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This is the new project I'm working on, the First Blade from Supernatural ! I plan on doing an hand painted texture based on the sculpt once i'm done with it.
just finished this
Full Post: http://polycount.com/discussion/172445
Steampunk style (not actually steam powered) air bike thing wip. Just trying to get a good composition down in the design. UVs and textures have not been applied yet; materials are only temporary for color scheme.
Original Sketch (and hopefully the ultimate goal), you can see the air bike from the top there.
Download - https://www.artstation.com/artwork/WbovN
Full Post here:
http://polycount.com/discussion/172457/ue4-sci-fi-corridor
https://www.youtube.com/watch?v=0geTjprjqIM
Full post here:
http://polycount.com/discussion/172456/engine-modeling-exercise
FOR THE HORDE!
Orgrim 1:10 collectible statue, based off character designs for Warcraft: The Beginning provided by Blizzard, ILM and Legendary Pictures.
I sculpted this figure based off the 1:1 scale Orgrim statue Weta had previously sculpted. I sculpted this figure from scratch although a low poly base model which I ended up using for the proportion reference was supplied by Legendary.
Sometimes its much faster to do that, than take a film asset and 'make it work'.
More images over on my artstation :https://www.artstation.com/artwork/8R056
The Doomhammer was sculpted by Gary Hunt.
The rocky base was sculpted by Layna Salazar.
The warcraft plinth was modelled by James Doyle.
I hope you guys dig it! I know its not gameart but its.......related!
I would definately scale down the texture. With the size of your marble, your object looks like it's a marble palace for ants. Also I think the scene is way to bright. You should bring in some shadows to give it a more realistic look and natural feel. Try to look for some photos from palaces or buildings decorated with marble
Thread: http://polycount.com/discussion/172455/ue4-mass-effect-halo-inspired-corridor/p1?new=1
For those who are interested in a Herringbone pattern generator for Substance Designer you can download one now on Substance Share -https://share.allegorithmic.com/libraries/2023
This Herringbone was created by myself and @josh_lynch who created a tutorial on how to make this Herringbone pattern. My contribution to this was adding some math and editing some functions to stop any tiling issues.
You can watch Josh's tutorial on Gumroad via this link - https://gum.co/ZUJoF
Here is a Pharah from Overwatch bust I did for fun.
3D Viewer at https://www.artstation.com/artwork/QR56r
Full post with more images: http://polycount.com/discussion/172488/lambda-shuttle
www.thadclevenger.com
Artstation
https://www.artstation.com/artwork/EEyLA
Marmoset viewer at https//www.artstation.com/artwork/eD6nD
first time I have really done my own concept
any paintovers, tips or advice welcome maybe his arms a little long, too fat maybe?
https://www.artstation.com/artwork/EEoqN
Find all about this game in production at www.nosebound.com (there's a free demo to check out)
Hope you like it!