!
Replies
Aeon Flux for the GA comp:
aesir;ironbearxl : Cheers
Rota
Is that stalone Poter?
Glad you could tell who it was..
big images here:
http://www.rapture-art.com/other_forum_pics/tyrael_001.jpg
http://www.rapture-art.com/other_forum_pics/tyrael_003.jpg
mehhh speedsculpt, arshbust, 45 minutes or something.
I look forward to seeing more.
Ta, Nick.
Some conceptual speeds for a ut3 project I'm working on.
Also, can I assume the eye glowyness and brown splotches are post work?
i am trying to wrap my head around mental ray but without some faking in photoshop after wards i am still completely lost ...
/edit sorry for breaking the board layout further ^^
Nice render man. Check out pattons site http://www.jeffpatton.net/ he is a MR guru.
Something I have been working on lately. I really want to get these printed out in 3D and start looking into if it's possible to break into the vinyl toy side of character art.
Might start on one of these from my website in 3D next...
Polyhertz - Zombies ate my Neighbours was one of my favourite games on the SNES! I remember getting a copy of Nirvana- Nervermind for Christmas once aswell as a copy of that game and played both of them non-stop for hours. I still can't hear the songs on that album without linking them to specific levels in the game!
Vampire Joker, for the GA comp:
I will make some final decisions on him & cleaning him up another time, now I want my bed...
E. Honda
WIP
No, but less scary boob slippers would be good. And her head seems REALLY big to me, with a very long neck, and fairly masculine features?
Aeon Flux? Fuck yeah. Boob slippers ftw
Thanks xysdf, sweet sculpt btw!
just thought I would post a bit of an update. reworking the jeans and the hands at the moment
looking good so far super, but hands are a bit small perhaps
keep it up! looking forward to more!
Arms are a tad too short and the hands look way too small.
Bad ass stuff Fat_cap!
been working on this like crazy
FAT_CAP: question! how did you create that hair on the first model with the head sliced open or what plug-in did you use, if you did use one? im thinking of making some hair using a a hair modifier and just project it onto some planes for low-poly hair.