Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
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That looks great man, love seeing your work! You've got a great eye.
Finally finished up The War Rig I've been working on which is viewable on art station https://www.artstation.com/artwork/lrnyV
My main aim was to be able to stand at any distance, be it seriously up close to super far away and the texturing detail to still stand up.
The whole truck was made using almost entirely tilable textures. There are a few unique textures for example, the hand on the door, and some unique normal maps that were required to add in specific detailing such as lettering, or body trims. The rest of the texturing is simply masks that were created in substance designer/painter and those were used to run material functions created in UE4.
You can download the packaged UE4 file here if you want to fly around and shift the sun with G. Was also a little lazy so there's no ui so alt+f4 is your friend when you want to quit. https://www.dropbox.com/s/lo2w5m6wjeplr71/Mad%20Max%20Warrig.rar?dl=0
Unfortunately due to the way I created it using the methods that are demonstrated in Paragon and Epics Infiltrator demo, I cannot upload the mesh to sketchfab so this is probably the only way I could figure out how to share the file to people who are interested! If there is a way to upload ue4 work please tell me and i'll get it uploaded!
Also if you're interested in the general spam and process i've blogged to create the project it can be seen here http://lewislabram.blogspot.co.uk/
Now, what project to work on next.... maybe something smaller... bring on 2016!
My new character for our game - Polaris Sector
Video here - https://youtu.be/P1TsZ423Zgc
Started working on this guy's textures. Still WIP
My first work this year.
Remade cloak a little bit, still need to tweak body proportions to avoid flying cloth.
http://polycount.com/discussion/comment/2398178/#Comment_2398178
happi new yearz !
Currently working cryo-chamber inspired from halo game. Highpoly model using 3ds max and render using vray.
https://www.artstation.com/artwork/LZWVl
Could use some feedback
Whipped up this bust to print when I get my 3d printer. Man, anime faces are tough! I'll be doing more sculpts for print soon! Any suggestions?
I finished the wood house! Check the thread to see more
http://polycount.com/discussion/157149/hand-painted-environment-wood-house#latest
Small update character from zbrush viewport for #starwarsreimagined the next step will be to work under the clean copy
but really though.
LOVE that shark @CaptCanuck
@Denicon KILLER azmodan!!! sooooo nicely done.
oooh @AntonioNeves I almost didn't see yours! once again, LOVE your texture work. that paintover you did for me a couple months ago helped me SO much btw, just wanted to thank you again!
here's a WIP stone wall model for a game I'm working on
it's going to be part of a very modular house/town kit
heavily inspired by the work of both Orb and Faf, and then Blizzard models in general
High Res: https://www.artstation.com/artwork/NaVbb
finally got a clean baking after several adjustment on both low and high poly models
Here's a couple of final shots of my 7 day environment challenge I just finished in Unreal Engine 4.
More details on my ArtStation post https://www.artstation.com/artwork/Ewm2n
Calling the zbrush model done. Continuing on with retopo, then approach it with a stylized pbr style in quixel.
Looking pretty good, i adore Little Witch Academia! Would love to see you do character from other anime with similar style (Kill la Kill, TTGL, or Panty & Stocking)
My final highpoly sculpt of Musashi Miyamoto from "Vagabond" manga. Going to do the lowpoly now.
I've finally managed to get this planet project done. It is mostly a study in tilesets, but it also ventured into fluid dynamics, atmosphere shading, and a bunch of other interesting stuff on the way.
Playable in your browser at: http://oskarstalberg.com/game/planet/planet.html
Check out the thread at: http://polycount.com/discussion/163125/polygonal-planet-project-a-unity-demo-for-your-browser#latest
John
Happy new year! Pretty impressive work so far
I decided to create a moon base for my moon environment scene.
I want to go for a super simple cylindrical shape for the exterior and a cramped, claustrophobic feel for the inside.
Later, I might connect multiple cylinders to create a larger base.
So far I blocked out the main corridor, added some chamfers + custom normal, mostly untextured.
YAR
https://sketchfab.com/models/c59db85bd0a44a15afa85f267d0b2090
Just wanted to make a little lowpoly scene within a day, as a warm up for this new year!
Finished this guy at last. First time taking a more complex model from start to finish. I learned a lot!
Edit: fixed up the render
Rachel cook.png