we don't have hard dates, but we are going to start a closed beta very soon - with a more open beta to follow soon after hopefully.
We are working hard to do optimizations and clean up for November 1st, which is the deadline for submissions to next year's Independent Game Festival. We will need to have lots of beta players after that as it gets closer to the actual show, so that judges will be able to hop into games to play.
I love forgetting about this thread for a few weeks and then spotting it again and being able to view about 6 pages of AWESOME in one hit!
renderhjs, some seriously awesome karts coming from you, dude. I'm hanging to see this Batmobile like everyone else.
made a pretty big blog post about the WAR ON FRAMERATE (tm) that we have been undertaking the last week and a half. It lists a lot of the things we have been tackling specifically - but this is the real sweet screen shot for us personally - 2 weeks ago my computer with as many people on screen here would have been chugging at around 15-20 fps. Now it is over 60! Huzzah!
The primary function or intended purpose of the L.U.V. Bot is still a little hazy. However it is known to run lustfully at any moving object and latch on in a merciless hug, until it's emotion chip shorts, resulting in a massive L.U.V.-splosion.
is that all? Man I hadn't even been keeping track!
The good news is we can keep updating the build the judges have up until the point the judge it. So Nov. 1st is not the end all be all. (though we still have an extreme amount of work to do)
here is a screenshot of a new game mode we are hoping to have in by the first:
is that all? Man I hadn't even been keeping track!
The good news is we can keep updating the build the judges have up until the point the judge it. So Nov. 1st is not the end all be all. (though we still have an extreme amount of work to do)
here is a screenshot of a new game mode we are hoping to have in by the first:
Are you planning to put up some barriers / traps along the ramp, because otherwise there really isn't much challenge in aiming towards the best target and hoping your speed is correct. Otherwise, love the idea.
I agree with flaagan, that gametype looks like it might get boring without something else to spicen it up.
Other than that this game is looking awesome!
Are you planning to put up some barriers / traps along the ramp, because otherwise there really isn't much challenge in aiming towards the best target and hoping your speed is correct. Otherwise, love the idea.
It's actually quite difficult AND fun. I too was sceptical at first but gotta playtest and enjoyed it quite a bit.
The speed boost is quite powerful so you get aimed up just right, give it just enough boost 'damn, too much boost' and you miss. I got quite a few bullseyes during that test (a combo of boost and brake check at the lip) and even got a few of the green ones (Those a REALLY tough).
But along with boost you have to outrun everyone else. Once someone is in a hole the points drop alot. You also get spun out on the approach by other players.
Personally I'll probably be into race mode more. I just really like racing games and this one is fun.
I think second I like this mode, for me 3rd goes to the TAG mode (I suck at it).
I think it can be compared to TF2 in that respect. I like Arena but sometimes it gets old, so I play CTF, but I'm not always in the mood for that either so CP...
small update, we now have one of these new-fangled "Official Game Groups" on steam - you can join it / check it out here: http://steamcommunity.com/games/zerogear
Damn, this thing just keep getting better and better; wouldn't mind doing some art for it, but I've had a helluva time motivating myself to do any artwork outside of work.
been pretty silent over the last week because we have had our heads down furiously pounding keyboards in order to get a build ready for IGF submission. After some very late nights and many eye drops later we have emerged victorious with a build to submit. We made it! Woo!
Along with the submission I have been working on an awesome game manual to submit along with it, you can check it out if you want.
This milestone also marks the start of our closed beta, and although we initially have a limited amount of keys we hope to expand it as we get further in development. If you have a dedicated windows server on a fast connection and are interested in keeping up a ZG server for us, there might be a key for you - drop me a note.
as always, you can keep up with the latest by being in our Steam Group (and you can also just help us climb up the list of games by joining )
We have been keeping very busy as usual - spending a lot of time dealing with some nasty memory issues and other non-glamorous things. But to keep our spirits up we started on a new game mode, check out the screenshot and maybe you will be able to guess what it is!
If you need someone to test on XP x64, give me a shout I'm not really even one for kart racing games (I think I've said that before), but this looks amazing and fun as hell! Can't wait to play some soccer with go-karts. It reminds me of [ame=http://www.youtube.com/watch?v=SIeu7_-iwdw]Top Gear's Fox Football[/ame]
Arg. Can't link straight to the page and it won't play outside of Youtube-- click on the title, I guess...
this is not entirely related to the game per say, but it gives me an excuse to bump this thread! Brian got some Zero Gear t shirts for his b-day. Brian not pictured in photo!
Replies
http://myzerogear.com/twister3.jpg
I've downloaded the sdk to have a tinker about with sommat
We are working hard to do optimizations and clean up for November 1st, which is the deadline for submissions to next year's Independent Game Festival. We will need to have lots of beta players after that as it gets closer to the actual show, so that judges will be able to hop into games to play.
renderhjs, some seriously awesome karts coming from you, dude. I'm hanging to see this Batmobile like everyone else.
-caseyjones
these are my system specs.
Makes me think of: http://pbfcomics.com/?cid=PBF115-Hug_Bot.jpg
The good news is we can keep updating the build the judges have up until the point the judge it. So Nov. 1st is not the end all be all. (though we still have an extreme amount of work to do)
here is a screenshot of a new game mode we are hoping to have in by the first:
And a monocle and cigar lol
Are you planning to put up some barriers / traps along the ramp, because otherwise there really isn't much challenge in aiming towards the best target and hoping your speed is correct. Otherwise, love the idea.
Other than that this game is looking awesome!
It's actually quite difficult AND fun. I too was sceptical at first but gotta playtest and enjoyed it quite a bit.
The speed boost is quite powerful so you get aimed up just right, give it just enough boost 'damn, too much boost' and you miss. I got quite a few bullseyes during that test (a combo of boost and brake check at the lip) and even got a few of the green ones (Those a REALLY tough).
But along with boost you have to outrun everyone else. Once someone is in a hole the points drop alot. You also get spun out on the approach by other players.
Personally I'll probably be into race mode more. I just really like racing games and this one is fun.
I think second I like this mode, for me 3rd goes to the TAG mode (I suck at it).
I think it can be compared to TF2 in that respect. I like Arena but sometimes it gets old, so I play CTF, but I'm not always in the mood for that either so CP...
Also, I took some new screenshots last night, I replaced the old ones on our media page here: http://myzerogear.com/media.html
been pretty silent over the last week because we have had our heads down furiously pounding keyboards in order to get a build ready for IGF submission. After some very late nights and many eye drops later we have emerged victorious with a build to submit. We made it! Woo!
Along with the submission I have been working on an awesome game manual to submit along with it, you can check it out if you want.
This milestone also marks the start of our closed beta, and although we initially have a limited amount of keys we hope to expand it as we get further in development. If you have a dedicated windows server on a fast connection and are interested in keeping up a ZG server for us, there might be a key for you - drop me a note.
as always, you can keep up with the latest by being in our Steam Group (and you can also just help us climb up the list of games by joining )
oops, thanks!
I will correct that.
You could even have the propeller spin faster the faster the kart goes.
batmobile is on the way,- hopefully all 7-8 cars within this year
Arg. Can't link straight to the page and it won't play outside of Youtube-- click on the title, I guess...
ah, it is still a living document I am sure the list will be a few pages in the end
and here is Zero Gear (next to last, yay alphabet!): http://www.igf.com/php-bin/entry2009.php?id=667
Working on another Zg char atm!
woot!
http://nimblebit.blogspot.com/2008/12/rinkydink-level-video.html
Beta spots are full for the moment, we will open up more again in the near future