Gorgeous work, good luck!
Absolutely fantastic work! Good luck!
Best I've seen in the category! Winner candidate for sure!
This looks really good - wish you the best for winning!But I have a question about the locomotive. How do you achvieved the texture?I am pretty new to this advanced trimsheet/tileable texture stuff and I am interessted in how you did this.I am right, when I say the main textures are tileable? You have multiple tileable textures, which are blended by generated shader masks?But what about these fine details around the edges? Are these bitmap masks? And the soft edges. Beveled edges with weightes normals, or comes there a general normalmap into play? A lot of questions Thanks and good luck!
Eric Chadwick said:
Hey just noticed "Low res images below (as per Polycount rules), follow link for high res." There's no rule for it in your own thread. Go as big as you like! It's just the WAYWO threads that have a limit, for easier browsing.Great work!
Its very obvious you put a lot of work into this it looks really good. I look forward to seeing your 80 lvl article
Congrats on the Honorable Mention in the challenge results! I really love this environment, just extremely polished and great composition.