My entry for the Mini Dom War contest over at GA.org. He is based off of Brian Parnell's (modeling man) awesome DW2 entry, Leon. He is at 650 tris with a 256, and his accessories at 148 with a 128.
I should've mentioned I saw him on that break pic, made the concept as i remembered him, I guess that I also somewhat used some of the other pics from this gallery as well, there was a guy with SEX on his shirt there too i think so i used that as well, I'm not yet happy with how this guy looks like, in the end he might look a lot diferent than he is now.
I think it would sound nicer if I'd use word modelling sheet instead of concept since the general concept itself is the pic TelekineticFrog posted.
Very stylin' Eclipse. A lot of personality in such a low-poly package.
I wasn't really happy with my previous version, so I'm working on a revision of my Beelzebub character. Still in the early stages and I haven't implemented the wings yet.
I understand what you were trying to do with the head, but its just too uniformly squashed right now. It looks like you modeled it normally, and then just scaled it down on the y axis. It also doesnt make sense for eyes to not be sphereical. You can mess with that a little for style, but I dont think you can do it as much as you have.
StrangeFate: Wow, absolutly loving the cloth on her, very nice!
It looks like the cloth and the base body are all part of one mesh, which seems strange to me. Did you make a bse mesh first, pose it, then model and combine the cloth on top or something else? Whould love to have a run down on the steps taken to get that look.
adamlewis : Nice take on Beelzebub, nice to see him all fly-like instead of the usual horn-headed type. Textures and materials would really make this guy if you decide to go that far.
StrangeFate : You still doing hardcore subD modelling for these or have you been sculpting? I'd love to see the wires if it's the former.
The statue is for an ingame prop so i had to keep the wings with a rather simple outline, can't spend too many polygons there. Ideally yes, i would have modeled more delicate feathers to match the statue better.
Still all SubD
Unlike in the other statues i modeled the cloth right out of her body this time so i could have that wet/windy look and blurr the seams between cloth and skin in some places.
The cloth falling over her leg and back is still a separate piece.
ah crap
just made the gayest thing ever. It was only right at the last render I realised its a jizzing rainbow cock, not something that can be used as an exhibition identity.
Dont you just love it when you've been up far too long and do something homosexual?
aesir: Thanks for the crits. I've addressed some of the issues you pointed out with the head hopefully avoiding the "squashed" look now.
CheeseOnToast: Thanks. Ideally I'd like to make it into a game-resolution character but for now I'm just focusing on the sculpting.
I've put a bunch more time into the character and am approaching the refining phase. Main problem I have right now is the hands.
Hey twilson, that's getting close. The likeness isn't quite there yet, but I definitely know who you're going for. (I wont spoil it for anyone else, so you can get an unbiased opinion of the likeness... )
jibe- I want your body! That sculpt is crazy cool. I love the little boots.
do you have a dump for any new paintings?- the 3d is killer, but I want to see some new paints.
armanguy: You've got a lot of smoothing errors i would look into fixing, and some of your panels and such came out pretty poorly in the normals map because of it, see how they are all shifted? You should add some more edges in to help the smoothing and rebake.
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Hey twilson, that's getting close. The likeness isn't quite there yet, but I definitely know who you're going for. (I wont spoil it for anyone else, so you can get an unbiased opinion of the likeness... )
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agree completely. can easily tell who it's supposed to be, but can also tell it's just not quite there
Brad Pitt in Snatch? Abit too broad jaw no?, or maybe the head is just slightly too wide. I think his chin is slightly less square as well, more rounded at the end.
Replies
I think it would sound nicer if I'd use word modelling sheet instead of concept since the general concept itself is the pic TelekineticFrog posted.
Best Regards
B
I wasn't really happy with my previous version, so I'm working on a revision of my Beelzebub character. Still in the early stages and I haven't implemented the wings yet.
Otherwise I like it.
Really nice cloth u got goin there SF
It looks like the cloth and the base body are all part of one mesh, which seems strange to me. Did you make a bse mesh first, pose it, then model and combine the cloth on top or something else? Whould love to have a run down on the steps taken to get that look.
I bet Fate made them by hand :P
StrangeFate : You still doing hardcore subD modelling for these or have you been sculpting? I'd love to see the wires if it's the former.
The statue is for an ingame prop so i had to keep the wings with a rather simple outline, can't spend too many polygons there. Ideally yes, i would have modeled more delicate feathers to match the statue better.
Still all SubD
Unlike in the other statues i modeled the cloth right out of her body this time so i could have that wet/windy look and blurr the seams between cloth and skin in some places.
The cloth falling over her leg and back is still a separate piece.
Anywho...
Dive suit props for my TF2 Map.
Here's a low poly model for an RTS mod i'm working on, diffuse only in this shot. Need crits for the texture, thanks.
Going to see if I can achieve likeness. We'll see
Strangefate - Loving the statue!
just made the gayest thing ever. It was only right at the last render I realised its a jizzing rainbow cock, not something that can be used as an exhibition identity.
Dont you just love it when you've been up far too long and do something homosexual?
HAHAHAHA oh Tobias
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CheeseOnToast: Thanks. Ideally I'd like to make it into a game-resolution character but for now I'm just focusing on the sculpting.
I've put a bunch more time into the character and am approaching the refining phase. Main problem I have right now is the hands.
Unintended phallic imagery is the bane of all artists
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Did someone say gay?
Find the hammer, kill the bear.
do you have a dump for any new paintings?- the 3d is killer, but I want to see some new paints.
Hey twilson, that's getting close. The likeness isn't quite there yet, but I definitely know who you're going for. (I wont spoil it for anyone else, so you can get an unbiased opinion of the likeness... )
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agree completely. can easily tell who it's supposed to be, but can also tell it's just not quite there
Progress I hope
Progress I hope
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Brad Pitt in Snatch? Abit too broad jaw no?, or maybe the head is just slightly too wide. I think his chin is slightly less square as well, more rounded at the end.