Made that little fella today to wake up
560 tris
and 1*256*256
First attempt at low poly modeling.
Not my own idea but i found they so lovely that they deserved getting into 3d.
(Cant find the original pic/author where ive seen them )
Aside from that, i wasnt much into straining my head too much this morning
oh,i hate 3dsmax......i was add one skylight in scens,i want to add some soft shadow in it,oh,damn,it weast me 3hours to render......what the hell,Why?maybe i need looking for some new model viewer:(maybe Xnormal better in it.i have make some changes in it,hope i can done it soon:)
thanks all!
Ruz, nice basemesh there.
It may be overkill, but Blender will convert between quite a number of formats, mov and gif included. Its non-linear editor is pretty decent, as well.
Been working on this kind of space/steam punk samurai in my spare time just a showpiece for work, just making it up as I go along.
and heres something I did for work for christmas, I know its old but I just thought I might as well show it. Its high poly and not game art but fun stuff anyway.
Darth.perry: Try using lighttracer with your skylight instead of standard radiosity, it should be much much faster, and try turning down the samples a bit too.
Texture looks quite nice, but the scaley arm seems to lack any real form, it just has fine details.
could n't do that rooster.
each vertex was accounted for and since its a patch model, adding more patches just messes up the flow or introduces evil tris and patch tris are truly evil.
unfortunatley I can't go in to too much detail:)
lokking nice Ged . left thigh and the boot shapes seem slightly off.
feet seem like they are facing the wrong way somehow
TWilson, veeeeery cool and strong creature anatomy. Serious cartoon style, I love it. Did you find a solution to your exploding mesh? If so, please do share
Hey twilson, is that correct anatomy just exaggerated or did you make up some of the forms, like the forearms, Im never too sure what to do on forearms.
thanks Ruz, not sure whats wrong with the shoes myself, will go back and take another look when I get the chance.
Didn't post anything from me for a long time, been busy with school. Anyway here is my entry for DW3. Fighting for 3dtotal, but missing polycount a lot, there absolutely no feedback there...
Vitor you better finish that or you will be raped by a mule
Adamlewis , that looks seckxy , but might be without perspective but maybe the face too wide ? nice tits !
Cleaned up and refined a lot of anatomy on the character, especially the face. I actually wasn't intending to make the character look creepy that was just the result of a bunch of silly anatomy errors on my part.
adamlewis, technically it's a very competent piece of work. Although anatomically it all really depends on where you are going with it. Right now she looks a bit underdeveloped and malnourished, like someone who's been suffering from anorexia for years at a young age and as a result hasn't developed properly. Except for the tits. There's a strange mix of a child's features, and a woman's features. Giving her wider and fuller hips would probably help.
Her upper arms strike me as a bit odd, but I can't place my finger on it. It's almost as if she doesn't have any biceps, but instead what we see is the humerus bone showing through her skin, giving it the shape. On the other hand, the upper arm could be right, and it's the forearms and hands that are a bit oversized.
And finally the ear is a bit odd. Ears are individual, but they mostly follow a comparable set of lines across all people. If you put her ear next to a photograph of a real one, I think you will quickly see the tweaks that need to be done
Overall, I think the sculpt is very good technique-wise, it's just the anatomy that feels a bit off somehow. How about a look at her from behind?
Thank you for the extensive crits East, I pretty much agree with everything you said. I'm going to spend a lot of time carefully addressing the issues you pointed out and hopefully I'll have something better to show a bit later.
Adamlewis: if you weren't going for something stylised, then I'd revise, but if that was your intention: You're doing a fantastic job. I love the face, the awkward body, the thin upper arms and just her overal angularity. It's the furthest from an attractive body I can imagine, but it works wonderfully.
Firestarter: I love the shapes of that! Good going on the asymmetry, as well. It's a last step for most people, and I'm guilty of just forgetting about it altogether about 100% of the time.
swords are cool chai, you have indeed made a lot of swords:)
adamlewis - I like the style as it is. maybe you were going for full on realism , but I like that anyway
Did this texture in a day. still WIP but its coming out like I planned for a change.
oops should have posted the diffuse previously.
The challenge here is to make the character look just as good without the normal map.
somehow I will be baking the normal map deatil in to the diffuse and do a second more painterly diffuse texture.
Replies
Made that little fella today to wake up
560 tris
and 1*256*256
First attempt at low poly modeling.
Not my own idea but i found they so lovely that they deserved getting into 3d.
(Cant find the original pic/author where ive seen them )
Aside from that, i wasnt much into straining my head too much this morning
Gonna make some more of these.
thanks all!
Rumkugel - nice looking character
posting the head turntable. sorry about the logo in the last
bit, but there should be enough in the vid to see how I made it.
anyone recommend any free software to convert mov to gif?
It may be overkill, but Blender will convert between quite a number of formats, mov and gif included. Its non-linear editor is pretty decent, as well.
and heres something I did for work for christmas, I know its old but I just thought I might as well show it. Its high poly and not game art but fun stuff anyway.
v2i christmas card
3dsmax patch goodness with normal map:)
Texture looks quite nice, but the scaley arm seems to lack any real form, it just has fine details.
each vertex was accounted for and since its a patch model, adding more patches just messes up the flow or introduces evil tris and patch tris are truly evil.
unfortunatley I can't go in to too much detail:)
lokking nice Ged . left thigh and the boot shapes seem slightly off.
feet seem like they are facing the wrong way somehow
maybe from here: http://rub-a-duckie.deviantart.com/art/Imaginary-COD-74761958 ?
neat stuff around here
I wonder if he needs hammers
yea thats it
thanks
thanks Ruz, not sure whats wrong with the shoes myself, will go back and take another look when I get the chance.
Here's a try at a lowpoly UT3 inspired char ;P 495 tri so far.
Well, it looks kick ass either way actually
Adam, she's look'n a bit creepy, but a good figure study none the less.
Didn't post anything from me for a long time, been busy with school. Anyway here is my entry for DW3. Fighting for 3dtotal, but missing polycount a lot, there absolutely no feedback there...
Vitor - really cool. very stylised
TWilson - looking cool also
Awesome!
Looks a bit like a stylized sly stallone.
384 tris
Vitor you better finish that or you will be raped by a mule
Adamlewis , that looks seckxy , but might be without perspective but maybe the face too wide ? nice tits !
adamlewis: nice and creepy as always. gooood stuff
Cleaned up and refined a lot of anatomy on the character, especially the face. I actually wasn't intending to make the character look creepy that was just the result of a bunch of silly anatomy errors on my part.
Finished modelling (arms and parrot) and unwrapped sword and bomb
5701 tri's
Her upper arms strike me as a bit odd, but I can't place my finger on it. It's almost as if she doesn't have any biceps, but instead what we see is the humerus bone showing through her skin, giving it the shape. On the other hand, the upper arm could be right, and it's the forearms and hands that are a bit oversized.
And finally the ear is a bit odd. Ears are individual, but they mostly follow a comparable set of lines across all people. If you put her ear next to a photograph of a real one, I think you will quickly see the tweaks that need to be done
Overall, I think the sculpt is very good technique-wise, it's just the anatomy that feels a bit off somehow. How about a look at her from behind?
Firestarter: I love the shapes of that! Good going on the asymmetry, as well. It's a last step for most people, and I'm guilty of just forgetting about it altogether about 100% of the time.
adamlewis - I like the style as it is. maybe you were going for full on realism , but I like that anyway
Did this texture in a day. still WIP but its coming out like I planned for a change.
oops should have posted the diffuse previously.
The challenge here is to make the character look just as good without the normal map.
somehow I will be baking the normal map deatil in to the diffuse and do a second more painterly diffuse texture.