ok I tweaked the values a little more, I'm a big fan of soft subtle spec so it was hard for me to make it shiny.. but its happened slowly haha
rollin, good suggestion about the gradient I'll look into that
Thegodzero interesting suggestion!
EricElwell its good, I'm not sure I can live up to that standard you've set now
thanks all
my motivation has subsided.. a little bit fried, like juicey tender chicken.. so I am going to work on getting the other render stuff underway.. wip's shops etc.. need to rigg and prep for the beauty render and also create that scene :O
and when I get that stuff done I'll return to working on the textures again.
In general, this is my favorit entry and i think it might deserve the win, BUT ... i think some of the colours are really off.
Orange and blue... thats makes me rub my eyes.
I just think, the colours in your inital concept were perfect. More cold and threataning.
Same with the gold parts. I think a cold dark silver tone might fit better. Even the skintone is a bit too colourful for me(too much red... i would prefer a more greyish look)
Now the last point of critisism. The face. Somehow the gums look like lips with dark lipstick. And that black tongue.. hm i dont know and i am not a friend of those black eyes with the tiny white dots inside. When i first saw it, it took me some time to realise that those black eyes were not the eye sockets.
I apologize for being so rude , but like i said , since you ve posted your concepts , i am a big fan of your entry. But yes, i am a bit disapointed about the choice of colours ... But of course.. that might be personal tast and preferances, so keep on rocking ...
well it feels very monochrome in my opinion and some detail isnt read because of that , maybe tweaking the speculars to have crazy color values/patterns ? dunno , this piece is awesome
Great!
The only problem i see in here is that all this little parts are highlighted with these strong colours of orange and blue. I would suggest to use these colours to seperate big parts of the armour.
yeah not much time left lol, damn. I REALLY want to check out Stalker...
So thanks guys, Shadix, Johny, Davision3D yeah maybe some changes would improve things I am very burnt out hah. I am totally willing to fix up smaller things, the tongue isnt textured yet..
He's a little more together than last year so I'm pretty happy with that. I certainly dont disregard what your saying, just time and work have got the better of me as far as big changes go
So here is some fun, not final pose or ligthing.. shadows are too harsh and the stand is well.. yeah! The competition is done soon and I have to put my focus on getting my game shipped with as high quality as possible!
just an observation, but the electronics in the crown should be putting out some form of lighting onto the head, and i was under the assumption that the blue thing in the center would be glowy, otherwise, why is it there?
i like the aura thing you have going with the "hands", but i think it's overdone. both hands glowing distracts from the rest of the render. i've always thought this pose was stupidly cool:
i would just have the front hand glowing to be honest, and have the chest putting out some ambient light onto the other tentacles in the background, to really show off the spec/normalmaps on them.
I think that this model is off the wall, and one of the most superb jobs I have seen in the contest, I thought you were going to win this thing when I saw the model untextured...
But now I have to disagree,...Your texture is a huge letdown, And Im not saying that it isnt good, because yes, it is good, but the problem is that its way to black, and the color scheme needs work. Also the blue bits, need some breaking up, and either more opacity blending or desaturation to make them feel less focal.
I am not quite sure why you are rendering on black backgrounds either, because it makes your model pop even less than it already is.
I just think this model has a ton of potential, and while I do understand about outside work being more important, I really really really just wanted to see you take the gold this year. I love this model I just think the texture deserves the same kind of love you gave the modeling, if not more.
Looks incredible! However, you might want to play around with the energy coming from the hands a bit more. Perhaps make it a little more intense. Also...the direction that the energy "flames" are moving...is a bit confusing (more-so for his nearest hand). All-in-all, excellent piece of work, SM.
wow man, that's simply awesome. one point i'd say, however, is that maybe u bg should seem a bit soggy aswell? it looks misty now, but not 'wet' so to speak... perhaps add highlights to the rocks and stuf... just rough work, nothing too time-consuming.
looking great man!
The flames are totally dragging your whole piece down man. They seem out of place, mostly IMO because they don't cast any light or shadows. The flames themselves need to be refined, perhaps some reference images would help you achieve the desired effect. Everything else is top notch (aside from the sqaure overbright pointed out by rollin).
I agree about the flames, they are hurting your piece. My other suggestion would be to take out the re-curve on that middle back tentacle. It just seems to hurt the flow.
frapping gorgeous man. The only thing that bugs me is the purple smoke/steam coming outta the hand closes to the camera, I love the split due to the finger... but the other 2 sprawled out doesn't flow together... something really nitpicky. But youre kinda at that stage, if your even still messing with it well done sir, i look forward to the battle!
Solid stuff Tim, I like it!
He's got a ton of mass and depth, which is always cool...
some of the texture is a bit busy for my tastes, but can't please everyone eh?
Good luck in the judging mate!
great stuff! i don't really like the purple color though, i'd use the color you used in your very early concepts, but i guess that's just personal taste.
Personally, I would've stuck closer to the concept in regards to texture colour scheme.
I think with people urgin for a more colourful/saturated character, you got lost in making all these metal plates different colours, the greeny yellow doesn't seem to fit at all and looks sickly.
I don't think the armour needed multi-colours, it'd look much tidier having the yellowy/green plates silver like the rest to help it appear more uniform. I think the kool specular you have going on the armour would've done it's job in breaking any monotony.
The characters flesh also is what was most important for a non-desaturated look and I think that was prodominantly what people were thinking.
The character's flesh is perfect, I love it, it does it's job really well. I just think the funky armour brings it down.
I would also have made the blue in the center of the chest.. Less purpley and tiny bit less saturated with a glassy specular.
Sorry, too much after-thought really doesn't help at all, it's done.
I love the entry, it's been one of my favourites since the beginning.
Im afraid I agree with razorbladder I loved the whole design and everything in the start more than the finished piece. but I still think the model Rocks, it is one of the coolest models ive ever seen!!. its just the texture that pulls it down imo, but anyway good luck:)
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I don't understand how this entry didn't get a place. It was probably my favorite of the whole comp.
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thanks, Razor bladder has a lot of the points down. It became to busy as I deviated adding more colour- the lighting also compliments the armour spec a little too much - in that it washes it out a bit.
I keep thinking of making a few ammendments but I was so burnt out over this I need a good break from it.
Like many others I had to crunch and deal with this stuff, and its a painful memory lol
Give it a few months and I will have another look at it
Replies
ok I tweaked the values a little more, I'm a big fan of soft subtle spec so it was hard for me to make it shiny.. but its happened slowly haha
rollin, good suggestion about the gradient I'll look into that
Thegodzero interesting suggestion!
EricElwell its good, I'm not sure I can live up to that standard you've set now
thanks all
my motivation has subsided.. a little bit fried, like juicey tender chicken.. so I am going to work on getting the other render stuff underway.. wip's shops etc.. need to rigg and prep for the beauty render and also create that scene :O
and when I get that stuff done I'll return to working on the textures again.
as for the scene, PM me I might be able to help.
Orange and blue... thats makes me rub my eyes.
I just think, the colours in your inital concept were perfect. More cold and threataning.
Same with the gold parts. I think a cold dark silver tone might fit better. Even the skintone is a bit too colourful for me(too much red... i would prefer a more greyish look)
Now the last point of critisism. The face. Somehow the gums look like lips with dark lipstick. And that black tongue.. hm i dont know and i am not a friend of those black eyes with the tiny white dots inside. When i first saw it, it took me some time to realise that those black eyes were not the eye sockets.
I apologize for being so rude
The only problem i see in here is that all this little parts are highlighted with these strong colours of orange and blue. I would suggest to use these colours to seperate big parts of the armour.
yeah not much time left lol, damn. I REALLY want to check out Stalker...
So thanks guys, Shadix, Johny, Davision3D yeah maybe some changes would improve things I am very burnt out hah. I am totally willing to fix up smaller things, the tongue isnt textured yet..
He's a little more together than last year
So here is some fun, not final pose or ligthing.. shadows are too harsh and the stand is well.. yeah! The competition is done soon and I have to put my focus on getting my game shipped with as high quality as possible!
The flame typed effect might look better if had a lighter core to it that gradually darkened as it got further from the source
Excellent piece though. Definitely one of my favorites... if not THE favorite
i like the aura thing you have going with the "hands", but i think it's overdone. both hands glowing distracts from the rest of the render. i've always thought this pose was stupidly cool:
i would just have the front hand glowing to be honest, and have the chest putting out some ambient light onto the other tentacles in the background, to really show off the spec/normalmaps on them.
I think that this model is off the wall, and one of the most superb jobs I have seen in the contest, I thought you were going to win this thing when I saw the model untextured...
But now I have to disagree,...Your texture is a huge letdown, And Im not saying that it isnt good, because yes, it is good, but the problem is that its way to black, and the color scheme needs work. Also the blue bits, need some breaking up, and either more opacity blending or desaturation to make them feel less focal.
I am not quite sure why you are rendering on black backgrounds either, because it makes your model pop even less than it already is.
I just think this model has a ton of potential, and while I do understand about outside work being more important, I really really really just wanted to see you take the gold this year. I love this model I just think the texture deserves the same kind of love you gave the modeling, if not more.
Just be careful with the energy on the hands, take your time with those because it can make the whole thing look cheesy.
Still looking Amazing though!!!!
nasty!
I figure I have a very slim window of opportunity to tweak and finish the other things after work tomorrow.. see how it goes
loveit
looking great man!
it's a phenomenal piece spacemonkey, you rule.
everything else, win
-Dread_Reaper
btw.. whats this square overbright thing on the lower tentacle?
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This seems to be catching my eye a lot, I'm guessing it's a lighting problem. That's what everyone is mentioning in the previous posts.
http://www.thetextureguy.com/screenies/manitaelines.jpg I did a quick mouse over, pardon the craptaculous on your work, but I think the positions could be tweaked to better focus the eye. Keep rockin, I love your entry!
Congratz on this superb model. Good luck on the war!
I tried to fix as much as I could lots of great adivce here
the little problems are too late to fix now :X
He's got a ton of mass and depth, which is always cool...
some of the texture is a bit busy for my tastes, but can't please everyone eh?
Good luck in the judging mate!
-caseyjones
this is sooo cool
I think with people urgin for a more colourful/saturated character, you got lost in making all these metal plates different colours, the greeny yellow doesn't seem to fit at all and looks sickly.
I don't think the armour needed multi-colours, it'd look much tidier having the yellowy/green plates silver like the rest to help it appear more uniform. I think the kool specular you have going on the armour would've done it's job in breaking any monotony.
The characters flesh also is what was most important for a non-desaturated look and I think that was prodominantly what people were thinking.
The character's flesh is perfect, I love it, it does it's job really well. I just think the funky armour brings it down.
I would also have made the blue in the center of the chest.. Less purpley and tiny bit less saturated with a glassy specular.
Sorry, too much after-thought really doesn't help at all, it's done.
I love the entry, it's been one of my favourites since the beginning.
I don't understand how this entry didn't get a place. It was probably my favorite of the whole comp.
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thanks, Razor bladder has a lot of the points down. It became to busy as I deviated adding more colour- the lighting also compliments the armour spec a little too much - in that it washes it out a bit.
I keep thinking of making a few ammendments but I was so burnt out over this I need a good break from it.
Like many others I had to crunch and deal with this stuff, and its a painful memory lol
Give it a few months and I will have another look at it