the holes in the steering wheel are alpha, that piece is double sided too so it's only 4 polys.
(I assume so, I posted on Ogre forums to ask how to do that and stated I was crunching polys. Another game I've used actually added polys if you used 'DblSided' in the conversion process.)
Yeah, the pulleys on front of engine do kill some polys, and can't be seen well But if I remove them the whole engine is wrong. I've removed all excess polys there too. I thought about maing it jst 2 pulleys instead of 4, but basically it's one for the crankshaft, 2 for the valves, one for tension.
I actually think I might end up makeing the leaf springs the twosided mtr and get rid off all the side polys on them. Thats 44 right there. Will rarely be seen and are less important to overall looks than the pulleys.
putting the finishing touches on for the very first test build of the garage to go to the folks already creating stuff! My default character right now is Baron Von Evelsok
due to all the kick ass stuff people are making recently, we are going to make a push to try and get a build of the garage into people's hands sometime this week. While we are putting a last lick of paint on some things, everyone who is interested on getting their hands on the garage to start seeing how your stuff will fit into the game - go to the zero gear forums: http://myzerogear.com/phpBB3/ register a username, and then send a PM to marshmonkey that also contains a shot of something you have worked on for Zero Gear.
get goin! It will be released in the test forum on myzerogear.com
jebus, I am never going to have to model any more karts! woot!
that looks awesome!! I can forsee some issues the the head clipping through the top bars. You will be able to see what I mean if you load it in the garage. We have all the animations triggerable in there. I think we might have a download for you guys tonight so go register already!
later on tonight I am going to try and get a wiki set up on the site so I can start laying out all the editing information, hopefully I can set it up so some of you guys can help.
ok, SPECIAL PRIZE available in the private zero gear forums for content creators. If you have been working on something, please register on the forums and PM me with what you are working on so I can give you access to the SPECIAL PRIZE
oh yes,- finally a 3ds file would be nice,- with all the maya stuff I have so far (different z-axis stuff,...) its sometimes a little bit confusing- working with 3dsmax as well.
I am already so glad that we decided to make custom content a big part of our game! And introducing it to polycount was the perfect place! You guys rock!
so if we make content we get a free copy of the game?
hmm, I have never thought of that - but it is a very interesting idea. A more immediate thing to be considering is spots for beta testers!
This is an answer to a question I had written on the SA forums, but it would actually apply more to people here so I thought I would cross post it. It is about the two ways we are considering distributing all these awesome items.
We don't plan on distributing all these items as part of the base game people are paying for. There will be a set of the ones that I have already made that will come standard, and then there will be all the other ones people have created that will be easily and closely integrated into the game. For legal purposes, we don't wish to be selling other people's content as our own, but the integration and ease of access to obtain and share all these third party items will be of paramount importance.
We have two different ideas for how we want to distribute these items, both of which have their pros and cons.
Method 1 - the viral method:
In this method, people obtain new items in one of two ways. First, the items will have to be obtained / downloaded (from anywhere) and put into the game by some users. Then, it will be available to other players they interact with online through some mechanism. In this method, you would be able to grab custom items directly from other players through the game.
Pros:
- makes it a little more personal to acquire items from other actual players
- Items can be downloaded and distributed in any fashion
- less work for us, the developers
- it is autonomous, meaning that there is no dependency on any one party to keep this system going
Cons:
- no high level control over obscene, legally infringing, or buggy items
- all available items are not all displayed in one place
- transferring the items through the game server would have some performance impact
Method 2 - the database method
In this method, items can only be downloaded into the game from an official database of items. This web database would work similar to youtube where all the content is uploaded freely and democratically controlled by the users. It would be easy to browse all available content in this fashion and download it seamlessly into the game, possibly from inside the game itself. Since all items would be indexed, when the player needs to obtain a new item it does not have - it would download it from this web database instead of getting it from the other player.
Pros:
- democratic rating and control over obscene items
- more custom content would be seen by more people, see the entire library of available content in one place
- would be easier to find and acquire new content
- downloading the custom content from a separate server leaves more bandwidth free for gameplay
Cons:
- much more work for us to set up
- system would rely on the maintenance of this item database, if that goes down or dissapears, so does the ability to send and receive custom items
---
so there you are, some unique insight into our decision. We are not planning to charge anyone for any custom items, unless it was some kind of arranged content pack where we had official agreements with the content authors.
Method 2 - the database method
In this method, items can only be downloaded into the game from an official database of items. This web database would work similar to youtube where all the content is uploaded freely and democratically controlled by the users. It would be easy to browse all available content in this fashion and download it seamlessly into the game, possibly from inside the game itself. Since all items would be indexed, when the player needs to obtain a new item it does not have - it would download it from this web database instead of getting it from the other player.
Pros:
- democratic rating and control over obscene items
- more custom content would be seen by more people, see the entire library of available content in one place
- would be easier to find and acquire new content
- downloading the custom content from a separate server leaves more bandwidth free for gameplay
Cons:
- much more work for us to set up
- system would rely on the maintenance of this item database, if that goes down or dissapears, so does the ability to send and receive custom items
i JUST read this on SA (Okay I'm vain and was seeing if anyone commented on my hats) and thought about it... method 2 would be the way to go, if you need any help / database mirrors, i can do both if it helps keep you guys on track.
on the same note, couldn't an IN GAME item browser make distribution alot easier? seeing as how all of my items (6-7 of them) fit in a meg, we could easily have it download them for people, show the icon and everything
Replies
(I assume so, I posted on Ogre forums to ask how to do that and stated I was crunching polys. Another game I've used actually added polys if you used 'DblSided' in the conversion process.)
Yeah, the pulleys on front of engine do kill some polys, and can't be seen well But if I remove them the whole engine is wrong. I've removed all excess polys there too. I thought about maing it jst 2 pulleys instead of 4, but basically it's one for the crankshaft, 2 for the valves, one for tension.
I actually think I might end up makeing the leaf springs the twosided mtr and get rid off all the side polys on them. Thats 44 right there. Will rarely be seen and are less important to overall looks than the pulleys.
been working on another car as well
get goin! It will be released in the test forum on myzerogear.com
1956 triangles
I know the head area might be a problem,- but without those bars there the model would have a lot less charme. It even has a little motor in the back
that looks awesome!! I can forsee some issues the the head clipping through the top bars. You will be able to see what I mean if you load it in the garage. We have all the animations triggerable in there. I think we might have a download for you guys tonight so go register already!
That buggy is cool too.
*edit* SPECIAL PRIZE = garage editor
update on the Challenger
still lots to do, but getting closer!
started on a smart, 840 tris so far
here's looking at you kid.
will have to cut some triangles but the details are working out well
also, been starting to fill in a wiki for editing purposes, take a look http://myzerogear.com/wiki
man that is looking sharp renderhjs
There might be some clipping issues with the windshield but nothing easily fixed.
(of course it was enormous, maybe 300 feet tall, so I guess it was a failed attempt) -
Congrats Skizot!!! I'm jealous, I get to work on it again tonight though. I'm shooting for first Kart in game.
snipers' done!
side note.
general noriega has decided to join the zero gear ranks
oh god make it stop soo bored.
must make accessories!
pior's model makes an awesome BATFEMALE
though they could use a better BATVEHICLE
preferably tim burtons
I like the old school one with bubble windows and huge fins in the back.
Check it out now, Funk Soul Brother, right about now, Funk Soul Brother...
Think I need to move the afro down a little, might need to be bigger too?
The anims for right turn are twitchy for some reason.
Wheels are in game.
(thought was SUPPOSED to be though)
did you made the animations linear?- I assume that the engine requires that to interpolates correctly to the desired turn state.
just started unwrapping the smart- will bake AO after that - and try to install the garage
I just filled out a troubleshooting page for scaling objects on the Zero Gear Wiki. I have a racecar to scale.3ds also if you want it.
http://myzerogear.com/wiki/index.php5?title=Main_Page
COOOOOBBBRRAAAAA
I FUKKEN LOVE COBRA
how about a stormtrooper helmet?
If ya do a stormtrooper you gotta do darth vader, or at least Dark Helmet
will be trying to get the models I have so far in the engine within the next days
with all these details and complex rounded surfaces this one will be going to be tough
awesome!
Thanks Kevin, it is a bit opposite of the art style you are probably used to I am humbled by your UT3 & gears work!
so if we make content we get a free copy of the game?
hmm, I have never thought of that - but it is a very interesting idea. A more immediate thing to be considering is spots for beta testers!
This is an answer to a question I had written on the SA forums, but it would actually apply more to people here so I thought I would cross post it. It is about the two ways we are considering distributing all these awesome items.
i JUST read this on SA (Okay I'm vain and was seeing if anyone commented on my hats) and thought about it... method 2 would be the way to go, if you need any help / database mirrors, i can do both if it helps keep you guys on track.
on the same note, couldn't an IN GAME item browser make distribution alot easier? seeing as how all of my items (6-7 of them) fit in a meg, we could easily have it download them for people, show the icon and everything
Oh well, I'm planning to model some stuff AND buy it, just to support these guys out.
Or even better, if you could bet items on races and winner takes all
Rarity makes things more fun.