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Replies
http://www.therookies.co/projects/visual-effects/character-showreel-2017/
https://www.syncsketch.com/sketch/157574#190523
Even though I worked on this film for many months doing R&D, I moved onto another show shortly after this one went into production, but I'm glad I got at least one shot!
This looks great, although I think having his right arm up in the air (perhaps holding a cowboy hat) would add to the overall comedic feeling of the shot. Also, having his legs pointed out, rather than wrapped around the missile would look better too.
Rig: Kiel Figg
Music: White Denim
Animation: Connor Swartwood (me)
<iframe src="https://player.vimeo.com/video/221841130" width="640" height="355" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
Looking for some final feedback, and then I will go back and do a more professional breakdown of the Rig and what-not.
https://youtu.be/Dd7tSlwTOgo
WIP
60 fps version
This is like a force choke except more force / impact.
https://www.youtube.com/watch?v=dicajxLHPqo
https://www.youtube.com/watch?v=e2DejPxZWa0&feature=youtu.be
Thesere are just roughs though so everything's messy and jittery...
https://www.youtube.com/watch?v=BkiAWe83noo&feature=youtu.be
For my first animation, I will stop here...it was just a test after all...
Quick animation I did last night.
https://syncsketch.com/playground/23b5d884a02d4369845932417a79219a#202787
f14 - Make this pose higher for the COG. From this pose, the TY should be slowing down into the apex of the jump.
Maybe have the arms lead the motion more. So they propel the body up into the air.
f19 -Arms feel twinny through here.
f22 - Speeds up here. This is physically impossible. He's airborne. He has to travel at a constant speed sideways. As he's falling, the downward motion will be increasing in speed.
f29 - Landing feels soft. Push the spacing more so he hits a little harder.
f43 - feels like it speeds up abruptly here. Try to keep the sideways translation and the body's rotation constant.
f50 - Spacing for the hips feels linear here.
f56 - Roll feels off. Try grabbing some ref and seeing what is actually motivating the roll.
https://syncsketch.com/sketch/150635#203461
https://www.syncsketch.com/playground/fe8b11fdcfb545a5bed5dfd45691c0c1#204150
ed
PLEASE CRITIQUE my current WIP dialogue piece, think my playblast settings are off, so sorry if it's pixilated.
I'm new to animation, feedbacks tips and tricks are more than welcome !
have a good one
work in progress
https://www.youtube.com/watch?v=7yW3d88EgYo
Both characters are from the game Dark Souls as most of you guys probably already noticed
https://www.youtube.com/watch?v=fschR4tys8k
Thanks for taking the time to critic my stuff man much appreciated .
C&C is still encouraged, it helps me better think future projects
https://vimeo.com/226993548
--- i don't understand why it isn't embedding the video..
You can find the work in progress thread here :
http://polycount.com/discussion/183371/gueilly-the-biker
Updated Gif:
The gif is choppier than it's Giphy counterpart, is this an embed issue? If anyone have an answer don't be afraid to PM me.