Hi there, nice update, still waiting for custom run commands for each tool and customization window scrolll in window so bored for me))) And i have another one quation - can your bevels work with faces? or maybe shapeshifter for faces not only with objects it will be awesome maybe as option.
Hi, WayWO, thanks again for the nice tools. I've found that Hbevel creates a big mess on 2017 and also is prone to crashes when undoing. Maya 2017 update 1. Is this feature meant for the older versions of Maya?
So I think I can do anything I could in MeshFusion in Maya now. Of course I have to do some cleanup, but that's what hot keys are for. For areas that need a broad blend, I just use Maya's excellent multicut tool to cut out a nice wide span and fill it back in with quads using the quad draw tool. I love the way Maya's cut tool cuts through many spans at once. So fast. While the temptation is there to Zremesh a model with difficult intersections, this is usually not necessary. You can just retopo the blend, and still have a mesh that shades perfectly.
Redshift isn't bothered at all by my nasty boolean models.
OK, so Hbevel and solidBevel are working much better in Maya 2017. Thanks! I am wondering if it might be possible to also run solidBevel on a selection of edges. For the blend of the cylinder to the cube, I set all edges to soft, marked the intersection sharp, and ran solidBevel. Then I made some quick adjustments to the 8 or so verts that were too skewed (transform in surface slide), and finally ran a bevel on the center loop with mitering set to edge. After I had my blend done, I did a solidBevel, quick cleanup, and finally an Hbevel on the sharp edges. That might sound like a lot work, but it's really not bad. It goes quick once you've done it a few times. But it would be nice to fire off solidBevel on a selection of edges. Thanks!
And just for LOLs, here is my MeshFusion results in Modo. Now you can understand why I am doing this stuff in Maya. In 8 out of 10 cases with MeshFusion, I throw up my hands and say f*ck this sh*t. It was faster, and yielded better results to just do this operation in Maya with CreasePlus and some direct modeling.
And another exercise. Fun stuff. Do you think it would be too much to expose the mitering as a tweak-able param?
Matt Fagan said:
I'm a new user to this plug-in. First let me say Thank You, for creating and sharing this tool with all of us!The only feedback troubling me with the tool currently is the UI for it. Its locked frame that cannot be adjusted, or slated into the Maya UI. Nor can it be visible in a vertical dialogue. (Which I would much prefer) i.e - Maya's Modeling Toolkit.Is it possible for the next update, to allow the user to do the mentioned? The locked size and small window with large buttons makes more click dragging and clicking between tabs a bit tedious. Taking away the obvious benefit of creating fast shapes & using operations with ease.I don't have technical feedback to it's behavior atm. But will add more posts if I encounter anything other than what's been mentioned already in this thread.
Hello!! Just checking the last version and found the same behaviour when you Crt+Z an action (the previous one too). If you want to undo any process Maya crashes (Maya 2017 + Update 1 + 64 bits). Anyone with the same issue?Video: https://dl.dropboxusercontent.com/u/27267293/Video_1475962295.wmvThanks
Hello again:Is there any way to get a clean result (with HBevel option) in this kind of corners? It does not matter how to connect but it breaks.Thanks
I that case you just bevel across, and leave a little room. You can still have sexy time.
wait, that shit works with subdivision? hey, may I introduce you to my friend max sometime?
@WaYWO That looks sexy man