Thanks guys. Hey Tumerboy, hope to see you there. The outlines were done with the InkAndPaint shader in max, but they were rendered separately in a cleaned up scene and were also cleaned up in photoshop because some of the lines were blocking highlights and that sort of thing.
hey guys im pretty new when it comes to Polycount This is my first post ever of my website www.EdgarEspinal.com. Please lemme know what you think, thanks!
Hmm, it looks a bit too generic in gameplay for my taste... however the blast effect to push away shots is sweet.
The overall idea with the atoms and such seems like a cool concept too.
Edit: maybe extent the atom idea with some fusion /fission ideas? For example build up energy to fuse with an enemy to become a new type of atom with different features, but if you fuse to much you become unstable and prone to fission (with good or bad effects)?
Or you could attract additional electrons into your orbit which alter your "reactivity".... nutrons and positrons could also be used for some unique ideas
The Bunnys and mice are also used in the Galtanors Invasion Mod:
Change Notes
- 2 new Bunnys, the green Jazz Jackrabbit that come with a bandana and a cigar and the Easter bunny that changes his colors.
- Added First Person View arms
- Rigged the ears, they are slightly animated now
- Improved Materials and Textures
- Added headstump for Headshot animation
- Added preview pics
- Added AI Data
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hey Super, looks awesome can't wait to see him with hair. Is that a muscle in his arm pit? I dont think there is such a muscle...
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The coracobrachialis? The placement should possibly be higher in the pec and not so far out into the bicep...obviously I've exaggerated things massively for this peice. No idea how to do the hair. Tried modelling poly strands for it...nightmare, and looked dire.
'spose posting scripts for an animated miniseries is beyond the scope of the site I have no art or 3d stuff done in the last 3 months it makes baby jesus cry. but seems like everyone else is doing awesome stuff as usual
looks pretty sweet gene, makes me want to start modeling some female characters I'm tired of looking at the half naked men I model.
Does that character have a normal map applied?
i think i see where pliangs coming from, I think its two things- the body seems done in quite a painterly style with heavy shadows but the head looks a little cg and clean, and without much shadow
well, between crunch and my gf I'm not going to have the time to finish my dom war... heres a small part I finally got around to work on today. Did the normals, now I'm just trying to get a feel for the colors scheme with basic colors.
Looks really nice garriola :] Only thing that buggs me is that her chest (ribcage) seems a bit too narrow. Looks a little odd with her hips and hair being so much broader. Though that's just my opinion
Here's a little something I'm currently working on
Some "nightmare" character I'm gonna create. Working on the highpoly sculpt as of now, following a concept I have in my sketchbook, hehe.
It's supposed to be sort of a snakes body, but I'm not going to sculpt the scales, since schools comps won't like me if I do :P So alot more detail is gonna come on as hightmaps on the lowpoly.
taking a shot at the public art test from Bizarre Creations... for practice mostly. haven't decided how to model the holes on the sides of the buildins yet, hmm...
cool head! I always wanted to try traditional sculpting. what tools did you use? are you going to bake it? how long did it take?
here is my zbrush pass on kitty wip /yeah that`s her name. ms wip/. need to blend the surface details together and give her some sexy claws she can rip people apart with. she is my cyber-saboteur guy`s(working on him as well atm) favourite pet, they work as a team. while kitty is distracting the guards he plants the bomb.
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taking a shot at the public art test from Bizarre Creations... for practice mostly. haven't decided how to model the holes on the sides of the buildins yet, hmm...
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Looking good, was doing this test myself and ended up turning it into a full UT3 level lol.
Vik, thanks. It's already baked, but I don't think quite properly. I didn't plan or construct the piece in a way that was good for baking, so i was afraid of overbaking the ears and took it out early. It's pretty sturdy, but in the future i'm going to be sure to bulk up basic forms with armature of some sort so i don't have to bake something two inches thick.
I don't know how long i worked on it, not much at all, was just playing around with it off and on for a bit and experimenting. The only tool i really used was one of those wire things, i'm hoping to get a few more types of tools before i do anything serious in sculpey.
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SUCCESS! After much frustration I've succeeded in getting a model from 3DSMAX into tf2. I'm thinking of making a tutorial to help explain how I did it.
Replies
Keen, How'd you get the black outline on everything? The alley looks awesome!
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This can be done with an ink and paint shader in max, like cell shading but with realistic textures. That's what I think anyway.
http://www.youtube.com/watch?v=_aw5ykjTK9E
Andddd GOOOL!!1
Working on a new shmup:
http://www.youtube.com/watch?v=_aw5ykjTK9E
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Hmm, it looks a bit too generic in gameplay for my taste... however the blast effect to push away shots is sweet.
The overall idea with the atoms and such seems like a cool concept too.
Edit: maybe extent the atom idea with some fusion /fission ideas? For example build up energy to fuse with an enemy to become a new type of atom with different features, but if you fuse to much you become unstable and prone to fission (with good or bad effects)?
Or you could attract additional electrons into your orbit which alter your "reactivity".... nutrons and positrons could also be used for some unique ideas
P.s.: make an www.openpandora.org port plz
http://files.filefront.com/Bunny+Beta+096zip/;9887472;/fileinfo.html
The Bunnys and mice are also used in the Galtanors Invasion Mod:
Change Notes
- 2 new Bunnys, the green Jazz Jackrabbit that come with a bandana and a cigar and the Easter bunny that changes his colors.
- Added First Person View arms
- Rigged the ears, they are slightly animated now
- Improved Materials and Textures
- Added headstump for Headshot animation
- Added preview pics
- Added AI Data
I really like it by the way. I feel like you shuold model him a sidekick after the comp is over.
hey Super, looks awesome can't wait to see him with hair. Is that a muscle in his arm pit? I dont think there is such a muscle...
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The coracobrachialis? The placement should possibly be higher in the pec and not so far out into the bicep...obviously I've exaggerated things massively for this peice. No idea how to do the hair. Tried modelling poly strands for it...nightmare, and looked dire.
Vitor, that looks fantastic.
P.S.: if you find .pdf files annoying, i suggest you download foxit pdf reader, unlike adobe it's compact and fast.
Does that character have a normal map applied?
rooster: thanks a lot, you got some great stuff too
Woman i'm working on:
Here's a little something I'm currently working on
Some "nightmare" character I'm gonna create. Working on the highpoly sculpt as of now, following a concept I have in my sketchbook, hehe.
It's supposed to be sort of a snakes body, but I'm not going to sculpt the scales, since schools comps won't like me if I do :P So alot more detail is gonna come on as hightmaps on the lowpoly.
Experimenting with sculpey, never sculpted anything before. Just a really rough creature/experiment to learn how it works.
web page
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cool head! I always wanted to try traditional sculpting. what tools did you use? are you going to bake it? how long did it take?
here is my zbrush pass on kitty wip /yeah that`s her name. ms wip/. need to blend the surface details together and give her some sexy claws she can rip people apart with. she is my cyber-saboteur guy`s(working on him as well atm) favourite pet, they work as a team. while kitty is distracting the guards he plants the bomb.
for a 1st its freakn great! keep updating,
im gonna start some with some normal clay today, and order some packs of supersculpey next week and try that out.
real sculpting ftw!
taking a shot at the public art test from Bizarre Creations... for practice mostly. haven't decided how to model the holes on the sides of the buildins yet, hmm...
[/ QUOTE ]
Looking good, was doing this test myself and ended up turning it into a full UT3 level lol.
Vik, thanks. It's already baked, but I don't think quite properly. I didn't plan or construct the piece in a way that was good for baking, so i was afraid of overbaking the ears and took it out early. It's pretty sturdy, but in the future i'm going to be sure to bulk up basic forms with armature of some sort so i don't have to bake something two inches thick.
I don't know how long i worked on it, not much at all, was just playing around with it off and on for a bit and experimenting. The only tool i really used was one of those wire things, i'm hoping to get a few more types of tools before i do anything serious in sculpey.
My version of the TF2 pistol ;D
SUCCESS! After much frustration I've succeeded in getting a model from 3DSMAX into tf2. I'm thinking of making a tutorial to help explain how I did it.
LOL, I know what you mean.