This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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Kurt: those faces are amazing!
Decided to use him as a sprite.
But seriously here is another thing.
Looks like the default CAT rig animation man. wonky arms and all
Another thing.
Vertex colors save the day.
Cute characters Fink
Does anyone else ever worry that with all modern and upcoming handhelds being able to handle very high polycounts, lowpoly art is gonna become largely a thing of the past? At least we're not really gonna see any more commercial games that use it...
Anyway, lil' something from me, there's a thing or two I'd like to straighten out later maybe, but for now, here you go. Crits very welcome!
About low-poly going away, I think it'll stick around for web games and indie titles.
Other than that, the textures are looking pretty good, the bottom part of his robes turned out especially well.
Nix: It's a tough call but I think there will always be a place for low poly! Even if smartphones get more powerful, there will be games that want to fit more on the screen at once as a result. Free-to-play online PC games also tend to keep the games reasonably possible to play on older computers in order to reach a wider audience.
Holy F***! Now that's what I'm talking about ^_^
387 tris... you good
About that, i knew it just would not look good [i even tried to draw it], so i scraped it and done it different way.
I've also been wondering about the demise of low poly art, since normal maps have started popping up on mobile games, it brings the high poly element for baking normals, which is a shame. I know technology pushes forward and gets better, but its nice to take a break from tearing your hair over bake errors or whatever and paint some art. I think it'll be with us a while longer yet, but it's a dying breed in my eyes, apart from the occasional throwback game which everyone will rave over as been oldschooooooooooooooooool.
vvheris the proportions look off on that ezio, his shoulders look hunched like he has a tiny neck or something and his torso is very long
I totally see what you mean about the ponytail, argh that's bothering me now, lol. Hmm. Should I let it taper a little more gradually?
I can also see where you're coming from with the transparent cloth, but I it's hard to think of any other way to do it, when using just hard bit-transparency. Maybe if I made the white a little darker in some places?
Looks like you qouted the wrong post in your reply... :P
Thanks yeah the original character design isn't all too manga-ish, I guess it just kinda happened with the shortification process... I do like manga though, depending on who's drawing it.
Yeah I'm hoping for throwback games with a little budget behind them, like Megaman 9 and 10 perhaps, but with lowpoly 3D?
You're right about that, heh, although I'm not sure what to think about F2P games... as long as helps keep the artform alive a little longer I guess!
Wow, really like this and the low budget is cool. As for the transparent cloth thing have you tried making the stuff that could be covered by it just a little whiter?
128x128px
Hmh.. Now that i look at it i probably should cap the hinges' inner sides and smudge the tooth uv border. The actual animation shows more force as the jaw shoots to upward position while shooting a poison blob. The .gif has 50% of the frames and lost pretty much of the 'finer detail'..
*slips back into shadows*
A piece of fan art myself, my own version of Kiki from Kiki's Delivery Service.
@sixton, awesome tower! I agree, you need to fix the seams and cap the hinges, eitherway its looking grand.
Than why the hell you watching Kiki's Delivery Service for? ^_^ j/k
IMHO it's getting harder and harder for big companies to make something without consumer appeal. Megaman Universe got canceled, Megaman Legends 3 got canceled, heck even Yasumi Matsuno, creator of Final Fantasy 12, jumped ship halfway though production cause Square wanted to alter his game due to consumer input.
http://www.neogaf.com/forum/showpost.php?p=27444595&postcount=1
for those who don't want to click the link, I'll just cut and paste the important parts...
- Yasumi Matsuno Interview -
Hints as to what happened with ff12 (Quest: kind dictatorship/ square: democracy)
- Ogre battle, Tactics Ogre, vagrant were entirely designed, directed and written by him, isn't a fan of others putting input into his stories.
- With the shift to Square, there was a different democratic production style that he wasn't used to(for example: The large sci-fi type airship in FF12, was a designer's idea, not his at all)
-Games are easiest to make when given a target, most difficult game to make is when you are told make whatever you please but expected to make sales.
- When Making a game with a big company, you've got all these pressures - a game has to sell hundreds of thousand of copies, you have to firmly set up intellectual property, etc. Lately Matsuno has come to think if he himself plays it and think it's interesting, that's an okay game to make.
- So if he makes a new game it will probably be on a small scale.
"
Sixton:
Ani:
+1
Very cool stuff
A little inspiration from ani
Ani - That is so cute
very nice Ani, vertex color or texture?
@Ani: Great shapes
Oh and thanks a bunch guys! I fixed the turret on friday - it's done! (and 2 variations of it..)
Todays spam: My undead friend named Boris - for a personal project!