As I have been promising for some time now we finally have a new video for everyone. This video showcases our initial 3 race maps that we are working hard to outfit with all the gameplay gears and gadgets that Brian is developing as we speak. These will be 3 of the 5 maps that we plan to have for our first beta release.
Skizot, that looks really cool man. I love the crashers, I am working on low poly versions myself (in the low poly thread). The only thing I can kinda see is that the eyes look a little big and you might want to make the black lines around the white thicker so you can see it before from further away. Still, awesome work man, I love the crashers and they fit perfect this project, nice job!
actually... i didn't "do" lines... the ones you see are actually the AO playing around i kinda wanted to do em a bit more realistic to fit the style of the game. the game is cartoony yes, but not cel shaded cartoony
We will start closed beta testing very soon. We need to be able to support up to 16 players with a very low ping to the SF / Bay Area. A windows server is preferable, and the machine specs can be pretty mediocre as long as the connection is fast. Obviously we need to be able to remote into the machine in order to set up our game server. We would also potentially like to use the server for SVN.
Price: we are super cheap ramen-eating indie game devs, so we really don't have a lot to spend. We are hoping we can find something suitable under or around 100 bucks a month if possible. I have no experience renting servers so I have no idea if this sound like something reasonable. I would appreciate anyone's advice or guidance as well.
we are having a lot of fun with the tag game mode in our playtests, but we only have one map for it. So I decided to whip up another quick one for fun. This one is called the Punch Bowl:
That looks cool.
Did some more work on my own Zero Gear stuff.
UV'ed the Classic Truck and did a quick AO bake and color test. Still needs the steering wheel, window, grill and lights. Still have to make tail pipes, mirrors and paint it.
I gotta finish the truck soon but had an idea on the way to work yesterday and just had to get a start on it.
I think I like it so far, the bottle caps and pennys compliment it well, the buttons aren't bad either
The Sardine Tin
Trying to think of ways to complete it.
Probably have sardines sticking out the back for a seat, and for some wobbly motion. Thought of having a 'music box' engine with a rotating key and music wheel, but that might complicate it too much.
I kindof like the simple can.
But trying to think of small items for things like bumpers and lights. Any suggestions are welcome and might be included.
Was thinking of cracker steering wheel and matching wheels but I'm liking it less the more I think about it. A bottle cap steering wheel might be cool but I don't wanna have it look different than marsh's wheels so maybe something else. Maybe a pop can tab?
I just got an old laptop back, and fixed it up with a spare hdd I had laying around. If it's the same laptop I was using in college, it should have a powerful enough vid card to support me doing some 3d modelling (sans normal mapping).
I might just start contributing to this whole setup; probably first thing I'll do is a bunch of custom wheels.
I gotta finish the truck soon but had an idea on the way to work yesterday and just had to get a start on it.
I think I like it so far, the bottle caps and pennys compliment it well, the buttons aren't bad either
The Sardine Tin
Trying to think of ways to complete it.
Probably have sardines sticking out the back for a seat, and for some wobbly motion. Thought of having a 'music box' engine with a rotating key and music wheel, but that might complicate it too much.
I kindof like the simple can.
But trying to think of small items for things like bumpers and lights. Any suggestions are welcome and might be included.
Was thinking of cracker steering wheel and matching wheels but I'm liking it less the more I think about it. A bottle cap steering wheel might be cool but I don't wanna have it look different than marsh's wheels so maybe something else. Maybe a pop can tab?
just wanted to say that unfortunately our university server has been down for almost 3 weeks now and I had the latest cars on that server.
Its a pity as I wanted to test out my models long ago in the engine - but I can't for now. Hopefully next week the server will be up running so I can export some of the cars in the engine.
oh and great updates guys !
This project looks so cool, so I wanted to try to add to it. We've been talking about it a lot at work. I'm doing a mini speed racer...still need to add some more things to him, and I might try to sculpt his ride next.
The primary function or intended purpose of the L.U.V. Bot is still a little hazy. However it is known to run lustfully at any moving object and latch on in a merciless hug, until it's emotion chip shorts, resulting in a massive L.U.V.-splosion.
wow this thread is super amazing, I remember seeing the 1st level fly thoughs of the western and snow level when you 1st posted and was blown away by the style. its come really far and the amount of characters is just mind bogglingly awesome.
Cheers
Sat. night I know, but less that a month left until IGF sumbissions are due!!! AHHHHH!!!! just capped a video showing another one of our items we recently implemented - the fearsome TWISTER!!! Click to watch
so far our quest to create entirely physical-based weapons/items has been very fruitful, and leads to some very emergent gameplay
very nice, my only crit or concern would be that it messes with actual gameplay a little to long. I would get annoyed if I was stuck in that for more than 5 seconds. Althought it's very funny to see it
very nice, my only crit or concern would be that it messes with actual gameplay a little to long. I would get annoyed if I was stuck in that for more than 5 seconds. Althought it's very funny to see it
yep would be good if the player is dropped out after a set amount of time but the tornado carried on
it is pretty hard to actually get "stuck" in it, if you have much force at all going into it, it will just lisft you off the ground a bit and set you down on the other side.
For these videos we just spawned it right onto of ourselves and let ourselves get sucked up.
I agree with shep's comment. I really like the look of particles being used like this, but it doesn't work very well here, I think. It clashes with the style of the rest a bit.
Replies
(baddcog and skizots)
by the way, if you are interested in being in our initial beta, you might want to join our steam group: http://steamcommunity.com/groups/zerogear
now I need to find myself some xtra time to finish my cars
fun stuff.
keep it up marsh
wish i had time to contribute
castle crashing the Zero Gear!
We will start closed beta testing very soon. We need to be able to support up to 16 players with a very low ping to the SF / Bay Area. A windows server is preferable, and the machine specs can be pretty mediocre as long as the connection is fast. Obviously we need to be able to remote into the machine in order to set up our game server. We would also potentially like to use the server for SVN.
Price: we are super cheap ramen-eating indie game devs, so we really don't have a lot to spend. We are hoping we can find something suitable under or around 100 bucks a month if possible. I have no experience renting servers so I have no idea if this sound like something reasonable. I would appreciate anyone's advice or guidance as well.
that's the best hat ever!
great work and all the PC created stuff.. haha awesome..
yep, PC - hopefully on steam.
Did some more work on my own Zero Gear stuff.
UV'ed the Classic Truck and did a quick AO bake and color test. Still needs the steering wheel, window, grill and lights. Still have to make tail pipes, mirrors and paint it.
I think I like it so far, the bottle caps and pennys compliment it well, the buttons aren't bad either
The Sardine Tin
Trying to think of ways to complete it.
Probably have sardines sticking out the back for a seat, and for some wobbly motion. Thought of having a 'music box' engine with a rotating key and music wheel, but that might complicate it too much.
I kindof like the simple can.
But trying to think of small items for things like bumpers and lights. Any suggestions are welcome and might be included.
Was thinking of cracker steering wheel and matching wheels but I'm liking it less the more I think about it. A bottle cap steering wheel might be cool but I don't wanna have it look different than marsh's wheels so maybe something else. Maybe a pop can tab?
I might just start contributing to this whole setup; probably first thing I'll do is a bunch of custom wheels.
Any pointers to give for best results?
http://myzerogear.com/wiki/index.php5?title=Main_Page
and the Zero Gear Forums
http://myzerogear.com/phpBB3/
They have all the info in this thread and maybe more, all in one spot.
No normals so you're good there.
There is an SDK with models for all parts as size reference.
The Wiki pretty much covers all from importing size models, model polys, texture styles, material files, and exporting for Max and Maya.
Any specific questions just ask, someone'll get back pretty fast.
lol! that's awesome badd!
Its a pity as I wanted to test out my models long ago in the engine - but I can't for now. Hopefully next week the server will be up running so I can export some of the cars in the engine.
oh and great updates guys !
The primary function or intended purpose of the L.U.V. Bot is still a little hazy. However it is known to run lustfully at any moving object and latch on in a merciless hug, until it's emotion chip shorts, resulting in a massive L.U.V.-splosion.
)))))))))))))))))))))))))))))))))))
Cheers
so far our quest to create entirely physical-based weapons/items has been very fruitful, and leads to some very emergent gameplay
http://myzerogear.com/twister2.jpg
yep would be good if the player is dropped out after a set amount of time but the tornado carried on
For these videos we just spawned it right onto of ourselves and let ourselves get sucked up.