Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
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Replies
https://www.artstation.com/artwork/gPWyx
https://sebastianvomvas.artstation.com/portfolio/sci-fi-building-1?album_id=27051
https://www.artstation.com/artist/pierrebenjamin
Arstation post there : https://www.artstation.com/artist/neviril
ST4LIS super cool tilesystem, when will you make a game with this?
I did a bit of sketching based on an image by Johannes Helgeson, very very early.
The iris is just 2d photoshop overlay, i still have to figure our how narrow i can do it in 3d without looking weird
You can find more pics here: https://www.artstation.com/artwork/BwLR9
Ok, so here is a W.I.P of the lowres…42,000. There is a lot going on and I there are still ovious areas where I could do some more edge loop reduction. I was looking up Tri-count for characters, and the highest one I saw was about 40,000 from one of the gears of war games.
If anyone has any input on main character Tri-count, feel free to comment on my thread HERE
I'm working on a Sci-Fi Modular Environment.
I have been modding Starcraft 2 for a while and decided to show you some of the finished assets. The main inspiration for me were the Heroes of the storm and World of Warcraft.
If you are modding Starcraft 2 or would like to and you need these assets, then go and grab them here:
http://www.sc2mapster.com/assets/ahtiandrs-wc4-level-art-stuff/
Please see more images/wips and toolbag viewer here: https://www.artstation.com/artwork/qonXa
Happy New Year!!
Been working on this one
http://steamcommunity.com/sharedfiles/filedetails/?id=591096861
Hope you like it!
https://www.artstation.com/artwork/5dVmO
I´m finished with my hatch. First time texturing with substance painter
https://www.artstation.com/artwork/daWZX
After being busy on other things I'm back on this character.
Check out my thread if you want to crit and comment. ^^ And if you're short on time just go real quick on this artstation page, always good to have more views.
I am working on a modular environment
video : https://youtu.be/V6omLQBmoAY
see more here : http://www.pierrelestrat.com/#!ema--mobilier-/o6yzk
Started off life in Zbrush. I then retopologized, rigged, and rendered it in blender.
I was originally trying to mimic the propotions of something you'd see in Zootopia, but I decided to add my own spin on it.
First block in.
Final sculpt.
Retopo.
Trying to transfer the details of his clothes stumped me at first, but then I found the best method was baking out a displacement map.
Face rig.
https://www.youtube.com/watch?v=fyJ5k8OydrM&feature=youtu.be
Happy new year,
Just want to share some Human head study so these are some latest Wip on head ,let me know your thoughts...Regarding this
Thanks All
"Buk" WIP
I hope you've all had an awesome 2015! I've seen some beautiful work all over this thread and I really can't handle it haha, it's been great following along all year. In hopes that maybe I could give back to the community, I have some exciting things planned for this year.
The past few months I have been working away on putting a full length video tutorial together on creating a forest ground texture from start to finish. I have finished up all of the videos and renders and now I just need to edit everything together. I will also be providing some free breakdowns, zbrush tips videos, and zbrushes. The full length tutorial will be split up into a few parts and I will have a bundle deal if you want to buy the whole thing as well. Here is a little preview image until I can finish up the editing in a couple of weeks and in the meantime feel free to check back at my facebook page for more updates
http://www.facebook.com/purepolygons
I hope you all enjoy it! Thanks
https://www.pinterest.com/pin/504473595736248508/
This is a cross-post from My Thread, or you can see more on My Artstation:
This is a cross-post from My Thread, or you can see more on My Artstation:
Stone Cracks
https://www.artstation.com/artwork/n4xlrhttps://www.artstation.com/artwork/5dlBW
after the New Year
I was the mood of Low Poly