The Karts are damn cool. The drivers would be cooler if it looked like they were wearing helmets, rather than looking like they walked out of South Park
Nice man this game looks sweet. I'm working on an independent game myself at the moment. It's alot of work. I see you have put your share of hours in this one, because it looks amazing. Keep it up buddy. Polycount ftw!
yea, there is a lot more polish to be done in terms of shadows and particles on the kart, etc.
There are seats in the stands, they are just a texture though to save on polies. I would like to have people and crowds sticking out of them and cheering but I haven't decided on the best way to do that yet. I was considering just having long strips poking out of the seats with a transparent animated texture on them.
I would recommend turning the vehicle a little more in the preview screen, so you can see the wheels/tires on the vehicle better. Otherwise this game is looking damn cool
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I would recommend turning the vehicle a little more in the preview screen, so you can see the wheels/tires on the vehicle better. Otherwise this game is looking damn cool
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Yea, I would like to have a whole "garage" area where your kart is up on a lift or platform and can be rotated around like is common in a lot of racing games.
yea, I have done some tests with rim lighting in maya, I would really like to get a rim lighting shader working in game, thats on the to do list for sure.
Wow man, i dont have any crits really, i just watched your video, and as being an enviornment guy, i absolutely LOVED your speghetti west stage... although there was one part, where the edge of the track and the background texture had nothing inbetween it, and it kind of looked empty, maybe some more decorations there or something, unless it was supposed to be a cliff or something
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Wow man, i dont have any crits really, i just watched your video, and as being an enviornment guy, i absolutely LOVED your speghetti west stage... although there was one part, where the edge of the track and the background texture had nothing inbetween it, and it kind of looked empty, maybe some more decorations there or something, unless it was supposed to be a cliff or something
anyways, great job man! super inspirational!
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I know exactly where you mean, it at least has some rocks and cliffs in the distance now. Pretty much 100% of everything we show is in a constant state of evolution, especially with all the feedback we get from showing it. Thanks for the kind words! We can use every bit of motivation we can get!
it's done using Ogre3d's built in fixed function texture effects, so it is just using basic Direct3d or OpenGL calls, there is nothing being done with shaders.
I also made a fun render of it posed in a little scene, I made it really high resolution so maybe I will find a place online to print me out a couple for fun.
hehe, cool a robot! I love the style of everything youre doing here, so much fun . The fresnel seems a bit heavy in some of the pics but that could be personal preference.
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hehe, cool a robot! I love the style of everything youre doing here, so much fun . The fresnel seems a bit heavy in some of the pics but that could be personal preference.
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yea, I'm sure as time goes on I will look at the rim lighting again and decide to tone it down. That seems to happen with all new graphical toys I get to play with ( bloom, normal maps, etc )
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not too keen on the drivers, though.
also think the cars should be smaller in relation to the drivers.
I think it would actually be kind of neat to try doing white outlines instead of the traditional black ones.
*edit* here is a pic of that character with the helmet and goggles:
Thanks for all the feedback. I hear a lot about the characters especially.
Billboards: 1 2
showing our customization interface:
http://www.vimeo.com/448510
and showing another track and a little bit of driving (still very basic):
http://www.vimeo.com/634940
It'd be cool if you checked out my game [wip]
and let me know what you think. Link -> http://boards.polycount.net/showflat.php?Cat=0&Number=258602&an=0&page=0#Post258602
There are seats in the stands, they are just a texture though to save on polies. I would like to have people and crowds sticking out of them and cheering but I haven't decided on the best way to do that yet. I was considering just having long strips poking out of the seats with a transparent animated texture on them.
I would recommend turning the vehicle a little more in the preview screen, so you can see the wheels/tires on the vehicle better. Otherwise this game is looking damn cool
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Yea, I would like to have a whole "garage" area where your kart is up on a lift or platform and can be rotated around like is common in a lot of racing games.
http://nimblebit.blogspot.com/2008/02/rim-lighting-extravabonanzathon.html
anyways, great job man! super inspirational!
Wow man, i dont have any crits really, i just watched your video, and as being an enviornment guy, i absolutely LOVED your speghetti west stage... although there was one part, where the edge of the track and the background texture had nothing inbetween it, and it kind of looked empty, maybe some more decorations there or something, unless it was supposed to be a cliff or something
anyways, great job man! super inspirational!
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I know exactly where you mean, it at least has some rocks and cliffs in the distance now. Pretty much 100% of everything we show is in a constant state of evolution, especially with all the feedback we get from showing it. Thanks for the kind words! We can use every bit of motivation we can get!
I enjoy viewing this thread, and have nothing meaningful to add.
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me too except gush
mostly just explaining the process that went into creating and animating it.
I also made a fun render of it posed in a little scene, I made it really high resolution so maybe I will find a place online to print me out a couple for fun.
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the top and bottom of the head.
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Haha. Durr.
hehe, cool a robot! I love the style of everything youre doing here, so much fun . The fresnel seems a bit heavy in some of the pics but that could be personal preference.
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yea, I'm sure as time goes on I will look at the rim lighting again and decide to tone it down. That seems to happen with all new graphical toys I get to play with ( bloom, normal maps, etc )
texture painting time
set up the color layer stuff this morning and got him all set up in-engine
Robo Viking will pillage his way into your heart
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