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Here is the female anatomy study and base mesh I have been working on. Trying to better myself and I figured it would be a good base mesh for future projects.
Full Body shot : https://www.artstation.com/artwork/E5n8K
https://us.v-cdn.net/5021068/uploads/editor/x5/49y3h691lsxp.jpg">
https://www.artstation.com/artwork/ewL5Z
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Hey dudes! Amazing work as always in here, it's inspiring. Polycount
https://us.v-cdn.net/5021068/uploads/editor/9m/rjady07wryj9.jpg">
I'm just finishing up a mech, renders here:
https://www.artstation.com/artwork/L6X10
Happy new year everyone! Here's a collab piece I'm working on with my friend Mark Lambert (https://www.artstation.com/remenance) who made the concept! https://us.v-cdn.net/5021068/uploads/editor/br/cj3oax97z8v9.png">
Quick Giger-ish concept. Sketched in Zbrush and rendered in Keyshot.
www.instagram.com/keosmasons
www.facebook.com/keosmasons
www.keosmasons.com
www.marcoplouffe.com
https://us.v-cdn.net/5021068/uploads/editor/pp/v717xtbsh15k.jpg">
Will be texturing this guy soon!
https://www.artstation.com/artwork/O96XK
More on Artstation: https://www.artstation.com/PeteMc
Breakdown on my blog: https://petemcnally.com/2018/01/30/his-bark-materials/
pretty close to exporting my old Maya assets into UE4 completely, did a high setting lighting test and I need more indirect shadows coming from the left- which should be primary first bounce. ( will probably need a portal light ) Will do more test! https://static.wixstatic.com/media/6bd8ea_6c32cd8a5baf46b88d7be78a2f9089d6~mv2.jpg">
making renders
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Headshot of my latest character, see more screenshots on my artstation: https://www.artstation.com/artwork/gm6Re
Wip thread here -> http://polycount.com/discussion/196502/weapons-modeling-thread-2018#latest
And more images on my artstation, https://www.artstation.com/artwork/ovknm thanks!!
Did a Hexagon ceramic tile (Called "Tomettes" in french) and a concrete wall texture with substance designer
Highrez shot available here :
https://www.artstation.com/artwork/k6vDK
https://www.artstation.com/artwork/2ezzv
https://us.v-cdn.net/5021068/uploads/editor/e0/h1r04hjffdrb.jpg">
https://www.artstation.com/artwork/n9XLr
New boss creature I made for Neverwinter Online: https://www.artstation.com/artwork/3GYN2
https://cdna.artstation.com/p/assets/images/images/009/160/996/large/jonathan-nascone-jonathan-nascone-test-render-01.jpg?1517445791">
Latest progress on my sci fi botanical garden. Just made a WIP thread! http://polycount.com/discussion/197716/wip-sci-fi-botanical-museum
https://cdnb.artstation.com/p/assets/images/images/009/159/621/large/janice-bell-highresscreenshot00018.jpg?1517438301">
RIot Contest Final. Thanks!
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Full thread here if you'd like to check out her progress! >:)
Accuracy International AS50
https://us.v-cdn.net/5021068/uploads/editor/rq/j0ux10o6ryeu.jpg">https://www.artstation.com/artwork/VxqlP
Ice Cream Tuk Tuk is my next model
Wip and process video https://www.artstation.com/artwork/L6xql
https://cdna.artstation.com/p/assets/images/images/009/018/596/original/aender-lara-600.gif?1516666609">
Hope you like it, guys...
I modeled tow items for Hermes last year in AR aimed at Unity.
This is the substance shot
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and this is the output straight out of unity's viewport on an iPhone :
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https://us.v-cdn.net/5021068/uploads/editor/02/bukb6yyrzdqk.png">
just finished project/character assets for a client of ours:
https://www.artstation.com/artwork/WqDdJ
https://us.v-cdn.net/5021068/uploads/editor/ow/ceb534kotpz1.jpg">Working on this futuristic aircraft tug
Finaly have some time for this https://us.v-cdn.net/5021068/uploads/editor/cd/kzb6pe9zrubp.jpg">
Hey I finished my Phurba Dagger the other day. I took the time to make a full presentation of the prop on Artstation.
The metal needs more patina I guess ?
I did the sculpt on ZBrush, the retopo on 3DS max, the baking/rendering on Marmoset and the texture on Substance
So the final render is 4.908 tris with 2k maps
https://www.artstation.com/artwork/ovk84
https://www.artstation.com/artwork/YY0q3
Further images: https://www.artstation.com/artwork/k6vmy
https://www.unrealengine.com/marketplace/cartoon-house
Hey there! Finished head for my Till Lindeman model!
https://www.artstation.com/artwork/Xo620
https://cdna.artstation.com/p/assets/images/images/009/121/746/large/danial-spivak-front-01.jpg?1517257363">
New piece done from old rpg game Terranigma for SNES.
Hex Rod redesign, one of the first weapon of Ark. https://us.v-cdn.net/5021068/uploads/editor/63/umen1pma5k4i.jpg">
Dekogon Studio's Artstation Art Dump Going On Today check out the work me and ather very talented artist came out with for the different asset packs sold, here is a Vintage Camera model for the 80s pack
My Work
https://www.artstation.com/artwork/8qKon
The Studio
http://www.dekogon.com/
https://us.v-cdn.net/5021068/uploads/editor/h8/z4r1uq4ugw9i.jpg">
Lately, I've been working on Durotan. It's still WIP but it is ready to be shown
model
https://www.artstation.com/plord
Inspired by this, wanted to do a real time version: https://www.artstation.com/artwork/eNmyY
https://us.v-cdn.net/5021068/uploads/editor/iy/d7abc6vsc4xw.png">I just started work on this hoody with MD. I find its easier to base your design with real life clothing and measurements in front of you, rather than guessing or intrepreting from patterns etc.
More images on ma artstation!
https://www.artstation.com/artwork/E5AEv
https://www.artstation.com/artwork/WqDY3
Cheers,
Mike