I know it's not straight up animation, but I'm currently working on more assets for the the Animation community. The latest being an Assassin character rig available here ( www.3dFiggins.com/Store )
@Joewls , looking fkn awesome man. Really the only bit that stands out to me is the jump off the rocks, it feels like there's 1 frame missing so it pops a bit. I really like the feel though, so don't lose that!
I'm working on a short fall, land, look and run off screen with the same rig, it's such an awesome creature and crazy good rig! Will probably post in this thread once it's further along
@Arturow Love it! The only thing I'd have added would be to make his shout/roar a little more extreme but thats just me nitpicking. Good work! @Svalinn Some pretty cool poses, the main thing that stood out for me that looks a little odd is the impact his first charge. He seems to slow down a lot before and after the impact and it makes the impact look weaker than it should be.
@Raphael_Vinicius_ Thats awesome! Did you put this together in After Effects?
@Arturow Love it! The only thing I'd have added would be to make his shout/roar a little more extreme but thats just me nitpicking. Good work! @Svalinn Some pretty cool poses, the main thing that stood out for me that looks a little odd is the impact his first charge. He seems to slow down a lot before and after the impact and it makes the impact look weaker than it should be.
@Raphael_Vinicius_ Thats awesome! Did you put this together in After Effects?
@_adamturnbull Yes man I use After and my friend cut all the things in Photoshop. I use the bulti in Mettel freefrom for the 2.5D and the Plug in saber , from video Copilot, for the intro fire Effect
@Svalinn Some pretty cool poses, the main thing that stood out for me that looks a little odd is the impact his first charge. He seems to slow down a lot before and after the impact and it makes the impact look weaker than it should be.
@adamturnbull thx for your comment i will work on it haha
An animation I have been working off and on, I haven't animated in about a year due to an indie project I was working on. Since that indie project is over with now, I decided to animate this raptor model i already have had rigged and ready to animate.
This is my first character model animation ive done for my college course. Excuse the textures, UV mapping is on my list of things to learn. Feedback welcome!
Awesome @_adamturnbull ! If anything, Id say the girl needs to have more of an antic at the start. like if she leans back then acts if shes moving forward right as she gets launched up. Right now, it feel slike she goes straight up, then gets launched forward with some unknown force. so if you made it look like she was about to lunge, or started to lunge at the same time as going up, it would make more sense. And the shield needs more of an impact when she lands on it. Besides that, i love it!
Small body mechanic exercise. Trying to branch out into more physical combat stuff after this one and hope to be posting more soon. Edit: After showing the gif to a few friends it seems like the playback speed of the gif I posted earlier was much faster than intended so here's the vimeo link instead. Sorry!
it's thursday! still smoothing out the curves on this one, hopefull call it done after this week. MC Hammer's footwork is killin me. https://www.youtube.com/watch?v=M-P6Uzf5OKw
The part when he crosses the beam could be better in terms of weight. Refine the timing so that he takes a lil more time to push himself up! The rest is gold!
The part when he crosses the beam could be better in terms of weight. Refine the timing so that he takes a lil more time to push himself up! The rest is gold!
Ty for the help Blond I change that timing on this up date here , see what you think
Hi guys, wanted to share with you my newest fant art, this time from Overwatch! I made the models, rigs and animations as weel as the textures!! (ง •̀_•́)ง its D.VA!
Nice stuff here. I especially like the character presentation pose. However, the run cycle of the girl is a lil bit slow. I'd add more pace and speed to it. Just speed the animation up and it should be fine!
I coudn't hide my smirk on this one nice job! You referenced yourself directly from the clip didnt you? Would be nice to add some exageration and quirkiness there and here.
@Blond, thanks! no I didn't ref myself, I can dance half as well as mr potato head in a wheelchair, after a case of beer... definitely making more passes in the coming days. Currently keying out the backup dancers.
So here's my latest demo reel. Maybe a tad bit too long? What do you think? It's not really game focused though...Should add a couple more actions scene...
@Blond, looking good. The beginning feels bit slow. I'd open with the two dudes drinking, starting around 10 sec, fade in mid-action as the guy is drinking from the mug; play to ~20sec when the skier comes in and throws the mug up in the air, show contact info, then the rest of that shot.
Replies
Thank you!
https://www.facebook.com/groups/traditionalanimation/?fref=nf
https://www.youtube.com/watch?v=N8XL9aromGU
https://www.youtube.com/watch?v=qJegBBTaC9Y
Here's a video about the features:
What software is this done in, and how long did it take?
I'm working on a short fall, land, look and run off screen with the same rig, it's such an awesome creature and crazy good rig! Will probably post in this thread once it's further along
Thinking of having it come back on screen but in control of its flight, look at the box or something and then fly off
@Svalinn Some pretty cool poses, the main thing that stood out for me that looks a little odd is the impact his first charge. He seems to slow down a lot before and after the impact and it makes the impact look weaker than it should be.
@Raphael_Vinicius_ Thats awesome! Did you put this together in After Effects?
hope you like it
Animated in blender 2.76.
Raptor Idle:
https://www.youtube.com/watch?v=nziuhXfYKCk
Feedback welcome!
3ds max 16
https://youtu.be/ByTAYOEFbP0
Old Man Parkour - Updated from Louis Veillette on Vimeo.
Here is what I am currently working on for my demo reel. Tell me what you guys think!
A girl is running and tripping. Been struggling over a few days with this...-_-
Another version
And another one:
Another previous attempt....
Edit: After showing the gif to a few friends it seems like the playback speed of the gif I posted earlier was much faster than intended so here's the vimeo link instead. Sorry!
Ty guys
https://www.youtube.com/watch?v=M-P6Uzf5OKw
The part when he crosses the beam could be better in terms of weight. Refine the timing so that he takes a lil more time to push himself up! The rest is gold!
Ty for the help Blond
I change that timing on this up date here , see what you think
I'd suggest you in the same part to also correct the camera, I think it's moving a lil too fast at that part when it goes under the beam.
check the animations here!:
model
https://www.youtube.com/watch?v=HwLKFig2AL0
Nice stuff here. I especially like the character presentation pose. However, the run cycle of the girl is a lil bit slow. I'd add more pace and speed to it. Just speed the animation up and it should be fine!
@Hito
I coudn't hide my smirk on this one nice job! You referenced yourself directly from the clip didnt you? Would be nice to add some exageration and quirkiness there and here.
@LloydHallam
It's a start burt you're really gooing to need some references there! The basic motion is not working...
https://www.youtube.com/watch?v=17ERHp_jEaU&feature=youtu.be