Stunning stuff as usual Tim. The forms overall are really quite chilling.
If I had to crit though, I feel like some of the micro forms could be more considered. The face suffers a tiny bit from detail for the sake of detail, without you having put a ton of contemplation into it. He seems to be in some kind of mid open mouthed expression, perhaps rage, and yet the direction of the wrinkles dont seem to follow what the face is doing at all, thus making the facial expression feel somewhat confused. Linky If what Im saying isn't making sense: http://www.flickr.com/photo_zoom.gne?id=51960977&size=o In an open mouthed pose, it would seem to me to feel a lot more natural If the folds in the face were more vertical along the sides of the mouth than diagonal as you have them. Hope this makes sense. Clearly I'm nitpicking here, and this is well on the way to being a leading contender. Have a good kip
cant sleep so I worked on things, finally after hours of tweaking I decided that legs just arent going to work! The legs had bugged the hell out of me in the concept phase and I decided to remove them ;D
Kill your babies!
Daz - its a good point and I will be amending him some later! (although not entirely, just enough to suggest a little more realistic muscle group there)
stimpack, jerry well thanks
foreverendering arms are so 2006!
struve, haha! It doesnt get much better than awesome head
This is stellar, Tim, but I really preferred the concept with the legs. Standing upright makes the guy far more intimidating and also gives you a chance to play with all those great armor designs.
Anyways, I'm sure you've thought this all through already. More updates please!
Hey Spacemonkey, I have to agree with the rest of the group (which I hate, as I like to pretend that I can have an original thought). But with the removal of the legs, which in my opinion added a variation to the design to help accentuate the snake like arms and help push the eye up to the head, makes your eye now lose its focus. Don't get me wrong, I still love the design and concept of this guy, but he just has lost some of the interesting shapes that I liked. But I have no worries in what you will do, as I know it will be kickass.
I like the new way you are taking and it is going to be exciting to se what new direction you are taking with the lower body. Although i loved the design of the legs ^_^
Thanks for the feedback - I like the powerful snake like' body, but it doesnt scream being from another dimension trying to fit in a - which is what this guy was all about so I will take a second look at the legs today - a good sleep always results in a fresh perspective on an old problem
Nothing wrong with the power of three you have going on with the top, but why not pull it down to the base. Why have two legs when he has 6 arms,it would make more sense to have three legs so that he has three sides all with three appendages.
Maybe even with the "hands" ones give then a three prong split at the end to hold shit. I like to think this thing is what evolution creates out of worms when they are the main predator in a dimension.
nice work spacemonkey! you really want that ps3 badly don't you?
i like how all the tiny details come together to make him look almost like an asian god at first glance. everything radiating out from the face...brilliant. good use of repeating elements too.
too bad you can't keep this color scheme, as the black tentacles look kickass as they are. maybe a three tone scheme for the tentacles? from charcoal to mute purple to white. yeah, just my thoughts. KICKASS!
I'm very glad your model is coming along. I appreciate the fact that you're setting a good tone for the contest as well. I hope you have success with the model, I like the progression very much.
Now I've gotta go for surgery, my jaw won't come off the floor
Personally I'm unsure about the padded areas where the tentacles begin, or maybe it's just my unfamiliarity with sci-fi samurai aliens.
Tentaculer!! I'm not the kind of person who usually leaves a comment just to say Great job without a critique but That's looking insanely detailed and well done. The detail you've added does not detract from the major flow of the character and i like that alot, attention to detail but not to excess. I'm definitely checking this daily to see the progress! i'm hoping i can develop such a strong concept before i begin modelling. More More Go GO!! must absorb more eye candy the little ones are hungry!
Yeah... that's average :P
But seriously, it's looking really nice. I like the detail on the armour, very crisp. It's really nice seeing this come to life with every iteration.
i don't mean to be a downy clowny, but i'm not feeling that armor design. theres verry few mid level details,, its all big forms, and then its all small fine details, a bunch of really thin straps and screw things, that i think will come off pretty flat feeling on the normal map,
Looking really good, your character keeps on getting better and better but I have to agree with <font color="green">Rhinokey</font> there is alot of super high detail but you may find trouble holding the same about of detail when you use the displancement(normal) map. More mid range details will show better and then you can probably got the small cool stuff with a good bump map.
Replies
If I had to crit though, I feel like some of the micro forms could be more considered. The face suffers a tiny bit from detail for the sake of detail, without you having put a ton of contemplation into it. He seems to be in some kind of mid open mouthed expression, perhaps rage, and yet the direction of the wrinkles dont seem to follow what the face is doing at all, thus making the facial expression feel somewhat confused. Linky If what Im saying isn't making sense: http://www.flickr.com/photo_zoom.gne?id=51960977&size=o In an open mouthed pose, it would seem to me to feel a lot more natural If the folds in the face were more vertical along the sides of the mouth than diagonal as you have them. Hope this makes sense. Clearly I'm nitpicking here, and this is well on the way to being a leading contender. Have a good kip
sorry for your headache, but thanks for the modivation.
But beyond that... This is looking quite fantastic!
Keep up the great work
cant sleep so I worked on things, finally after hours of tweaking I decided that legs just arent going to work! The legs had bugged the hell out of me in the concept phase and I decided to remove them ;D
Kill your babies!
Daz - its a good point and I will be amending him some later! (although not entirely, just enough to suggest a little more realistic muscle group there)
stimpack, jerry well thanks
foreverendering arms are so 2006!
struve, haha! It doesnt get much better than awesome head
Anyways, I'm sure you've thought this all through already. More updates please!
Spark
Maybe even with the "hands" ones give then a three prong split at the end to hold shit. I like to think this thing is what evolution creates out of worms when they are the main predator in a dimension.
Definately changes underway, I have also devised his weapon so I guess I'll have to find time to work on that too :_(
i like how all the tiny details come together to make him look almost like an asian god at first glance. everything radiating out from the face...brilliant. good use of repeating elements too.
too bad you can't keep this color scheme, as the black tentacles look kickass as they are. maybe a three tone scheme for the tentacles? from charcoal to mute purple to white. yeah, just my thoughts. KICKASS!
I'm very glad your model is coming along. I appreciate the fact that you're setting a good tone for the contest as well. I hope you have success with the model, I like the progression very much.
very inspiring.
-Such tiny detail, I wonder if it will normal map correctly.
-Awesome stuff bro!
Spark
Personally I'm unsure about the padded areas where the tentacles begin, or maybe it's just my unfamiliarity with sci-fi samurai aliens.
But seriously, it's looking really nice. I like the detail on the armour, very crisp. It's really nice seeing this come to life with every iteration.
-caseyjones
TIMAPPLEBYPRODUCTION
present
SMA*_ENGINE_07
(*SMA =SpaceMonkeyAlien)
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good luck tho!
My two-bits... this is looking great
-Dread_Reaper
But I don't know, it seems to be missing something without its legs. However, the tentacles go well with the snake body.
-Dread_Reaper