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Portfolio | Artstation | Flotsam Devlog
Sketchblog
Still giving that black/white to color method a whack, and I'm liking it more and more. I don't have as much flexibility with local color, but what I'm able to do with the values while painting makes it worth it to me.
My 2d Progress thread: LINK
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Pew pew! More RoE portraits in the works:
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patrikrosander.tumblr.com
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i need critique, where is the right place on the forum for critique of wip?
that s a pano with bird-samurai
Hi guys, some of my latest work. Shaolin monk for the character design challange, and some redesigns/fan art of a few warcraft characters I decided to do for some reason, Alleria Windrunner and Kurdran Wildhammer!
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I posted some possible effects and ui on artstation.
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slowly working on my bf's birthday present
he really likes Quinn from League of Legends, so he's gettin' some Quinn arts
Shapes exploration.
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Here's my page of creatures from imagination, it has been a while since I have drawn any creatures:
Keep rocking
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revisiting pizza knight
i preferred the original blue version, but got outvoted... that whole friggin 'context' thing spoiling my groove!
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3D 2D Texture Design
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Keep on rolling:
4 inch barrel?!
robots-with-arms.jpg
got a little more done on egghead knight today:
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Max's Recycle Bin
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This is the character I would like to replace the guy in the image above.
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here's a mood piece i've been poking at for a bit
Also the sky colors are striking, almost like image compression artifacts (for example). Intentional?
This thread delivers. Great work people!
As Lutzbot already said, this thread is already looking amazing
Here's a Femshep Portrait I did last week. It's my first digital portrait ever I think
Really diggin' that Mech Daven, the skull looks really cool in there.
Take 2 on this character:
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Though this one is more detailed, I feel like it has lost a bit of the majesty that your last piece had.
I just had a snoop through your other work and I noticed that you are excellent at rendering reflective armor! (Armour we spell it in the UK)
Having said that it looks like you might have spent less time on this one that you did the last so maybe you intend to put that polish on later?
Either way, at this stage the pose is great and the lighting is lovely
Ericelwell: Keep em coming man! Like Gillespionage said you do some pretty solid rendering work, good forms/values/color. Any chance of seeing one of these in stages with commentary?
@gillespionage , it may be surprising but just the opposite is true for the train knight. It is simply overworked. It just was not working for me, and I went through several iterations. Essentially, I was back to drafting and design, constantly reworking the forms and helmet. The knight was a child, then a woman, now a train. (WHAT?!) That process happened in a meeting, someone said, "hey, that helmet looks kind of like a cow-catcher on a train." Since nothing else was working, I just went into... train .. mode? That said, some of the other considerations were thrown out the window while in search of better forms. Most of the other characters were worked out a little (but honestly, not much) more in thumbnails. There's a bit of a range in rendering styles in the characters and that essentially comes down to the different processes used. Some were drawn in pencil, then brought into photoshop. Others started with graphic shapes with the lasso tool. Finally, the train knight, having been so overworked, was painted/drawn over and over in photoshop mostly with hard brushes. That said, there's a bit of a variation in style. I spent a decent part of today comparing them and planning the appropriate changes as time permits.
here's a shot of the line up as it stands currently:
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@Eric Chadwick i loooooove homer. he's too often overlooked.. i just wish he made more oils. his watercolors are gorgeous but his oils are poetry. the sky colors were set up to bounce off of one another but I think the compressiony looking business is partly jpeg compression and partly too much layering.
@EricElwell nice lineup, i like the variety. duckknight is my favorite.