Hi again,
Okay, so on my cintiq this is super dark, because I'm an idiot that lost my cd and the color profiles with it But on my monitor it looks like what I would expect. So if you aren't skipping over this maybe you can tell me if it looks like crazy washed out and "light" or crazy dark? And I guess any thoughts in general would rock.
It looks fine to me I'm seeing a good amount of subtle color variation throughout the texture, oh and it is pretty cool looking as well.
Roost! That's great. Did you apply flat materials to facets, one by one?
Some parts remind me of Fade to Black, the 3d sequel to Flashback.
cheers! yeah thats about the size of it, just used maya surface shaders with plain colour
(I made the mistake of not properly naming my materials so it was a bit more of a pain to colour than it should have been)
Just a little something I'm working on. Still trying to learn stuff in Max. Was possibly going to pull the edges of the top of the building down for another layer of burnednessssssessess.
yay more portuguese folk that looks great victor, only deslike the folds at the bottom of the pants a bit, kind of distort the sense of form below the cloth that the folding on the rest of the outfit give
I'm still debating if I wanna do a battle version of him or not, ya know ripped costume, half his metal skull showing and shit. If I decide against it I will just done down the damage on the pads.
made a little paintover on your bust Japhir (not shure if that lines make sense for anyone else...)
the shapes of course can vary from head to head but here is just some stuff that I noticed that feelt a little wrong for me.... hope it helps a little
wow thanks a lot xysdf! very very helpfull!
btw, is there a way to turn on something like backface culling in zbrush? so that i can sculpt the ear without affecting the other side at the same time? thx.
the eyes and ears are giving me a hard time, gonna work on that some more and then probably going to make a base mesh and try baking it .
crits welcome and appreciated!
Replies
It looks fine to me I'm seeing a good amount of subtle color variation throughout the texture, oh and it is pretty cool looking as well.
cheers! yeah thats about the size of it, just used maya surface shaders with plain colour
(I made the mistake of not properly naming my materials so it was a bit more of a pain to colour than it should have been)
here my work for Comicon Challenge in max viewport
i'll add more details on maps and play with spec for blacks area
Is it difficult to render character in Unreal?
something i started this weekend between projects.
needs stuff on wall + stuff on table. no textures yet. all hipoly. might do lowpoly version.
oobersli - cool cart!
Super - this guy's proportions remind me of the guy from the burger king commercial who had tiny hands and was afraid to hold his own whopper
Nice stuff you crazy Mexican! It's really coming together.
-caseyjones
Nice anyways
Some variations of the head of a model I posted earlier.
Ironhawk- fking crazy work there.
File (65MB): Goblin Sculpt.blend
lol it's as close as a gpl master chief we'll get
crits/comments most appreciated!
agree. do crazy ass battle damage!
made a little paintover on your bust Japhir (not shure if that lines make sense for anyone else...)
the shapes of course can vary from head to head but here is just some stuff that I noticed that feelt a little wrong for me.... hope it helps a little
-ThatDon - you'll do well at the Con, seeya there!
btw, is there a way to turn on something like backface culling in zbrush? so that i can sculpt the ear without affecting the other side at the same time? thx.
Yeah japhir you should totally take those suggestions to heart.
EXCELLENT work Don, impressive
Another one from the xmen universe! He has gauntlets on that you can see from the profile-ish view
som ancient thing here ^____^ wip
what shader did u use for ur wall piece?
a bit more progress here
The sand is better, too lazy to change it here though
update, thanks again for the paintover xysdf!
the eyes and ears are giving me a hard time, gonna work on that some more and then probably going to make a base mesh and try baking it .
crits welcome and appreciated!